Difference between revisions of "Goldeen"

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(Created page with "{{PokemonBox|name=Goldeen|number=118|type=Water|Evolution=Seaking}} == Information == Goldeen is a Water Type Pokémon. Goldeen is a white fish Pokémon with orange ...")
 
 
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{{PokemonBox|name=Goldeen|number=118|type=[[Water]]|Evolution=Seaking}}
{{PokémonV2| Version = 0.54.2| Evolution style =
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Define the Pokémon National ID.
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| ID = 118
| KantoDex = 042
| JohtoDex = 046
| SeviiDex = 032


== Information ==
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Goldeen is a [[Water]] Type Pokémon.
Define the Pokémon Type.
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| Type 1 = Water
| Type 2 =


Goldeen is a white fish Pokémon with orange markings on its tail, back, and fins. It has a single fin going down its back, and thin pectoral fins. Goldeen's tail fin is admired by many for its beauty as it billows very much like a ballroom dress. It has a large horn on its forehead.
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Define how many different evolution branch/lines are there.
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| Number of DE = 1


It evolves into [[Pokémon List/Seaking|Seaking]] starting at level 33.
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| Number of ED = 0


== Pokédex Entry ==
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Its dorsal wave elegantly in water. That is why it is known as the water dancer.
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| Number of EL = 1


{| class="wikitable"
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|-
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| Goldfish Pokémon
| 0.6m
| 15.0kg
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{| class="wikitable nowrap sortable"
Level: {{PokémonV2/EC|Level|Level=##}}
|-
Friendship: {{PokémonV2/EC|Friendship}}
! Lv.
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
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Move: {{PokémonV2/EC|Move|Move=##}}
! [[Pokémon Type|Type]]
Area: {{PokémonV2/EC|Area|Area=##}}
! [[Category|Cat.]]
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
! Description
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! Power
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
! [[Accuracy|Acc.]]
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! [[PP]]
| EC 1 = {{PokémonV2/EC|Level|Level=33}}
{{Mop|-|39}}
| EC 2 =
{{Mop|-|64}}
{{Mop|-|346}}
{{Mop|7|48}}
{{Mop|11|30}}
{{Mop|17|352}}
{{Mop|21|175}}
{{Mop|27|392}}
{{Mop|31|31}}
{{Mop|37|127}}
{{Mop|41|32}}
{{Mop|47|97}}
{{Mop|51|487}}
{{Mop|57|224}}
|}


== Version history ==
| EC 3 =  
| EC 4 =  


{| class="wikitable"
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! Version
 
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| 0.19
 
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| Ability 1 = {{AbilityV2|Name|33}}
| Ability 2 = {{AbilityV2|Name|41}}
| Hidden Ability = {{AbilityV2|Name|31}}
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| HP = 45
| Attack = 67
| Defense = 60
| Special Atk = 35
| Special Def = 50
| Speed = 63
 
| HP1 =
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| Info = Goldeen is a fish-like Pokémon, with long, billowing fins. It is colored orange and white. Goldeen also has a horn on its forehead which it uses to attack foes.
 
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Define Pokédex Entry about that Pokémon
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| Pokédex Entry = Its dorsal, pectoral and tail fins wave elegantly in water. That is why it is known as the water dancer.
| Species = Goldfish Pokémon
| Height = 0.6
| Weight = 15
 
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| Special Appearances =
 
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Define the Location that you can find this pokémon.
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Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
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Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
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Syntax: Locations = {{LocationV2||<Places>|<Method>}}
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Syntax: Locations = {{LocationV2|Trade||}}
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| Locations =
{{LocationV2||Berry Forest|Good Rod / Super Rod}}
{{LocationV2||Cape Brink|Good Rod}}
{{LocationV2||Cerulean Cave|Good Rod}}
{{LocationV2||Cerulean City|Surf}}
{{LocationV2||Dark Cave|Any Rod}}
{{LocationV2||Four Island|Good Rod}}
{{LocationV2||Icefall Cave|Good Rod}}
{{LocationV2||Mt. Mortar|Any Rod / Surf}}
{{LocationV2||Route 9|Any Rod / Surf}}
{{LocationV2||Route 10|Any Rod / Surf}}
{{LocationV2||Route 24|Any Rod / Surf}}
{{LocationV2||Route 25|Any Rod / Surf}}
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{{LocationV2||Slowpoke Well|Any Rod}}
{{LocationV2||Tohjo Falls|Any Rod / Surf}}
{{LocationV2||Union Cave|Any Rod}}
 
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{{MoveV2|31|31}}
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{{MoveV2|41|32}}
{{MoveV2|47|97}}
{{MoveV2|51|487}}
{{MoveV2|57|224}}
 
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| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 14|59}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 16|196}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
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{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 56|32}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 60|61}}
{{MoveV2|TM 61|55}}
{{MoveV2|TM 62|58}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 90|352}}
{{MoveV2|TM 92|258}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 135|398}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 152|503}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 03|57}}
{{MoveV2|HM 06|250}}
{{MoveV2|HM 07|127}}
{{MoveV2|HM 10|291}}
 
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Define the Breeding moves that the Pokémon Learn.
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| Breeding Moves =
{{MoveV2||401}}
{{MoveV2||34}}
{{MoveV2||114}}
{{MoveV2||56}}
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{{MoveV2||189}}
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{{MoveV2||60}}
{{MoveV2||324}}
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{{MoveV2||214}}
 
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| Tutoring Moves =
 
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Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
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| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 05:29, 12 May 2022



Information

Goldeen is a Water type Pokémon.

