Difference between revisions of "Lugia"
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Revision as of 17:37, 14 May 2014
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Lugia
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| Number: #249 | |
| Abilities | |
| Pressure | None |
| Stats | |
| HP | 106 |
| Attack | 90 |
| Defense | 130 |
| Special Atk. | 90 |
| Special Def. | 154 |
| Speed | 110 |
| Total | 680 |
Information
Lugia is a Psychic and Flying type Pokémon.
Lugia are very large creatures which bear a resemblance to something between a dragon, a plesiosaur, and a bird. They are primarily pale silver-white, but have blue undersides with slightly varying tones. They have a somewhat beak-like, ridged mouth, although they have teeth on their lower jaw. Their head has a point to the back, and Lugia’s eyes have pointed blue or black spikes on them. Lugia have long slender necks and their bodies are smooth and streamlined, with the exception of dark blue or black spike-like protrusions which run down the length of their back, and two smaller ones on the ends of their tails. It has large wings that resemble hands.
It is not known to evolve into or from any other Pokémon. It is often considered to be closely related to Ho-Oh as a duo, even sometimes as its polar opposite. Silver represents Lugia as "guardian of the seas", and Gold represents Ho-Oh as "guardian of the skies."
Pokédex Entry
It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong.
| Type | Height | Weight |
|---|---|---|
| Diving Pokémon | 5.2m | 216.0kg |
Locations
| Locations | Method |
|---|---|
| - | N/A |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Whirlwind | The target is blown away and switched. In the wild, a battle against a single Pokémon ends. | - | 100% | 20 (max 32) | ||
| - | Weather Ball | An attack move that varies in power and type depending on the weather. | 50 | 100% | 10 (max 16) | ||
| 9 | Gust | Whips up a strong gust of wind. | 40 | 100% | 35 (max 56) | ||
| 15 | Dragon Rush | The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. | 100 | 75% | 10 (max 16) | ||
| 23 | Extrasensory | Attacks with a peculiar power. May cause flinching. | 80 | 100% | 30 (max 46) | ||
| 29 | Rain Dance | A heavy rain falls for five turns, powering up Water-type moves. | - | -% | 5 (max 8) | ||
| 37 | Hydro Pump | A powerful water- type attack. | 120 | 80% | 5 (max 8) | ||
| 43 | Aeroblast | A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. | 100 | 95% | 5 (max 8) | ||
| 50 | Punishment | This attack's power increases the more the target has powered up with stat changes. | Varies | 100% | 5 (max 8) | ||
| 57 | Ancient Power | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 60 | 100% | 5 (max 8) | ||
| 65 | Safeguard | The user creates a protective field that prevents status problems for five turns. | - | -% | 25 (max 40) | ||
| 71 | Recover | Restores HP by 1/2 the max HP. | - | -% | 10 (max 16) | ||
| 79 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) | ||
| 85 | Natural Gift | The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies | 100% | 15 (max 24) | ||
| 93 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | - | -% | 20 (max 32) | ||
| 99 | Sky Attack | A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. | 140 | 90% | 5 (max 8) |
Version history
| Version | Changes |
|---|---|
| 0.19 | Implemented |