Difference between revisions of "Sentret"

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(Created page with "{{PokemonBox|name=Sentret|number=161|type=Normal|Evolution=Furret}} == Information == Sentret is a Normal type Pokémon. Sentret is a small furry ma...")
 
 
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{{PokemonBox|name=Sentret|number=161|type=Normal|Evolution=Furret}}
{{PokémonV2| Version = 0.54.2| Evolution style =
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Define the Pokémon National ID.
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| ID = 161
| KantoDex = 019
| JohtoDex = 019
| SeviiDex = 008


== Information ==
<!--
Sentret is a [[Pokémon Type/Normal|Normal]] type Pokémon.
Define the Pokémon Type.
-->
| Type 1 = Normal
| Type 2 =


Sentret is a small furry mammal with a big round body with stubby arms and two small feet. Its fur is light brown, and it has a tail with dark brown stripes that it uses to stand on to see if there is danger nearby. It has long dark brown ears, a white ring on its belly, and white paw pads. While it is capable of standing on its hind legs, it usually moves on all four.
<!--
Define how many different evolution branch/lines are there.
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| Number of DE = 1


It evolves into Furret starting at level 15.
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Define how much Evolution Done in each branch.
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| Number of ED = 0


== Pokédex Entry ==
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A very cautious Pokémon itself up using its tail to get a better view of its surroundings.
Define how much Evolution Left for each branch.
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| Number of EL = 1


{| class="wikitable"
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|-
Define the Evolution Condition for each stage in the same family.
! Type
! Height
! Weight
|-
| Scout Pokémon
| 0.8m
| 6.0kg
|-
|}


== Moves ==
Syntax:
{| class="wikitable"
Level: {{PokémonV2/EC|Level|Level=##}}
|-
Friendship: {{PokémonV2/EC|Friendship}}
! Level
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
! Move
Move: {{PokémonV2/EC|Move|Move=##}}
! Type
Area: {{PokémonV2/EC|Area|Area=##}}
! Power
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
! Accuracy
Item: {{PokémonV2/EC|Item|Item=##}}
! PP
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
|-
-->
| 1
| EC 1 = {{PokémonV2/EC|Level|Level=15}}
| [[Pokémon Move/Scratch|Scratch]]
| EC 2 =
| [[Pokémon Type/Normal|Normal]]
| 40
| 100%
| 35 (max 56)
|-
| 2
| [[Pokémon_Move/Tail Whip|Tail Whip]]
| [[Pokémon Type/Normal|Normal]]
| -
| 100%
| 30 (max 48)
|-
| 5
| [[Pokémon Move/Defense Curl|Defense Curl]]
| [[Pokémon Type/Normal|Normal]]
| -
| -%
| 40 (max 64)
|}


| EC 3 =
| EC 4 =


== Version history ==
| EC 5 =  
| EC 6 =  


{| class="wikitable"
| EC 7 =
|-
| EC 8 =
! Version
 
! Changes
| EC 9 =
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| EC 10 =
| 0.19
 
| Introduced
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|}
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Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
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Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
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| Current EB =
 
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Define how many different forms for this Pokémon.
Please Include the original form as well.
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| Number of DF =
 
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Define the Pokémon Form Name for the Pokémon.
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| FID 1 =
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| FC 1 =
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<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
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| Ability 1 = {{AbilityV2|Name|50}}
| Ability 2 = {{AbilityV2|Name|51}}
| Hidden Ability = {{AbilityV2|Name|119}}
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Define the Pokémon Basic Stats.
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| HP = 35
| Attack = 46
| Defense = 34
| Special Atk = 35
| Special Def = 45
| Speed = 20
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
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Define Additional Info about that Pokémon
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| Info = Sentret is mostly based on a ferret, but also incorporates aspects of a raccoon or squirrel. Sentert has an egg-shaped body, it's face is very small, with no visible nose, and long ears that are dark brown and pink on the inside. It's arms are stubby and very flying squirrel-esk. Sentret has very small legs, and round-shaped feet with three toes. It has a white circle on its stomach. Sentret has a big, long, bushy tail with three dark brown stripes that it uses to stand up high to look around its surroundings.
 
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Define Pokédex Entry about that Pokémon
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| Pokédex Entry = A very cautious Pokémon itself up using its tail to get a better view of its surroundings.
| Species = Scout Pokémon
| Height = 0.8
| Weight = 6
 
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Define Special Appearances.
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| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
{{LocationV2||Five Isle Meadow|grass}}
{{LocationV2||Route 1|grass}}
{{LocationV2||Route 29|grass}}
{{LocationV2||Route 43|grass}}
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Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|10}}
{{MoveV2|-|193}}
{{MoveV2|4|111}}
{{MoveV2|7|98}}
{{MoveV2|13|154}}
{{MoveV2|16|270}}
{{MoveV2|19|266}}
{{MoveV2|25|21}}
{{MoveV2|28|156}}
{{MoveV2|31|389}}
{{MoveV2|36|133}}
{{MoveV2|39|226}}
{{MoveV2|42|382}}
{{MoveV2|47|304}}
 
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Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 4|205}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 22|76}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 30|247}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 33|8}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 41|9}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 48|7}}
{{MoveV2|TM 49|210}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 60|61}}
{{MoveV2|TM 61|55}}
{{MoveV2|TM 62|58}}
{{MoveV2|TM 63|6}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 70|85}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 83|149}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 90|352}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 99|351}}
{{MoveV2|TM 100|53}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 115|451}}
{{MoveV2|TM 121|421}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 136|447}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 141|468}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 157|514}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 03|57}}
{{MoveV2|HM 06|250}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||274}}
{{MoveV2||445}}
{{MoveV2||204}}
{{MoveV2||343}}
{{MoveV2||38}}
{{MoveV2||116}}
{{MoveV2||231}}
{{MoveV2||387}}
{{MoveV2||363}}
{{MoveV2||228}}
{{MoveV2||179}}
{{MoveV2||163}}
{{MoveV2||271}}
{{MoveV2||164}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 05:52, 12 May 2022



Information

Sentret is a Normal type Pokémon.

