Zygarde

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Information

Zygarde is a Dragon and Ground type Pokémon.

It is not known to evolve into or from any other Pokémon.

Its body in its 50% Forme is shaped like the letter "Z" and appears to be a snake. It has a green top half and a black bottom with 5 Pillar-like shapes on its back. It has no arms or legs and has a various amount of scales on its body. Zygarde has two compound eyes and green shapes under them. It has a tail which is flat.
Zygarde Complete Forme has a large, humanoid body with a long tail similar to Zygarde 50% Forme's body. The very tip of the tail can open up, making them appear to be a mouth. There are several flat protrusions around its head and triangular protrusions around its neck, giving it a crown-shaped appearance. On its face are three white hexagonal marks: one in the middle of its forehead with a line through it and two being that acting as eyes. There are an additional five green hexagons on its face: four along the bottom and one in the middle of a short protrusion on top. Each shoulder has two wings protruding from it. These wings all have a hexagon and an undulating pattern: blue on the right side and red on the left. The very tip of the wings can open up, making them appear to be a pair of "mouths" with red or blue patterns on the inside. It has multiple white protrusions on its body: three on each hand acting as claws, one on each knee, and one and the front of each foot. Additionally, there are green extensions surrounding its wrists and two under the white protrusions on its knees and feet. Its abdomen has a vertical, hexagonal pattern upon it with two thin, white, and vertical marks on either side. Across its chest is thin, zigzagging opening that fades between five colors: red, orange, white, cyan, and blue. The chest can open, revealing five cores of each color. Above this opening are two large green, hexagonal marks. When its wings and tail are extended, Zygarde Complete Forme resembles the Latin alphabet letter Z.
Zygarde 10% Forme has a relatively small, mostly black Dog-like body with a green "scarf" that continues beyond the neck. Its muzzle is black at the top and green elsewhere. Its eyes are white hexagons with a black outline and no discernable pupils; directly above the eyes are two small green hexagons which resemble eyebrows. On its forehead is a very thin, white ellipse. Its "scarf" is entirely green with a small hexagon connected to the bottom. This hexagon is either red or blue depending on which Core it is comprised of. On each of its legs are hexagonal protrusions, all the same color black as the legs themselves. On the front two legs, there are two. On the back legs are three protrusions, and on the left leg is a particularly long one made up of two hexagons. On each of its hind legs is another hexagonal shape, with a noticeable gap before a small square protrusion above it.
Zygarde Core is a part of the mind of Zygarde, and has a small and leafy-green gelatinous body comprised of a large, round head, a moderately-sized body, and a thin, hook-shaped bottom section which may be a tail. Its head is rounded except for a protruding, beak-shaped area at the bottom front which may be a nose or a mouth. Within its head is a single, oval eye which has a smaller black, oval pupil within it. Beside this eye is another white, semi-elliptic shape which may be a second eye. Within its midsection is a nearly regular hexagon. There are two known Zygarde Cores, one composed of a red hexagon and one composed of a blue hexagon. They are self-aware and can communicate via telepathy, monitoring the ecosystem around them. Zygarde Cores get their energy through photosynthesis.
Zygarde Cells make up Zygarde, and appears very similar to the Zygarde Core. Unlike the Core, it is flat, has a green pupil, and has a darker green, more elongated hexagon within its midsection. Unlike the Cores' hook-like bottom section, the Cells have a long and more noticeably tail-like back-end. The Cells lack minds of their own and are incapable of independent thought, and are entirely controlled by the Cores, which use them as "appendages" and "surveillance cameras" to keep an eye out of their surroundings.

Pokédex Entry

It's hypothesized that it's monitoring those who destroy the ecosystem from deep in the cave where it lives.

Species Height Weight
Order Pokémon 5.0 m 305.0 Kg


Locations / How to obtain

Edit
Region Location Method


Zygarde
Zygarde.png
National Dex: #718
Type: Dragon Ground
Evolution:
Not Evolveable
717MS.png
Home
719MS.png
Yveltal Diancie
Ability
Aura Break
Stats
HP
108
Attack
100
Defense
121
Special Atk.
81
Special Def.
95
Speed
95
Total
600

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Glare Normal Status Tough The user intimidates the target with the pattern on its belly to cause paralysis. 30 (Max: 48) 0 100 Yes
- Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
- Dragon Breath Dragon Special Cool The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. 20 (Max: 32) 60 100 Yes
- Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
5 Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes
10 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
18 Bind Normal Physical Tough Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. 20 (Max: 32) 15 85 Yes
26 Land's Wrath Ground Physical Tough The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. 10 (Max: 16) 90 100 Yes
35 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
44 Haze Ice Status Beauty The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. 30 (Max: 48) 0 0 Yes
51 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
55 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
59 Camouflage Normal Status Smart The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. 20 (Max: 32) 0 0 No
63 Dragon Pulse Dragon Special Smart The target is attacked with a shock wave generated by the user's gaping mouth. 10 (Max: 16) 85 100 Yes
72 Dragon Dance Dragon Status Cool The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. 20 (Max: 32) 0 0 Yes
80 Coil Poison Status Beauty The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. 20 (Max: 32) 0 0 Yes
88 Extreme Speed Normal Physical Cool The user charges the target at blinding speed. This attack always goes before any other move. 5 (Max: 8) 80 100 Yes
93 Outrage Dragon Physical Cool The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 24 Dragon Breath Dragon Special Cool The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. 20 (Max: 32) 60 100 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 37 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 69 Dragon Rage Dragon Special Cool This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. 10 (Max: 16) 0 100 Yes
TM 71 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 89 Dragon Claw Dragon Physical Cool The user slashes the target with huge, sharp claws. 15 (Max: 24) 80 100 Yes
TM 97 Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 130 Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 146 Sludge Wave Poison Special Cool The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. 10 (Max: 16) 95 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 162 Dragon Tail Dragon Physical Cool The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 10 (Max: 16) 60 90 Yes
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes



Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.