Difference between revisions of "Alakazam"

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Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.


{{Datatable|Psi|1.5|48.0}}
{{Datatable|Psi|1.5|40.5}}


== Location ==
== Location ==
== Wild ==
{{Location|-|When traded as {{Pokemon|Haunter}}}}


{{Location|-|When traded as {{Pokemon|Kadabra}}}}
=== Trainer ===
{{TUT}}
{{TU|Ecruteak Gym|25|Morty|Morty|Gym Leader}}
|}


== Moves ==
== Moves ==

Revision as of 10:07, 16 May 2013

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Alakazam
Alakazam.png
Number: #065

Type: PsychicType.pngType.png
064MS.png<---- Home ---->066MS.png

Abilities
Synchronize Inner Focus
Stats
HP 55
Attack 50
Defense 45
Special Atk. 135
Special Def. 85
Speed 120
Total 490

Information

Alakazam is a Psychic type Pokémon.

Alakazam is characterized by its human-like structure and its large mustache (which is less prominent in females - see below). It has grown slightly since evolving from Kadabra and has become much lankier. Alakazam now has brown sections over its forearms and knees. It has lost the Zener markings and the tail it had as a Kadabra. Its head (and more importantly, its brain) has become much larger, giving it extremely powerful mental powers. It is bipedal with three toes on each foot, each of which has a white claw. It wields a silver spoon in each hand, each of which acts as an amplifier for its special abilities.

Alakazam evolves from Kadabra when traded.

Pokédex Entry

Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.

Type Height Weight
Psi Pokémon 1.5m 40.5kg

Location

Wild

Locations Method
- When traded as Haunter

Trainer

Location Level Trainer
Ecruteak Gym Lv. 25
Morty.png
Morty

Moves

Lv. Move Type Cat. Description Power Acc. PP
- Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
- Teleport Type Psychic.png OtherMove.png A psychic move for fleeing from battle instantly. - -% 20 (max 32)
- Kinesis Type Psychic.png OtherMove.png Distracts the foe. May lower accuracy. - 80% 15 (max 24)
16 Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
18 Disable Type Normal.png OtherMove.png Disables the foe's most recent move. - 100% 20 (max 32)
22 Miracle Eye Type Psychic.png OtherMove.png Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. - -% 40 (max 64)
24 Ally Switch Type Psychic.png OtherMove.png The user teleports using a strange power and switches its place with one of its allies. - -% 15 (max 24)
28 Psybeam Type Psychic.png SpecialMove.png A peculiar ray is shot at the foe. It may leave the foe confused. 65 100% 20 (max 32)
30 Reflect Type Psychic.png OtherMove.png A wall of light cuts damage from physical attacks for five turns. - -% 20 (max 32)
34 Telekinesis Type Psychic.png OtherMove.png The user makes the target float with its psychic power. The target is easier to hit for three turns. - -% 15 (max 24)
36 Recover Type Normal.png OtherMove.png Restores HP by 1/2 the max HP. - -% 10 (max 16)
40 Psycho Cut Type Psychic.png PhysicalMove.png The user tears at the target with blades formed by psychic power. Critical hits land more easily. 70 100% 20 (max 32)
42 Calm Mind Type Psychic.png OtherMove.png The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. - -% 20 (max 32)
46 Psychic Type Psychic.png SpecialMove.png An attack that may lower Spcl. Def. 90 100% 10 (max 16)
48 Future Sight Type Psychic.png SpecialMove.png Two turns after this move is used, a hunk of psychic energy attacks the target. 100 100% 10 (max 16)
52 Trick Type Psychic.png OtherMove.png The user catches the target off guard and swaps its held item with its own. - 100% 10 (max 16)