Difference between revisions of "Game Modes"
Jump to navigation
Jump to search
| Line 15: | Line 15: | ||
==Where can I learn to mod?== | ==Where can I learn to mod?== | ||
== | == Released GameModes == | ||
=== # === | === # === | ||
[[Mods/1 Year Later|1 Year Later]] | [[Mods/1 Year Later|1 Year Later]] | ||
| Line 24: | Line 24: | ||
=== L === | === L === | ||
[[Mods/Lost Silver|Lost Silver]] | [[Mods/Lost Silver|Lost Silver]] | ||
[[Mods/Lost Silver(TMUV)|Lost Silver (TMUV)]] | |||
=== N === | |||
[[Mods/Nuzlocke|Nuzlocke]] | |||
=== R === | |||
[[Mods/RandomLocke|RandomLocke]] | |||
=== S === | === S === | ||
[[Mods/Silver's Soul|Silver's Soul]] | [[Mods/Silver's Soul|Silver's Soul]] | ||
Revision as of 05:31, 26 March 2013
Game Modes are maps, scripts and content that change Pokémon3D. Not to be confused with Content Packs, which are mods that allow the safe swapping of content client-side (like texture and music packs)
Disclaimer
Modifications are not supported by Kolben
If you have attempted to install a Game Mode and encounter a bug, do not report the bug to Kolben unless you can reproduce the problem in a fresh install!
How do Game Modes work?
Game Modes are installed by placing the files in the /Game Modes/ Folder of the /Pokemon/ Folder. They can then be started by creating a new game.
GameModes.dat
Each Game Mode Contains a file called GameModes.dat the tells the game how to run.