Goldeen evolves into Seaking starting at level 33.

Goldeen is a fish-like Pokémon, with long, billowing fins. It is colored orange and white. Goldeen also has a horn on its forehead which it uses to attack foes.

Pokédex Entry

Its dorsal, pectoral and tail fins wave elegantly in water. That is why it is known as the water dancer.

Species Height Weight
Goldfish Pokémon 0.6 m 15 Kg


Locations / How to obtain

Edit
Region Location Method
Sevii Islands Berry Forest Good Rod / Super Rod
Sevii Islands Cape Brink Good Rod
Kanto Cerulean Cave Good Rod
Kanto Cerulean City Surf
Johto Dark Cave Any Rod
Sevii Islands Four Island Good Rod
Sevii Islands Icefall Cave Good Rod
Johto Mt. Mortar Any Rod / Surf
Kanto Route 9 Any Rod / Surf
Kanto Route 10 Any Rod / Surf
Kanto Route 24 Any Rod / Surf
Kanto Route 25 Any Rod / Surf
Johto Route 42 Any Rod / Surf
Johto Slowpoke Well Any Rod
Johto / Kanto Tohjo Falls Any Rod / Surf
Johto Union Cave Any Rod


Goldeen
Goldeen.png
National Dex: #118
Kanto Dex: #042
Johto Dex: #046
Sevii Dex: #032
Type: Water
Evolution:
Goldeen
118MS.png
Seaking
119MS.png
117MS.png
Home
119MS.png
Seadra Seaking
Ability
Swift Swim Water Veil
Lightningrod
Hidden Ability
Stats
HP
45
Attack
67
Defense
60
Special Atk.
35
Special Def.
50
Speed
63
Total
320

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Peck Flying Physical Cool The target is jabbed with a sharply pointed beak or horn. 35 (Max: 56) 35 100 Yes
- Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
- Water Sport Water Status Cute The user soaks itself with water. This weakens Fire-type moves for five turns. 15 (Max: 24) 0 0 Yes
7 Supersonic Normal Status Beauty The user generates odd sound waves from its body. It may confuse the target. 20 (Max: 32) 0 55 Yes
11 Horn Attack Normal Physical Cool The target is jabbed with a sharply pointed horn to inflict damage. 25 (Max: 40) 65 100 Yes
17 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
21 Flail Normal Physical Cute The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
27 Aqua Ring Water Status Beauty The user envelops itself in a veil made of water. It regains some HP on every turn. 20 (Max: 32) 0 0 Yes
31 Fury Attack Normal Physical Cool The target is jabbed repeatedly with a horn or beak two to five times in a row. 20 (Max: 32) 15 85 Yes
37 Waterfall Water Physical Tough The user charges at the target and may make it flinch. It can also be used to climb a waterfall. 15 (Max: 24) 80 100 Yes
41 Horn Drill Normal Physical Cool The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. 5 (Max: 8) 0 0 Yes
47 Agility Psychic Status Cool The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. 30 (Max: 48) 0 0 Yes
51 Soak Water Status Cute - Blank Description - 20 (Max: 32) 0 100 No
57 Megahorn Bug Physical Cool Using its tough and impressive horn, the user rams into the target with no letup. 10 (Max: 16) 120 85 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 14 Blizzard Ice Special Beauty A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. 5 (Max: 8) 110 70 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 16 Icy Wind Ice Special Beauty The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. 15 (Max: 24) 55 95 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 56 Horn Drill Normal Physical Cool The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. 5 (Max: 8) 0 0 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 60 Bubble Beam Water Special Beauty A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. 20 (Max: 32) 65 100 Yes
TM 61 Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
TM 62 Ice Beam Ice Special Beauty The target is struck with an icy-cold beam of energy. It may also freeze the target solid. 10 (Max: 16) 90 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 90 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
TM 92 Hail Ice Status Beauty The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. 10 (Max: 16) 0 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 135 Poison Jab Poison Physical Smart The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. 20 (Max: 32) 80 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 152 Scald Water Special Cool The user shoots boiling hot water at its target. This may also leave the target with a burn. 15 (Max: 24) 80 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
HM 06 Whirlpool Water Special Beauty Traps foes in a violent swirling whirlpool for four to five turns. 15 (Max: 24) 35 85 Yes
HM 07 Waterfall Water Physical Tough The user charges at the target and may make it flinch. It can also be used to climb a waterfall. 15 (Max: 24) 80 100 Yes
HM 10 Dive Water Physical Beauty Diving on the first turn, the user floats up and attacks on the next turn. 10 (Max: 16) 80 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Aqua Tail Water Physical Cute The user attacks by swinging its tail as if it were a vicious wave in a raging storm. 10 (Max: 16) 90 90 Yes
Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
Haze Ice Status Beauty The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. 30 (Max: 48) 0 0 Yes
Hydro Pump Water Special Beauty The target is blasted by a huge volume of water launched under great pressure. 5 (Max: 8) 110 80 Yes
Mud Shot Ground Special Tough The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. 15 (Max: 24) 55 95 Yes
Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
Mud Sport Ground Status Cute The user covers itself with mud. This weakens Electric-type moves for five turns. 15 (Max: 24) 0 0 Yes
Psybeam Psychic Special Beauty The target is attacked with a peculiar ray. It may also cause confusion. 20 (Max: 32) 65 100 Yes
Signal Beam Bug Special Beauty The user attacks with a sinister beam of light. It may also confuse the target. 15 (Max: 24) 75 100 Yes
Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.