Difference between revisions of "Alakazam"
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== Location == | == Location == | ||
{{Location|-|When traded as {{Pokemon|Kadabra}}}} | |||
{{Location|-|When traded as {{Pokemon| | |||
== Moves == | == Moves == | ||
Revision as of 10:11, 16 May 2013
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Alakazam
| |
| Number: #065 | |
| Abilities | |
| Synchronize | Inner Focus |
| Stats | |
| HP | 55 |
| Attack | 50 |
| Defense | 45 |
| Special Atk. | 135 |
| Special Def. | 85 |
| Speed | 120 |
| Total | 490 |
Information
Alakazam is a Psychic type Pokémon.
Alakazam is characterized by its human-like structure and its large mustache (which is less prominent in females - see below). It has grown slightly since evolving from Kadabra and has become much lankier. Alakazam now has brown sections over its forearms and knees. It has lost the Zener markings and the tail it had as a Kadabra. Its head (and more importantly, its brain) has become much larger, giving it extremely powerful mental powers. It is bipedal with three toes on each foot, each of which has a white claw. It wields a silver spoon in each hand, each of which acts as an amplifier for its special abilities.
Alakazam evolves from Kadabra when traded.
Pokédex Entry
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
| Type | Height | Weight |
|---|---|---|
| Psi Pokémon | 1.5m | 40.5kg |
Location
| Locations | Method |
|---|---|
| - | When traded as Kadabra |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
| - | Teleport | A psychic move for fleeing from battle instantly. | - | -% | 20 (max 32) | ||
| - | Kinesis | Distracts the foe. May lower accuracy. | - | 80% | 15 (max 24) | ||
| 16 | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
| 18 | Disable | Disables the foe's most recent move. | - | 100% | 20 (max 32) | ||
| 22 | Miracle Eye | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | - | -% | 40 (max 64) | ||
| 24 | Ally Switch | The user teleports using a strange power and switches its place with one of its allies. | - | -% | 15 (max 24) | ||
| 28 | Psybeam | A peculiar ray is shot at the foe. It may leave the foe confused. | 65 | 100% | 20 (max 32) | ||
| 30 | Reflect | A wall of light cuts damage from physical attacks for five turns. | - | -% | 20 (max 32) | ||
| 34 | Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | - | -% | 15 (max 24) | ||
| 36 | Recover | Restores HP by 1/2 the max HP. | - | -% | 10 (max 16) | ||
| 40 | Psycho Cut | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 70 | 100% | 20 (max 32) | ||
| 42 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | - | -% | 20 (max 32) | ||
| 46 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
| 48 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) | ||
| 52 | Trick | The user catches the target off guard and swaps its held item with its own. | - | 100% | 10 (max 16) |