TM/HM
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
TM 2
|
Headbutt
|
Normal
|
Physical
|
Tough
|
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
TM 3
|
Curse
|
None
|
Status
|
Tough
|
A move that works differently for the Ghost type than for all other types.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 5
|
Roar
|
Normal
|
Status
|
Cool
|
The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
TM 6
|
Toxic
|
Poison
|
Status
|
Smart
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
10 (Max: 16)
|
0
|
90
|
Yes
|
TM 8
|
Rock Smash
|
Fighting
|
Physical
|
Tough
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
|
15 (Max: 24)
|
40
|
100
|
Yes
|
TM 9
|
Psych Up
|
Normal
|
Status
|
Smart
|
The user hypnotizes itself into copying any stat change made by the target.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 10
|
Hidden Power
|
Normal
|
Special
|
Smart
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
TM 11
|
Sunny Day
|
Fire
|
Status
|
Beauty
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 13
|
Snore
|
Normal
|
Special
|
Cute
|
An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
|
15 (Max: 24)
|
50
|
100
|
Yes
|
TM 15
|
Hyper Beam
|
Normal
|
Special
|
Cool
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
TM 17
|
Protect
|
Normal
|
Status
|
Cute
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 18
|
Rain Dance
|
Water
|
Status
|
Tough
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 20
|
Endure
|
Normal
|
Status
|
Tough
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 21
|
Frustration
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 24
|
Dragon Breath
|
Dragon
|
Special
|
Cool
|
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
|
20 (Max: 32)
|
60
|
100
|
Yes
|
TM 27
|
Return
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 32
|
Double Team
|
Normal
|
Status
|
Cool
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
15 (Max: 24)
|
0
|
0
|
Yes
|
TM 34
|
Swagger
|
Normal
|
Status
|
Cute
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
15 (Max: 24)
|
0
|
90
|
Yes
|
TM 35
|
Sleep Talk
|
Normal
|
Status
|
Cute
|
While it is asleep, the user randomly uses one of the moves it knows.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 43
|
Detect
|
Fighting
|
Status
|
Cool
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 44
|
Rest
|
Psychic
|
Status
|
Cute
|
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 45
|
Attract
|
Normal
|
Status
|
Cute
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 46
|
Thief
|
Dark
|
Physical
|
Tough
|
The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item.
|
25 (Max: 40)
|
60
|
100
|
Yes
|
TM 50
|
Nightmare
|
Ghost
|
Status
|
Smart
|
A sleeping target sees a nightmare that inflicts some damage every turn.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 57
|
Body Slam
|
Normal
|
Physical
|
Tough
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
|
15 (Max: 24)
|
85
|
100
|
Yes
|
TM 58
|
Take Down
|
Normal
|
Physical
|
Tough
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
20 (Max: 32)
|
90
|
85
|
Yes
|
TM 67
|
Rage
|
Normal
|
Physical
|
Tough
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
20 (Max: 32)
|
20
|
100
|
Yes
|
TM 69
|
Dragon Rage
|
Dragon
|
Special
|
Cool
|
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
|
10 (Max: 16)
|
0
|
100
|
Yes
|
TM 73
|
Mimic
|
Normal
|
Status
|
Cute
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 75
|
Bide
|
Normal
|
Physical
|
Tough
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 79
|
Skull Bash
|
Normal
|
Physical
|
Tough
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
|
10 (Max: 16)
|
130
|
100
|
Yes
|
TM 82
|
Thunder Wave
|
Electric
|
Status
|
Cool
|
A weak electric charge is launched at the target. It causes paralysis if it hits.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 87
|
Substitute
|
Normal
|
Status
|
Smart
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 95
|
Taunt
|
Dark
|
Status
|
Smart
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 103
|
Torment
|
Dark
|
Status
|
Tough
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 104
|
Facade
|
Normal
|
Physical
|
Cute
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
20 (Max: 32)
|
70
|
100
|
Yes
|
TM 105
|
Secret Power
|
Normal
|
Physical
|
Smart
|
The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.
|
20 (Max: 32)
|
70
|
10
|
No
|
TM 116
|
Dragon Pulse
|
Dragon
|
Special
|
Smart
|
The target is attacked with a shock wave generated by the user's gaping mouth.
|
10 (Max: 16)
|
85
|
100
|
Yes
|
TM 124
|
Giga Impact
|
Normal
|
Physical
|
Beauty
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
TM 131
|
Captivate
|
Normal
|
Status
|
Cute
|
If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 132
|
Dark Pulse
|
Dark
|
Special
|
Cool
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
TM 134
|
Natural Gift
|
Normal
|
Special
|
Smart
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 149
|
Round
|
Normal
|
Special
|
Beauty
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
|
15 (Max: 24)
|
60
|
10
|
No
|
TM 154
|
Incinerate
|
Fire
|
Special
|
Beauty
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
|
15 (Max: 24)
|
60
|
10
|
No
|
TM 162
|
Dragon Tail
|
Dragon
|
Physical
|
Cool
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
10 (Max: 16)
|
60
|
90
|
Yes
|
TM 163
|
Work Up
|
Normal
|
Status
|
Tough
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
30 (Max: 48)
|
0
|
0
|
Yes
|
TM 170
|
Confide
|
Normal
|
Status
|
Cute
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
HM 04
|
Strength
|
Normal
|
Physical
|
Tough
|
The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
|
15 (Max: 24)
|
80
|
100
|
Yes
|