TM/HM
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
TM 3
|
Curse
|
None
|
Status
|
Tough
|
A move that works differently for the Ghost type than for all other types.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 4
|
Rollout
|
Rock
|
Physical
|
Tough
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
20 (Max: 32)
|
30
|
90
|
Yes
|
TM 6
|
Toxic
|
Poison
|
Status
|
Smart
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
10 (Max: 16)
|
0
|
90
|
Yes
|
TM 8
|
Rock Smash
|
Fighting
|
Physical
|
Tough
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
|
15 (Max: 24)
|
40
|
100
|
Yes
|
TM 9
|
Psych Up
|
Normal
|
Status
|
Smart
|
The user hypnotizes itself into copying any stat change made by the target.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 10
|
Hidden Power
|
Normal
|
Special
|
Smart
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
TM 11
|
Sunny Day
|
Fire
|
Status
|
Beauty
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 12
|
Sweet Scent
|
Normal
|
Status
|
Cute
|
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 13
|
Snore
|
Normal
|
Special
|
Cute
|
An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
|
15 (Max: 24)
|
50
|
100
|
Yes
|
TM 15
|
Hyper Beam
|
Normal
|
Special
|
Cool
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
TM 16
|
Icy Wind
|
Ice
|
Special
|
Beauty
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
|
15 (Max: 24)
|
55
|
95
|
Yes
|
TM 17
|
Protect
|
Normal
|
Status
|
Cute
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 19
|
Giga Drain
|
Grass
|
Special
|
Smart
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
10 (Max: 16)
|
75
|
100
|
Yes
|
TM 20
|
Endure
|
Normal
|
Status
|
Tough
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 21
|
Frustration
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 22
|
Solar Beam
|
Grass
|
Special
|
Cool
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
|
10 (Max: 16)
|
120
|
100
|
Yes
|
TM 27
|
Return
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 31
|
Mud-Slap
|
Ground
|
Special
|
Cute
|
The user hurls mud in the target's face to inflict damage and lower its accuracy.
|
10 (Max: 16)
|
20
|
100
|
Yes
|
TM 32
|
Double Team
|
Normal
|
Status
|
Cool
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
15 (Max: 24)
|
0
|
0
|
Yes
|
TM 34
|
Swagger
|
Normal
|
Status
|
Cute
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
15 (Max: 24)
|
0
|
90
|
Yes
|
TM 35
|
Sleep Talk
|
Normal
|
Status
|
Cute
|
While it is asleep, the user randomly uses one of the moves it knows.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 39
|
Swift
|
Normal
|
Special
|
Cool
|
Star-shaped rays are shot at the opposing team. This attack never misses.
|
20 (Max: 32)
|
60
|
0
|
Yes
|
TM 40
|
Defense Curl
|
Normal
|
Status
|
Cute
|
The user curls up to conceal weak spots and raise its Defense stat.
|
40 (Max: 64)
|
0
|
0
|
Yes
|
TM 43
|
Detect
|
Fighting
|
Status
|
Cool
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 44
|
Rest
|
Psychic
|
Status
|
Cute
|
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 45
|
Attract
|
Normal
|
Status
|
Cute
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 49
|
Fury Cutter
|
Bug
|
Physical
|
Cool
|
The target is slashed with scythes or claws. Its power increases if it hits in succession.
