Larvitar

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Information

Larvitar is a Rock and Ground type Pokémon.

Larvitar evolves into Pupitar starting at level 30 and evolves into Tyranitar starting at level 55.

Larvitar is a small, olive green reptilian Pokémon with rock hard skin. It has small, chubby arms and legs. It has a blunt spike protruding from its head. Its body is covered in a green armour with few diamond-shaped holes on it. It has a red diamond-shaped chest plate, unlike its evolutions. Its eyes have a black pupil with red iris and black markings around it. Its tail is conical in shape.

Pokédex Entry

It feeds on soil. After it has eaten a large mountain, it falls asleep so it can grow.

Species Height Weight
Rock Skin Pokémon 0.6 m 72 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Safari Zone [[Volcano]]


Larvitar
Larvitar.png
National Dex: #246
Kanto Dex: #234
Sevii Dex: #167
Type: Rock Ground
Evolution:
Larvitar
246MS.png
Pupitar
247MS.png
Tyranitar
248MS.png
245MS.png
Home
247MS.png
Suicune Pupitar
Ability
Guts
Sand Veil
Hidden Ability
Stats
HP
50
Attack
64
Defense
50
Special Atk.
45
Special Def.
50
Speed
41
Total
300

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
5 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
10 Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes
14 Chip Away Normal Physical Tough Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. 20 (Max: 32) 70 100 Yes
19 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
23 Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
28 Thrash Normal Physical Tough The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes
32 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
37 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
41 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
46 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
50 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
55 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 37 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 95 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 103 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 125 Rock Polish Rock Status Tough The user polishes its body to reduce drag. This can sharply raise the Speed stat. 20 (Max: 32) 0 0 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 130 Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 132 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 145 Smack Down Rock Physical Tough The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. 15 (Max: 24) 50 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 165 Snarl Dark Special Cool The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. 10 (Max: 16) 55 95 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
Assurance Dark Physical Beauty If the target has already taken some damage in the same turn, this attack's power is doubled. 10 (Max: 16) 60 100 Yes
Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
Dragon Dance Dragon Status Cool The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. 20 (Max: 32) 0 0 Yes
Focus Energy Normal Status Cool The user takes a deep breath and focuses so that critical hits land more easily. 30 (Max: 48) 0 0 Yes
Iron Defense Steel Status Tough The user hardens its body's surface like iron, sharply raising its Defense stat. 15 (Max: 24) 0 0 Yes
Iron Head Steel Physical Tough The user slams the target with its steel-hard head. This may also make the target flinch. 15 (Max: 24) 80 100 Yes
Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
Outrage Dragon Physical Cool The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes
Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
Stomp Normal Physical Tough The target is stomped with a big foot. It may also make the target flinch. 20 (Max: 32) 65 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.