Mods/Silver's Soul/Pokédex/Forretress

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Forretress
Forretress.png
Number: #205

Type: BugType.pngSteelType.png
204MS.png<---- Home ---->228MS.png

Abilities
None None
Stats
HP HP
Attack ATK
Defence DEF
Special Atk. SPCA
Special Def. SPCD
Speed SPD
Total TOTAL

Information

Forretress is a Bug/Steel type.

Forretress are a large round cocoon-like species of Pokémon with no visible limbs. They have two steel pinkish plates positioned on the top and bottom of their bodies. The plates cover most of the upper and lower hemispheres of the Forretress which are shaped with uneven grooves. This forms the outermost shell of a Forretress. A gap along the equator of their bodies exposes a second red shell beneath the outer shell. The red shell also has a smaller gap along the equator through which the eyes can be seen. Along with this, four tube-like spikes protrude out the four corners of the Forretress's equator. With the exception of the eyes and possibly the spikes, it is unknown what Forretress look like beneath the armor.

Forrestress is obtained by evolving Pineco at level 31.

Pokédex Entry

Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.

Type Height Weight
Bagworm Pokémon 1.2m 125.8kg

Location

Wild

Locations Method
- Evolves from Pineco

Moves

Level Move Type Cat. Description Power Acc. PP
1 Tackle Type Normal.png PhysicalMove.png A full-body charge attack. 35 100% 35 (max 56)
1 Selfdestruct Type Normal.png PhysicalMove.png The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. 200 100% 5 (max 8)
1 Protect Type Normal.png OtherMove.png It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. - -% 10 (max 16)
1 Toxic Spikes Type Poison.png OtherMove.png The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. - -% 20 (max 32)
1 Bug Bite Type Bug.png PhysicalMove.png The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. 60 100% 20 (max 32)
6 Selfdestruct Type Normal.png PhysicalMove.png The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. 200 100% 5 (max 8)
9 Bug Bite Type Bug.png PhysicalMove.png The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. 60 100% 20 (max 32)
12 Take Down Type Normal.png PhysicalMove.png A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 90 85% 20 (max 32)
17 Rapid Spin Type Normal.png PhysicalMove.png A high-speed spinning attack. 20 100% 40 (max 64)
20 Bide Type Normal.png PhysicalMove.png The user endures attacks for two turns, then strikes back to cause double the damage taken. Varies -% 10 (max 16)
23 Natural Gift Type Normal.png PhysicalMove.png The user draws power to attack by using its held Berry. The Berry determines its type and power. Varies 100% 15 (max 24)
28 Spikes Type Ground.png OtherMove.png The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. - -% 20 (max 32)
31 Mirror Shot Type Steel.png SpecialMove.png The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. 65 85% 10 (max 16)
36 Payback Type Dark.png PhysicalMove.png The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. 50 100% 10 (max 16)
42 Explosion Type Normal.png PhysicalMove.png The user explodes to inflict damage on those around it. The user faints upon using this move. 250 100% 5 (max 8)
46 Iron Defense Type Steel.png OtherMove.png The user hardens its body's surface like iron, sharply raising its Defense stat. - -% 15 (max 24)
50 Gyro Ball Type Steel.png PhysicalMove.png The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. Varies 100% 5 (max 8)
56 Double Edge Type Normal.png PhysicalMove.png A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 120 100% 15 (max 24)
60 Magnet Rise Type Electric.png OtherMove.png The user levitates using electrically generated magnetism for five turns. - -% 10 (max 16)
64 Zap Cannon Type Electric.png SpecialMove.png The user fires an electric blast like a cannon to inflict damage and cause paralysis. 120 50% 5 (max 8)
70 Heavy Slam Type Steel.png PhysicalMove.png The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. Varies 100% 10 (max 16)