Difference between revisions of "Stantler"

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{{UpToDate|0.32}}{{PokemonBox|234|Normal|||Porygon2|Smeargle|022|119|73|95|62|85|65|85}}
{{PokémonV2| Version = 0.54.2| Evolution style =
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| ID = 234
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| JohtoDex = 129
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== Information ==
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{{T|Stantler|Normal||}}
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| Type 1 = Normal
| Type 2 =


Stantler are antlered Pokémon that are similar to real-life reindeer or caribou. These Pokémon are quadrupedal, with each leg ending in a black hoof. The pelt of a Stantler is a tan color with a cream-colored belly and a few cream-colored spots on the back. They have large, brown noses and a pair of pale cream-colored antlers, each with a black orb in the center. There is confusion whether the tail of a Stantler is cream or brown, since the artwork has differed this way between generations. However, the official artwork from Pokémon HeartGold and SoulSilver depicts Stantler with a brown tail, the same brown as its pelt.
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== Pokédex Entry ==
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The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
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{{Datatable|Big Horn|1.4|71.2}}
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== Location ==
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{{Location|Route 37|Grass}}
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| Ability 1 = {{AbilityV2|Name|22}}
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| HP = 73
| Attack = 95
| Defense = 62
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| Speed = 85
 
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| Info = Stantler is brown in color with gold antlers on its head. It most closely resembles a moose. The regal-looking antlers on its head will cause hallucinations if you stare at them for too long. It has a large, rounded tail which curls tightly around its rump.
 
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| Pokédex Entry = The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
| Species = Big Horn Pokémon
| Height = 1.4
| Weight = 71.2
 
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{{LocationV2||Safari Zone|[[Safari Zone#Savanna|Savanna]]}}
{{LocationV2||Safari Zone|[[Safari Zone#Prarie|Prarie]]}}
{{LocationV2||Safari Zone|[[Safari Zone#Subarctic|Subarctic]]}}
{{LocationV2||Safari Zone|[[Safari Zone#Tundra|Tundra]]}}
{{LocationV2||Route 37|grass}}
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{{MoveV2|TM 99|351}}
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{{MoveV2|TM 124|416}}
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{{MoveV2|TM 142|473}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 160|523}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 09|560}}
 
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| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 06:42, 12 May 2022



Information

Stantler is a Normal type Pokémon.

It is not known to evolve into or from any other Pokémon.

Stantler is brown in color with gold antlers on its head. It most closely resembles a moose. The regal-looking antlers on its head will cause hallucinations if you stare at them for too long. It has a large, rounded tail which curls tightly around its rump.

Pokédex Entry

The curved antlers subtly change the flow of air to create a strange space where reality is distorted.

Species Height Weight
Big Horn Pokémon 1.4 m 71.2 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Safari Zone [[Savanna]]
Johto Safari Zone [[Prarie]]
Johto Safari Zone [[Subarctic]]
Johto Safari Zone [[Tundra]]
Johto Route 37 grass


Stantler
Stantler.png
National Dex: #234
Johto Dex: #129
Type: Normal
Evolution:
Not Evolveable
233MS.png
Home
235MS.png
Porygon2 Smeargle
Ability
Intimidate Frisk
Sap Sipper
Hidden Ability
Stats
HP
73
Attack
95
Defense
62
Special Atk.
85
Special Def.
65
Speed
85
Total
465

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Me First Normal Status Cute The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. 20 (Max: 32) 0 0 No
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
3 Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
7 Astonish Ghost Physical Smart The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (Max: 24) 30 100 Yes
10 Hypnosis Psychic Status Smart The user employs hypnotic suggestion to make the target fall into a deep sleep. 20 (Max: 32) 0 60 Yes
13 Stomp Normal Physical Tough The target is stomped with a big foot. It may also make the target flinch. 20 (Max: 32) 65 100 Yes
16 Sand-Attack Ground Status Cute Sand is hurled in the target's face, reducing its accuracy. 15 (Max: 24) 0 100 Yes
21 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
23 Confuse Ray Ghost Status Smart The target is exposed to a sinister ray that triggers confusion. 10 (Max: 16) 0 100 Yes
27 Calm Mind Psychic Status Smart The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. 20 (Max: 32) 0 100 Yes
33 Role Play Psychic Status Cute The user mimics the target completely, copying the target's natural Ability. 10 (Max: 16) 0 0 Yes
38 Zen Headbutt Psychic Physical Tough The user focuses its willpower to its head and attacks the target. This may also make the target flinch. 15 (Max: 24) 80 90 Yes
43 Jump Kick Fighting Physical Cool The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. 10 (Max: 16) 100 95 Yes
49 Imprison Psychic Status Smart If opposing Pokémon know any move also known by the user, they are prevented from using it. 10 (Max: 16) 0 0 No
50 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
55 Me First Normal Status Cute The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. 20 (Max: 32) 0 0 No


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 56 Horn Drill Normal Physical Cool The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. 5 (Max: 8) 0 0 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 71 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 106 Skill Swap Psychic Status Smart The user employs its psychic power to exchange Abilities with the target. 10 (Max: 16) 0 0 Yes
TM 111 Energy Ball Grass Special Beauty The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 142 Psyshock Psychic Special Beauty The user materializes an odd psychic wave to attack the target. This attack does physical damage. 10 (Max: 16) 80 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
Disable Normal Status Smart For four turns target from using the move it last used. 20 (Max: 32) 0 10 No
Double Kick Fighting Physical Cool The target is quickly kicked twice in succession using both feet. 30 (Max: 48) 30 100 Yes
Extrasensory Psychic Special Smart The user attacks with an odd, unseeable power. This may also make the target flinch. 20 (Max: 32) 80 100 Yes
Megahorn Bug Physical Cool Using its tough and impressive horn, the user rams into the target with no letup. 10 (Max: 16) 120 85 Yes
Me First Normal Status Cute The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. 20 (Max: 32) 0 0 No
Mud Sport Ground Status Cute The user covers itself with mud. This weakens Electric-type moves for five turns. 15 (Max: 24) 0 0 Yes
Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
Spite Ghost Status Tough The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. 10 (Max: 16) 0 100 Yes
Thrash Normal Physical Tough The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes
Zen Headbutt Psychic Physical Tough The user focuses its willpower to its head and attacks the target. This may also make the target flinch. 15 (Max: 24) 80 90 Yes
Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
Reflect Psychic Status Smart A wondrous wall is put up to suppress damage from physical attacks for five turns. 20 (Max: 32) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.