Difference between revisions of "Swampert"

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{{PokémonV2
{{PokémonV2| Version = 0.54.2| Evolution style =
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| ID = 260
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| Ability 1 = {{AbilityV2|Name|67}}
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| Hidden Ability = Damp
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| Info = {{T|Swampert|Water|Ground}}
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Swampert is a bipedal Pokémon. It has a large cobalt blue body and large three-fingered hands. It has two orange gills that protrude from round patches on its cheeks. Its head has two large semicircular black fins that extend from the top of its orange eyes to the back of its head. Its tail fin is big, broad, and black. It has a white underside and orange ridged portions above its hands and three-toed feet.
| Info = Swampert is a bipedal Pokémon. It has a large cobalt blue body and large three-fingered hands. It has two orange gills that protrude from round patches on its cheeks. Its head has two large semicircular black fins that extend from the top of its orange eyes to the back of its head. Its tail fin is big, broad, and black. It has a white underside and orange ridged portions above its hands and three-toed feet.
 
It evolves from [[Marshtomp]] starting at level 36. It is the final form of [[Mudkip]].
 
 
 
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| Pokédex Entry = Its arms are hard as rock. With one swing, it can break a boulder into pieces.
| Pokédex Entry = Its arms are hard as rock. With one swing, it can break a boulder into pieces.
| Species = Mud Fish
| Species = Mud Fish
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| Weight = 81.9
| Weight = 81.9


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| Locations = {{LocationV2|Evolve||Marshtomp}}
| Locations = {{LocationV2|Evolve||Marshtomp}}


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{{MoveV2|69|359}}
{{MoveV2|69|359}}


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Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
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{{MoveV2|TM 1|223}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 4|205}}
{{MoveV2|TM 5|46}}
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{{MoveV2|TM 35|214}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
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{{MoveV2|TM 57|34}}
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{{MoveV2|TM 98|280}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 104|263}}
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{{MoveV2|TM 110|411}}
{{MoveV2|TM 114|374}}
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{{MoveV2|TM 134|363}}
{{MoveV2|TM 146|482}}
{{MoveV2|TM 149|496}}
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{{MoveV2|TM 152|503}}
{{MoveV2|TM 160|523}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 03|57}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 06|250}}
{{MoveV2|HM 07|127}}
{{MoveV2|HM 08|431}}
{{MoveV2|HM 09|560}}
{{MoveV2|HM 10|291}}


| Version History =
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{{VersionHistoryV2|0.47.1|Page Created}}
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| Evolution Stages = Second Stage
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{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
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Latest revision as of 06:50, 24 August 2017



Information

Swampert is a Water and Ground type Pokémon.

Swampert evolves from Marshtomp starting at level 36 which evolves from Mudkip starting at level 16.

Swampert is a bipedal Pokémon. It has a large cobalt blue body and large three-fingered hands. It has two orange gills that protrude from round patches on its cheeks. Its head has two large semicircular black fins that extend from the top of its orange eyes to the back of its head. Its tail fin is big, broad, and black. It has a white underside and orange ridged portions above its hands and three-toed feet.

Pokédex Entry

Its arms are hard as rock. With one swing, it can break a boulder into pieces.

Species Height Weight
Mud Fish 1.5 m 81.9 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Marshtomp


Swampert
Swampert.png
National Dex: #260
Type: Water Ground
Evolution:
Mudkip
258MS.png
Marshtomp
259MS.png
Swampert
260MS.png
259MS.png
Home
261MS.png
Marshtomp Poochyena
Ability
Torrent
Damp
Hidden Ability
Stats
HP
100
Attack
110
Defense
90
Special Atk.
85
Special Def.
90
Speed
60
Total
535

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Hammer Arm Fighting Physical Cool The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. 10 (Max: 16) 100 90 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
- Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
6 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
10 Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
15 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
16 Mud Shot Ground Special Tough The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. 15 (Max: 24) 55 95 Yes
20 Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
25 Mud Bomb Ground Special Smart The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. 10 (Max: 16) 65 85 Yes
31 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
39 Muddy Water Water Special Tough The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. 10 (Max: 16) 90 85 Yes
46 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
52 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
61 Endeavor Normal Physical Tough An attack move that cuts down the target's HP to equal the user's HP. 5 (Max: 8) 0 100 Yes
69 Hammer Arm Fighting Physical Cool The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. 10 (Max: 16) 100 90 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 14 Blizzard Ice Special Beauty A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. 5 (Max: 8) 110 70 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 16 Icy Wind Ice Special Beauty The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. 15 (Max: 24) 55 95 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 33 Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 60 Bubble Beam Water Special Beauty A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. 20 (Max: 32) 65 100 Yes
TM 61 Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
TM 62 Ice Beam Ice Special Beauty The target is struck with an icy-cold beam of energy. It may also freeze the target solid. 10 (Max: 16) 90 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 71 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 90 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
TM 92 Hail Ice Status Beauty The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. 10 (Max: 16) 0 0 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 128 Avalanche Ice Physical Cool An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. Has a priority of -4 10 (Max: 16) 60 10 No
TM 130 Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 146 Sludge Wave Poison Special Cool The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. 10 (Max: 16) 95 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 152 Scald Water Special Cool The user shoots boiling hot water at its target. This may also leave the target with a burn. 15 (Max: 24) 80 100 Yes
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 06 Whirlpool Water Special Beauty Traps foes in a violent swirling whirlpool for four to five turns. 15 (Max: 24) 35 85 Yes
HM 07 Waterfall Water Physical Tough The user charges at the target and may make it flinch. It can also be used to climb a waterfall. 15 (Max: 24) 80 100 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes
HM 10 Dive Water Physical Beauty Diving on the first turn, the user floats up and attacks on the next turn. 10 (Max: 16) 80 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
Avalanche Ice Physical Cool An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. Has a priority of -4 10 (Max: 16) 60 10 No
Barrier Psychic Status Cool The user throws up a sturdy wall that sharply raises its Defense stat. 20 (Max: 32) 0 0 Yes
Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
Ice Ball Ice Physical Beauty The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
Mirror Coat Psychic Physical Cool A retaliation move that counters any special attack, inflicting double the damage taken. 20 (Max: 32) 0 100 Yes
Mud Bomb Ground Special Smart The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. 10 (Max: 16) 65 85 Yes
Refresh Normal Status Smart The user rests to cure itself of a poisoning, burn, or paralysis. 20 (Max: 32) 0 0 Yes
Sludge Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 20 (Max: 32) 65 100 Yes
Stomp Normal Physical Tough The target is stomped with a big foot. It may also make the target flinch. 20 (Max: 32) 65 100 Yes
Wide Guard Rock Status Tough - Blank Description - 10 (Max: 16) 0 0 No
Whirlpool Water Special Beauty Traps foes in a violent swirling whirlpool for four to five turns. 15 (Max: 24) 35 85 Yes
Yawn Normal Status Cute The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. 10 (Max: 16) 0 0 Yes
Uproar Normal Special Cute The user attacks in an uproar for three turns. Over that time, no one can fall asleep. 10 (Max: 16) 90 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.