Difference between revisions of "Ho-Oh"
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== Information == | == Information == | ||
Revision as of 20:39, 13 July 2013
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Ho-Oh
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| Number: #250 | |
| Abilities | |
| Pressure | None |
| Stats | |
| HP | 106 |
| Attack | 130 |
| Defense | 90 |
| Special Atk. | 110 |
| Special Def. | 154 |
| Speed | 90 |
| Total | 680 |
Information
Ho-Oh is a Fire and Flying type Pokémon.
Ho-Oh is a phoenix-like bird with gold and red being its dominant colors. It also loosely resembles a peacock. Ho-Oh has yellow tail-feathers, a white underside, and green feathers at the tip of its wings. Ho-Oh has a green stripe on its neck, a yellow beak, black rings around its red-iris eyes, and a feathered-crest. Ho-Oh's wings are prismatic, causing it to trail a rainbow behind it.
It is not known to evolve into or from any other Pokémon. It is often considered to be closely related to Lugia as a duo, even sometimes as its polar opposite. Silver represents Lugia as "guardian of the seas", and Gold represents Ho-Oh as "guardian of the skies."
Pokédex Entry
Legends claim this Pokémon flies the world’s skies continuously on its magnificent, seven-colored wings.
| Type | Height | Weight |
|---|---|---|
| Rainbow Pokémon | 3.8m | 199.0kg |
Locations
| Locations | Method |
|---|---|
| - | N/A |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Whirlwind | The target is blown away and switched. In the wild, a battle against a single Pokémon ends. | - | 100% | 20 (max 32) | ||
| - | Weather Ball | An attack move that varies in power and type depending on the weather. | 50 | 100% | 10 (max 16) | ||
| 9 | Gust | Whips up a strong gust of wind. | 40 | 100% | 35 (max 56) | ||
| 15 | Brave Bird | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | 120 | 100% | 15 (max 24) | ||
| 23 | Extrasensory | Attacks with a peculiar power. May cause flinching. | 80 | 100% | 30 (max 46) | ||
| 29 | Sunny Day | The user intensifies the sun for five turns, powering up Fire-type moves. | - | -% | 5 (max 8) | ||
| 37 | Fire Blast | An attack that may cause a burn. | 120 | 85% | 5 (max 8) | ||
| 43 | Sacred Fire | The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. | 100 | 90% | 5 (max 8) | ||
| 50 | Punishment | This attack's power increases the more the target has powered up with stat changes. | Varies | 100% | 5 (max 8) | ||
| 57 | Ancient Power | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | 60 | 100% | 5 (max 8) | ||
| 65 | Safeguard | The user creates a protective field that prevents status problems for five turns. | - | -% | 25 (max 40) | ||
| 71 | Recover | Restores HP by 1/2 the max HP. | - | -% | 10 (max 16) | ||
| 79 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) | ||
| 85 | Natural Gift | The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies | 100% | 15 (max 24) | ||
| 93 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | - | -% | 20 (max 32) | ||
| 99 | Sky Attack | A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. | 140 | 90% | 5 (max 8) |
Version history
| Version | Changes |
|---|---|
| 0.19 | Implemented |