Mods/Silver's Soul/Pokédex/Slowbro

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Number: #217

Type: WaterType.pngPsychicType.png
079MS.png<---- Home ---->199MS.png

None None
Attack ATK
Defence DEF
Special Atk. SPCA
Special Def. SPCD
Speed SPD


Slowbro is a Water type and Psychic type.

Slowbro are physically slightly different Slowpoke. It now has striped, tan belly, three claws on its forepaws, and two claws on its hind paws. It has a Shellder latched to its tail in a symbiotic, almost parasitic relationship. The extra weight on its tail has caused the Slowpoke to become bipedal. As a result of carrying this burden, its special abilities have developed greatly. Through the symbiotic relationship, the latched Shellder grows in a spiral shell instead of a bivalve. If for any reason it loses its Shellder, it will result in the Slowbro returning to its former Slowpoke self.

It evolves from Slowpoke starting at level 37.

Pokédex Entry

If the tail-biting Shellder is thrown off in a harsh battle, it reverts to being an ordinary Slowpoke.

Type Height Weight
Hermit Crab Pokémon 1.6m 78.5kg



Locations Method
- Evolves from Slowpoke


Lv. Move Type Cat. Description Power Acc. PP
- Tackle Type Normal.png PhysicalMove.png A full-body charge attack. 35 100% 35 (max 56)
- Growl Type Normal.png OtherMove.png Reduces the foe's Attack. - 100% 40 (max 64)
- Curse Type Ghost.png OtherMove.png Works differently for ghost-types. - -% 10 (max 16)
- Yawn Type Normal.png OtherMove.png A huge yawn lulls the foe into falling asleep on the next turn. - -% 10 (max 16)
5 Growl Type Normal.png OtherMove.png Reduces the foe's Attack. - 100% 40 (max 64)
9 Water Gun Type Water.png SpecialMove.png Squirts water to attack. 40 100% 25 (max 40)
14 Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
19 Disable Type Normal.png OtherMove.png Disables the foe's most recent move. - 100% 20 (max 32)
23 Headbutt Type Normal.png PhysicalMove.png The user sticks its head out and rams straight forward. It may make the foe flinch. 70 100% 15 (max 24)
28 Water Pulse Type Water.png SpecialMove.png Attacks with ultrasonic waves. May confuse the foe. 60 100% 20 (max 32)
32 Zen Headbutt Type Psychic.png PhysicalMove.png The user focuses its willpower to its head and rams the foe. It may also make the target flinch. 80 90% 15 (max 24)
36 Slack Off Type Normal.png OtherMove.png Slacks off and restores half the maximum HP. - -% 10 (max 16)
37 Withdraw Type Water.png OtherMove.png The user withdraws its body into its hard shell, raising its Defense stat. - -% 40 (max 64)
43 Amnesia Type Psychic.png OtherMove.png Sharply raises the user's Sp. Def. - -% 20 (max 32)
49 Psychic Type Psychic.png SpecialMove.png An attack that may lower Spcl. Def. 90 100% 10 (max 16)
55 Rain Dance Type Water.png OtherMove.png A heavy rain falls for five turns, powering up Water-type moves. - -% 5 (max 8)
62 Psych Up Type Psychic.png OtherMove.png Copies the foe's stat changes. - -% 10 (max 16)
68 Heal Pulse Type Psychic.png OtherMove.png The user emits a healing pulse which restores the target's HP by up to half of its max HP. - -% 10 (max 16)