Watchog

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Information

Watchog is a Normal type Pokémon.

Watchog evolves from Patrat starting at level 20.

Watchog is a bipedal, rodent-like Pokémon that bears a resemblance to chipmunks, groundhogs, and meerkats. It has small black eyes surrounded by hypnotic red and yellow rings. It is mainly rust-colored, with its puffy cheeks and neck a light beige color, and yellow stripes wrapping around its torso and tail. Its front and hind paws are white, as is the furry tip of its tail. Its arms seem to be crossed over its chest, possibly hiding a white tuft of fur. The yellow patterns on its chest resemble a worker's yellow safety vest. Watchog uses bio-luminescence to illuminate its eyes and the yellow patterns on its body; the flashing of light they produce stuns their foes.

Pokédex Entry

Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.

Species Height Weight
Lookout Pokémon 1.1 m 27 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Patrat


Watchog
Watchog.png
National Dex: #505
Type: Normal
Evolution:
Patrat
504MS.png
Watchog
505MS.png
504MS.png
Home
506MS.png
Patrat Lillipup
Ability
Illuminate Keen Eye
Analytic
Hidden Ability
Stats
HP
60
Attack
85
Defense
69
Special Atk.
60
Special Def.
69
Speed
77
Total
420

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Rototiller Ground Status Tough - Blank Description - 10 (Max: 16) 0 0 No
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
- Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
- Low Kick Fighting Physical Tough A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. 20 (Max: 32) 0 100 Yes
3 Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
6 Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
8 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
11 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
16 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
18 Hypnosis Psychic Status Smart The user employs hypnotic suggestion to make the target fall into a deep sleep. 20 (Max: 32) 0 60 Yes
20 Confuse Ray Ghost Status Smart The target is exposed to a sinister ray that triggers confusion. 10 (Max: 16) 0 100 Yes
22 Super Fang Normal Physical Tough The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. 10 (Max: 16) 0 90 Yes
25 After You Normal Status Cute - Blank Description - 15 (Max: 24) 0 0 No
29 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
32 Hyper Fang Normal Physical Cool The user bites hard on the target with its sharp front fangs. It may also make the target flinch. 15 (Max: 24) 80 90 Yes
36 Mean Look Normal Status Beauty The user pins the target with a dark, arresting look. The target becomes unable to flee. 5 (Max: 8) 0 0 Yes
39 Baton Pass Normal Status Cute The user switches places with a party Pokémon in waiting and passes along any stat changes. 40 (Max: 64) 0 0 Yes
43 Slam Normal Physical Tough The target is slammed with a long tail, vines, etc., to inflict damage. 20 (Max: 32) 80 75 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 25 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 33 Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 42 Dream Eater Psychic Special Smart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 15 (Max: 24) 100 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 76 Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 82 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 90 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Assurance Dark Physical Beauty If the target has already taken some damage in the same turn, this attack's power is doubled. 10 (Max: 16) 60 100 Yes
Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
Flail Normal Physical Cute The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
Revenge Fighting Physical Tough An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. 10 (Max: 16) 60 100 Yes
Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.