Sentret evolves into Furret starting at level 15.

Sentret is mostly based on a ferret, but also incorporates aspects of a raccoon or squirrel. Sentert has an egg-shaped body, it's face is very small, with no visible nose, and long ears that are dark brown and pink on the inside. It's arms are stubby and very flying squirrel-esk. Sentret has very small legs, and round-shaped feet with three toes. It has a white circle on its stomach. Sentret has a big, long, bushy tail with three dark brown stripes that it uses to stand up high to look around its surroundings.

Pokédex Entry

A very cautious Pokémon itself up using its tail to get a better view of its surroundings.

Species Height Weight
Scout Pokémon 0.8 m 6 Kg


Locations / How to obtain

Edit
Region Location Method
Sevii Islands Five Isle Meadow grass
Kanto Route 1 grass
Johto Route 29 grass
Johto Route 43 grass


Sentret
Sentret.png
National Dex: #161
Kanto Dex: #019
Johto Dex: #019
Sevii Dex: #008
Type: Normal
Evolution:
Sentret
161MS.png
Furret
162MS.png
160MS.png
Home
162MS.png
Feraligatr Furret
Ability
Run Away Keen Eye
Frisk
Hidden Ability
Stats
HP
35
Attack
46
Defense
34
Special Atk.
35
Special Def.
45
Speed
20
Total
215

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Scratch Normal Physical Tough Hard, pointed, and sharp claws rake the target to inflict damage. 35 (Max: 56) 40 100 Yes
- Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
4 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
7 Quick Attack Normal Physical Cool The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Has a priority of +1 30 (Max: 48) 40 100 Yes
13 Fury Swipes Normal Physical Tough The target is raked with sharp claws or scythes for two to five times in quick succession. 15 (Max: 24) 18 80 Yes
16 Helping Hand Normal Status Smart The user assists an ally by boosting the power of that ally's attack. Has a priority of +5 20 (Max: 32) 0 0 No
19 Follow Me Normal Status Cute The user draws attention to itself, making all targets take aim only at the user. 20 (Max: 32) 0 100 No
25 Slam Normal Physical Tough The target is slammed with a long tail, vines, etc., to inflict damage. 20 (Max: 32) 80 75 Yes
28 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
31 Sucker Punch Dark Physical Smart This move enables the user to attack first. It fails if the target is not readying an attack, however. 5 (Max: 8) 80 100 Yes
36 Amnesia Psychic Status Cute The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
39 Baton Pass Normal Status Cute The user switches places with a party Pokémon in waiting and passes along any stat changes. 40 (Max: 64) 0 0 Yes
42 Me First Normal Status Cute The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. 20 (Max: 32) 0 0 No
47 Hyper Voice Normal Special Cool The user lets loose a horribly echoing shout with the power to inflict damage. 10 (Max: 16) 90 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 22 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 33 Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 60 Bubble Beam Water Special Beauty A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. 20 (Max: 32) 65 100 Yes
TM 61 Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
TM 62 Ice Beam Ice Special Beauty The target is struck with an icy-cold beam of energy. It may also freeze the target solid. 10 (Max: 16) 90 100 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 83 Psywave Psychic Special Smart The target is attacked with an odd psychic wave. The attack varies in intensity. 15 (Max: 24) 0 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 90 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 115 Charge Beam Electric Special Beauty The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. 10 (Max: 16) 50 90 Yes
TM 121 Shadow Claw Ghost Physical Cute The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 138 U-turn Bug Physical Cute After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 20 (Max: 32) 70 100 Yes
TM 141 Hone Claws Dark Status Smart The user sharpens its claws to boost its Attack stat and accuracy. 15 (Max: 24) 0 0 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
HM 06 Whirlpool Water Special Beauty Traps foes in a violent swirling whirlpool for four to five turns. 15 (Max: 24) 35 85 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Assist Normal Status Cute The user hurriedly and randomly uses a move among those known by other Pokémon in the party. 20 (Max: 32) 0 0 Has issues
Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
Covet Normal Physical Cute The user endearingly approaches the target, then steals the target's held item. 25 (Max: 40) 60 100 Yes
Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
Focus Energy Normal Status Cool The user takes a deep breath and focuses so that critical hits land more easily. 30 (Max: 48) 0 0 Yes
Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
Last Resort Normal Physical Cute This move can be used only after the user has used all the other moves it knows in the battle. 5 (Max: 8) 140 100 Yes
Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
Reversal Fighting Physical Cool An all-out attack that becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
Slash Normal Physical Cool The target is attacked with a slash of claws or blades. Critical hits land more easily. 20 (Max: 32) 70 100 Yes
Trick Psychic Status Smart The user catches the target off guard and swaps its held item with its own. 10 (Max: 16) 0 100 Yes
Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.