Deino

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Information

Deino is a Dark and Dragon type Pokémon.

Deino evolves into Zweilous starting at level 50 and evolves into Hydreigon starting at level 64.

Deino is a small quadrupedal reptilian Pokémon that resembles a dragon with slight dinosaur-like traits. It has a ruff of thick black fur covering its neck and most of its head. As a result of the fur covering its head, Deino cannot see. Beneath the fur it has blue skin. It has four short legs, a round blue body, a small ruffly tail, and a spike-like tuft of fur atop its head. It is possible that the pink marks around its collar are wounds, as Deino will tackle things in order to learn about their surroundings, being blind, and are known to constantly injure themselves as a result of their reckless behavior. It will also bite and eat anything.

Pokédex Entry

Lacking sight, it's unaware of its surroundings, so it bumps into things and eats anything that moves.

Species Height Weight
Irate Pokémon 0.8 m 17.3 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Lake of Rage Hidden Grotto


Deino
Deino.png
National Dex: #633
Type: Dark Dragon
Evolution:
Deino
633MS.png
Zweilous
634MS.png
Hydreigon
635MS.png
632MS.png
Home
634MS.png
Durant Zweilous
Ability
Hustle
Stats
HP
52
Attack
65
Defense
50
Special Atk.
45
Special Def.
50
Speed
38
Total
300

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Dragon Rage Dragon Special Cool This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. 10 (Max: 16) 0 100 Yes
4 Focus Energy Normal Status Cool The user takes a deep breath and focuses so that critical hits land more easily. 30 (Max: 48) 0 0 Yes
9 Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
12 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
17 Dragon Breath Dragon Special Cool The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. 20 (Max: 32) 60 100 Yes
20 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
25 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
28 Slam Normal Physical Tough The target is slammed with a long tail, vines, etc., to inflict damage. 20 (Max: 32) 80 75 Yes
32 Dragon Pulse Dragon Special Smart The target is attacked with a shock wave generated by the user's gaping mouth. 10 (Max: 16) 85 100 Yes
38 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
42 Dragon Rush Dragon Physical Cool The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. 10 (Max: 16) 100 75 Yes
48 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
50 Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
58 Hyper Voice Normal Special Cool The user lets loose a horribly echoing shout with the power to inflict damage. 10 (Max: 16) 90 100 Yes
62 Outrage Dragon Physical Cool The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 24 Dragon Breath Dragon Special Cool The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. 20 (Max: 32) 60 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 69 Dragon Rage Dragon Special Cool This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. 10 (Max: 16) 0 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 82 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 95 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
TM 103 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 116 Dragon Pulse Dragon Special Smart The target is attacked with a shock wave generated by the user's gaping mouth. 10 (Max: 16) 85 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 132 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 162 Dragon Tail Dragon Physical Cool The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 10 (Max: 16) 60 90 Yes
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Assurance Dark Physical Beauty If the target has already taken some damage in the same turn, this attack's power is doubled. 10 (Max: 16) 60 100 Yes
Astonish Ghost Physical Smart The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (Max: 24) 30 100 Yes
Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
Double Hit Normal Physical Smart The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. 10 (Max: 16) 35 90 Yes
Earth Power Ground Special Smart The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
Fire Fang Fire Physical Beauty The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. 15 (Max: 24) 65 95 Yes
Head Smash Rock Physical Tough The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. 5 (Max: 8) 150 80 Yes
Ice Fang Ice Physical Cool The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. 15 (Max: 24) 65 95 Yes
Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes
Thunder Fang Electric Physical Cool The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. 15 (Max: 24) 65 95 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.