|
20 (Max: 32)
|
40
|
95
|
Yes
|
TM 52
|
Razor Wind
|
Normal
|
Special
|
Cool
|
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
|
10 (Max: 16)
|
80
|
100
|
Yes
|
TM 54
|
Whirlwind
|
Normal
|
Status
|
Smart
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
TM 57
|
Body Slam
|
Normal
|
Physical
|
Tough
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
|
15 (Max: 24)
|
85
|
100
|
Yes
|
TM 58
|
Take Down
|
Normal
|
Physical
|
Tough
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
20 (Max: 32)
|
90
|
85
|
Yes
|
TM 59
|
Double-Edge
|
Normal
|
Physical
|
Tough
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
15 (Max: 24)
|
120
|
100
|
Yes
|
TM 64
|
Submission
|
Fighting
|
Physical
|
Cool
|
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
|
25 (Max: 40)
|
80
|
80
|
Yes
|
TM 66
|
Seismic Toss
|
Fighting
|
Physical
|
Tough
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 67
|
Rage
|
Normal
|
Physical
|
Tough
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
20 (Max: 32)
|
20
|
100
|
Yes
|
TM 68
|
Mega Drain
|
Grass
|
Special
|
Smart
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
15 (Max: 24)
|
40
|
100
|
Yes
|
TM 73
|
Mimic
|
Normal
|
Status
|
Cute
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 75
|
Bide
|
Normal
|
Physical
|
Tough
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 77
|
Selfdestruct
|
Normal
|
Physical
|
Beauty
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
5 (Max: 8)
|
200
|
100
|
Yes
|
TM 79
|
Skull Bash
|
Normal
|
Physical
|
Tough
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
|
10 (Max: 16)
|
130
|
100
|
Yes
|
TM 87
|
Substitute
|
Normal
|
Status
|
Smart
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 94
|
Bullet Seed
|
Grass
|
Physical
|
Cool
|
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
|
30 (Max: 48)
|
10
|
100
|
Yes
|
TM 102
|
Aerial Ace
|
Flying
|
Special
|
Cool
|
The user confounds the target with speed, then slashes. This attack never misses.
|
20 (Max: 32)
|
60
|
0
|
Yes
|
TM 104
|
Facade
|
Normal
|
Physical
|
Cute
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
20 (Max: 32)
|
70
|
100
|
Yes
|
TM 105
|
Secret Power
|
Normal
|
Physical
|
Smart
|
The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.
|
20 (Max: 32)
|
70
|
10
|
No
|
TM 110
|
Focus Blast
|
Fighting
|
Physical
|
Smart
|
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
|
5 (Max: 8)
|
120
|
100
|
Yes
|
TM 111
|
Energy Ball
|
Grass
|
Special
|
Beauty
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
|
10 (Max: 16)
|
90
|
100
|
Yes
|
TM 112
|
False Swipe
|
Normal
|
Physical
|
Cool
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
40 (Max: 64)
|
40
|
100
|
Yes
|
TM 119
|
Silver Wind
|
Bug
|
Special
|
Beauty
|
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
|
5 (Max: 8)
|
60
|
100
|
Yes
|
TM 120
|
Embargo
|
Dark
|
Status
|
Cute
|
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 124
|
Giga Impact
|
Normal
|
Physical
|
Beauty
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
TM 126
|
Defog
|
Flying
|
Status
|
Beauty
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
|
15 (Max: 24)
|
0
|
0
|
Yes
|
TM 131
|
Captivate
|
Normal
|
Status
|
Cute
|
If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 132
|
Dark Pulse
|
Dark
|
Special
|
Cool
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
TM 134
|
Natural Gift
|
Normal
|
Special
|
Smart
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 136
|
Grass Knot
|
Grass
|
Special
|
Smart
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 148
|
Low Sweep
|
Fighting
|
Physical
|
Smart
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
20 (Max: 32)
|
65
|
100
|
Yes
|
TM 149
|
Round
|
Normal
|
Special
|
Beauty
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
|
15 (Max: 24)
|
60
|
10
|
No
|
TM 165
|
Snarl
|
Dark
|
Special
|
Cool
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
|
10 (Max: 16)
|
55
|
95
|
Yes
|
TM 167
|
Nature Power
|
Normal
|
Status
|
Beauty
|
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
TM 168
|
Power-Up Punch
|
Fighting
|
Physical
|
Cool
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
|
20 (Max: 32)
|
40
|
100
|
Yes
|
TM 170
|
Confide
|
Normal
|
Status
|
Cute
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
HM 01
|
Cut
|
Normal
|
Physical
|
Cool
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
30 (Max: 48)
|
50
|
95
|
Yes
|
HM 04
|
Strength
|
Normal
|
Physical
|
Tough
|
The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
HM 05
|
Flash
|
Electric
|
Special
|
Beauty
|
The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though.
|
15 (Max: 24)
|
60
|
100
|
Yes
|