Difference between revisions of "Mods/Silver's Soul/Pokédex/Marowak"
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{{SSPokemonBox | {{SSPokemonBox|146|Ground|None||Cubone|Scraggy|104|559|}} | ||
== Information == | == Information == | ||
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== Location == | == Location == | ||
=== Wild === | |||
{{SSLocation|-|Evolves from {{SSPokemon|Cubone}}}} | {{SSLocation|-|Evolves from {{SSPokemon|Cubone}}}} | ||
=== Trainers === | |||
{{TUT}} | |||
{{SSTU|National Park|LVL 29|Lass|Krise}} | |||
|} | |||
== Moves == | == Moves == | ||
Latest revision as of 03:38, 15 March 2013
Marowak
| |
| Number: #146 | |
| Abilities | |
| None | None |
| Stats | |
| HP | HP |
| Attack | ATK |
| Defence | DEF |
| Special Atk. | SPCA |
| Special Def. | SPCD |
| Speed | SPD |
| Total | TOTAL |
Information
Marowak is a Ground type Pokemon.
After its evolution from Cubone, Marowak is much larger and more powerful. Marowak has a spike located on its tail, but no longer has the two spikes on its back. On its stomach, Marowak is very light brown in color, as opposed to most of the rest of its body, which is a darker brown. Unlike Cubone, Marowak’s head is now composed of the skull it once wore as a mask. Marowak can no longer remove the skull, as it is now a direct body part. Marowak’s jaw is composed of bone, dissimilarly to Cubone, and its nostrils are located on the nose of the skull. Its eyes are now brown, and are also located on the skull. Despite the many changes upon evolution from Cubone, Marowak remains bipedal.
Marowak evolves from Cubone starting at level 28.
Pokédex Entry
From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.
| Type | Height | Weight |
|---|---|---|
| Bone Keeper Pokémon | 1.0m | 4.5kg |
Location
Wild
| Locations | Method |
|---|---|
| - | Evolves from Cubone |
Trainers
| Location | Level | Trainer |
|---|---|---|
| National Park | LVL 29 | Lass Krise
|
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | Headbutt | The user sticks its head out and rams straight forward. It may make the foe flinch. | 70 | 100% | 15 (max 24) | ||
| 1 | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
| 1 | Growl | Reduces the foe's Attack. | - | 100% | 40 (max 64) | ||
| 1 | Bone Club | Clubs the foe with a bone. May cause flinching. | 65 | 85% | 20 (max 32) | ||
| 3 | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
| 7 | Bone Club | Clubs the foe with a bone. May cause flinching. | 65 | 85% | 20 (max 32) | ||
| 11 | Headbutt | The user sticks its head out and rams straight forward. It may make the foe flinch. | 70 | 100% | 15 (max 24) | ||
| 13 | Leer | Reduces the foe's Defense. | - | 100% | 30 (max 48) | ||
| 17 | Focus Energy | Raises the critical hit ratio. | - | -% | 30 (max 48) | ||
| 21 | Bonemerang | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | 50 | 90% | 10 (max 16) | ||
| 27 | False Swipe | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 | 100% | 40 (max 64) | ||
| 23 | Rage | An attack that becomes stronger each time the user is hit in battle. | 20 | 100% | 20 (max 32) | ||
| 33 | Trash | A rampage of 2 to 3 turns that confuses the user. | 120 | 100% | 10 (max 16) | ||
| 37 | Fling | The user flings its held item at the foe to attack. Its power and effects depend on the item. | Varies | 100% | 10 (max 16) | ||
| 43 | Bone Rush | The user strikes the target with a hard bone two to five times in a row. | 25 | 90% | 10 (max 16) | ||
| 49 | Endeavor | An attack move that cuts down the foe’s HP to equal the user’s HP. | - | 100% | 5 (max 8) | ||
| 53 | Double Edge | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 120 | 100% | 15 (max 24) | ||
| 59 | Retaliate | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 70 | 100% | 5 (max 8) |
