TM/HM
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
TM 15
|
Hyper Beam
|
Normal
|
Special
|
Cool
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
TM 70
|
Thunderbolt
|
Electric
|
Special
|
Cool
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
|
15 (Max: 24)
|
90
|
100
|
Yes
|
TM 82
|
Thunder Wave
|
Electric
|
Status
|
Cool
|
A weak electric charge is launched at the target. It causes paralysis if it hits.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 25
|
Thunder
|
Electric
|
Special
|
Cool
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
|
10 (Max: 16)
|
110
|
70
|
Yes
|
TM 28
|
Dig
|
Ground
|
Physical
|
Smart
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
10 (Max: 16)
|
80
|
100
|
Yes
|
TM 6
|
Toxic
|
Poison
|
Status
|
Smart
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
10 (Max: 16)
|
0
|
90
|
Yes
|
TM 32
|
Double Team
|
Normal
|
Status
|
Cool
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
15 (Max: 24)
|
0
|
0
|
Yes
|
TM 96
|
Light Screen
|
Psychic
|
Status
|
Beauty
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
|
30 (Max: 48)
|
0
|
0
|
Yes
|
TM 44
|
Rest
|
Psychic
|
Status
|
Cute
|
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 87
|
Substitute
|
Normal
|
Status
|
Smart
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 46
|
Thief
|
Dark
|
Physical
|
Tough
|
The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item.
|
25 (Max: 40)
|
60
|
100
|
Yes
|
TM 17
|
Protect
|
Normal
|
Status
|
Cute
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 34
|
Swagger
|
Normal
|
Status
|
Cute
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
15 (Max: 24)
|
0
|
90
|
Yes
|
TM 45
|
Attract
|
Normal
|
Status
|
Cute
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 27
|
Return
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 21
|
Frustration
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 97
|
Safeguard
|
Normal
|
Status
|
Beauty
|
The user creates a protective field that prevents status problems for five turns.
|
25 (Max: 40)
|
0
|
0
|
Yes
|
TM 10
|
Hidden Power
|
Normal
|
Special
|
Smart
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
TM 18
|
Rain Dance
|
Water
|
Status
|
Tough
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 11
|
Sunny Day
|
Fire
|
Status
|
Beauty
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 104
|
Facade
|
Normal
|
Physical
|
Cute
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
20 (Max: 32)
|
70
|
100
|
Yes
|
TM 91
|
Calm Mind
|
Psychic
|
Status
|
Smart
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 138
|
U-turn
|
Bug
|
Physical
|
Cute
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
20 (Max: 32)
|
70
|
100
|
Yes
|
TM 114
|
Fling
|
Dark
|
Physical
|
Tough
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
10 (Max: 16)
|
0
|
100
|
Yes
|
TM 110
|
Focus Blast
|
Fighting
|
Physical
|
Smart
|
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
|
5 (Max: 8)
|
120
|
100
|
Yes
|
TM 124
|
Giga Impact
|
Normal
|
Physical
|
Beauty
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
TM 136
|
Grass Knot
|
Grass
|
Special
|
Smart
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 149
|
Round
|
Normal
|
Special
|
Beauty
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
|
15 (Max: 24)
|
60
|
10
|
No
|
TM 150
|
Echoed Voice
|
Normal
|
Special
|
Beauty
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
|
15 (Max: 24)
|
40
|
10
|
No
|
TM 157
|
Retaliate
|
Normal
|
Physical
|
Cool
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
|
5 (Max: 8)
|
70
|
10
|
No
|
TM 163
|
Work Up
|
Normal
|
Status
|
Tough
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
30 (Max: 48)
|
0
|
0
|
Yes
|