Difference between revisions of "Cubone"
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== Information == | == Information == | ||
Revision as of 18:06, 13 July 2013
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Cubone
| |
| Number: #104 | |
| Abilities | |
| Rock Head | Lightingrod |
| Stats | |
| HP | 50 |
| Attack | 50 |
| Defense | 95 |
| Special Atk. | 40 |
| Special Def. | 50 |
| Speed | 35 |
| Total | 320 |
Information
Cubone is a Ground type Pokémon.
Cubone is a small Pokémon that stands up on two legs. Its golden-brown hide covers its arms, legs, tail, and most of its body, including both dorsal spikes. Cubone’s belly is a very light brown. Two small claws, one on each hand, serve as thumbs for Cubone, and two large nails make up its toes. On its head, Cubone wears the skull of its dead mother, so much of its actual face has never actually been seen. The skull is worn like a helmet in such a way that the only visible part of Cubone’s face is its eyes and a small area surrounding them. Cubone's eyes are triangular and white with black irises. The skull has two rounded horns on the top of its head, and under the skull, Cubone has a brown snout, with two fangs protruding from its mouth.
It evolves into Marowak starting at level 28.
Pokédex Entry
If it is sad or lonely it wears shakes and emits a plaintive and mournful sound.
| Type | Height | Weight |
|---|---|---|
| Lonely Pokémon | 0.4m | 6.5kg |
Locations
| Locations | Method |
|---|---|
| None | None |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Growl | Reduces the foe's Attack. | - | 100% | 40 (max 64) | ||
| 3 | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
| 7 | Bone Club | Clubs the foe with a bone. May cause flinching. | 65 | 85% | 20 (max 32) | ||
| 11 | Headbutt | The user sticks its head out and rams straight forward. It may make the foe flinch. | 70 | 100% | 15 (max 24) | ||
| 13 | Leer | Reduces the foe's Defense. | - | 100% | 30 (max 48) | ||
| 17 | Focus Energy | Raises the critical hit ratio. | - | -% | 30 (max 48) | ||
| 21 | Bonemerang | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | 50 | 90% | 10 (max 16) | ||
| 23 | Rage | An attack that becomes stronger each time the user is hit in battle. | 20 | 100% | 20 (max 32) | ||
| 27 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 | 100% | 40 (max 64) | ||
| 31 | Trash | A rampage of 2 to 3 turns that confuses the user. | 120 | 100% | 10 (max 16) | ||
| 33 | Fling | The user flings its held item at the foe to attack. Its power and effects depend on the item. | Varies | 100% | 10 (max 16) | ||
| 37 | Bone Rush | The user strikes the target with a hard bone two to five times in a row. | 25 | 90% | 10 (max 16) | ||
| 41 | Endeavor | An attack move that cuts down the foe’s HP to equal the user’s HP. | - | 100% | 5 (max 8) | ||
| 43 | Double Edge | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 120 | 100% | 15 (max 24) | ||
| 47 | Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 70 | 100% | 5 (max 8) |
Version history
| Version | Changes |
|---|---|
| 0.19 | Introduced |