Durant

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Information

Durant is a Bug and Steel type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

Species Height Weight
Iron Ant Pokémon 0.3 m 33 Kg


Locations / How to obtain

Edit
Region Location Method


Durant
Durant.png
National Dex: #632
Type: Bug Steel
Evolution:
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631MS.png
Home
633MS.png
Heatmor Deino
Ability
Swarm Hustle
Truant
Hidden Ability
Stats
HP
58
Attack
109
Defense
112
Special Atk.
48
Special Def.
48
Speed
109
Total
484

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Guillotine Normal Physical Cool A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. 5 (Max: 8) 0 0 Yes
- Iron Defense Steel Status Tough The user hardens its body's surface like iron, sharply raising its Defense stat. 15 (Max: 24) 0 0 Yes
- Metal Sound Steel Status Smart A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. 40 (Max: 64) 0 85 Yes
- ViceGrip Normal Physical Tough The target is gripped and squeezed from both sides to inflict damage. 30 (Max: 48) 55 100 Yes
- Sand-Attack Ground Status Cute Sand is hurled in the target's face, reducing its accuracy. 15 (Max: 24) 0 100 Yes
6 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
11 Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
16 Agility Psychic Status Cool The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. 30 (Max: 48) 0 0 Yes
21 Metal Claw Steel Physical Cool The target is raked with steel claws. It may also raise the user's Attack stat. 35 (Max: 56) 50 95 Yes
26 Bug Bite Bug Physical Tough The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
31 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
36 Iron Head Steel Physical Tough The user slams the target with its steel-hard head. This may also make the target flinch. 15 (Max: 24) 80 100 Yes
41 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
46 Entrainment Normal Status Beauty The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. 15 (Max: 24) 0 10 No
51 X-Scissor Bug Physical Beauty The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. 15 (Max: 24) 80 100 Yes
56 Iron Defense Steel Status Tough The user hardens its body's surface like iron, sharply raising its Defense stat. 15 (Max: 24) 0 0 Yes
61 Guillotine Normal Physical Cool A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. 5 (Max: 8) 0 0 Yes
66 Metal Sound Steel Status Smart A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. 40 (Max: 64) 0 85 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
TM 82 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 37 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 125 Rock Polish Rock Status Tough The user polishes its body to reduce drag. This can sharply raise the Speed stat. 20 (Max: 32) 0 0 Yes
TM 133 X-Scissor Bug Physical Beauty The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. 15 (Max: 24) 80 100 Yes
TM 111 Energy Ball Grass Special Beauty The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 121 Shadow Claw Ghost Physical Cute The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
TM 139 Flash Cannon Steel Special Smart The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. 10 (Max: 16) 80 100 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 141 Hone Claws Dark Status Smart The user sharpens its claws to boost its Attack stat and accuracy. 15 (Max: 24) 0 0 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 159 Struggle Bug Fighting Special Cool While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. 20 (Max: 32) 50 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Baton Pass Normal Status Cute The user switches places with a party Pokémon in waiting and passes along any stat changes. 40 (Max: 64) 0 0 Yes
Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes
Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes
Thunder Fang Electric Physical Cool The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. 15 (Max: 24) 65 95 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.