Breloom

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Information

Breloom is a Grass and Fighting type Pokémon.

Breloom evolves from Shroomish starting at level 23.


Breloom is a bipedal mushroom and kangaroo-like Pokémon. It has a mushroom-like green cap on its head with visible gills and a round, berry or oak gall-like growth on both sides. Its head, neck, and tail are tan. Its mouth is beak-like, and there is a petal-like arrangement of extensions from its shoulders. Its chest and lower body is green, and its feet and hands have two red claws each. At the end of its tail, there are seed clusters made of hardened toxic spores, which are horrible to eat. It has short arms that can stretch and be used to deliver fast punches. Its technique is equal to that of professional boxers. It prefers to live in warm and humid forests, where it feeds on trees and plants.

Pokédex Entry

It scatters poisonous spores and throws powerful punches while its foe is hampered by inhaled spores.

Species Height Weight
Mushroom Pokémon 1.2 m 39.2 Kg



Locations / How to obtain

Edit
Region Location Method
Johto Safari Zone [[Temperate]]


Breloom
Breloom.png
National Dex: #286
Type: Grass Fighting
Evolution:
Shroomish
285MS.png
Breloom
286MS.png
285MS.png
Home
287MS.png
Shroomish Slakoth
Ability
Effect Spore Poison Heal
Technician
Hidden Ability
Stats
HP
60
Attack
130
Defense
80
Special Atk.
60
Special Def.
60
Speed
70
Total
460

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Absorb Grass Special Smart Inflicts damage on the target, then restores the user's HP based on the damage inflicted. 25 (Max: 40) 20 100 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Stun Spore Grass Status Smart The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. 30 (Max: 48) 0 75 Yes
- Leech Seed Grass Status Smart A seed is planted on the target. It steals some HP from the target every turn. 10 (Max: 16) 0 90 Yes
5 Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
9 Stun Spore Grass Status Smart The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. 30 (Max: 48) 0 75 Yes
13 Leech Seed Grass Status Smart A seed is planted on the target. It steals some HP from the target every turn. 10 (Max: 16) 0 90 Yes
17 Mega Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 15 (Max: 24) 40 100 Yes
21 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
23 Mach Punch Fighting Physical Cool The user throws a punch at blinding speed. It is certain to strike first. 30 (Max: 48) 40 100 Yes
25 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
29 Force Palm Fighting Physical Cool The target is attacked with a shock wave. This may also leave the target with paralysis. 10 (Max: 16) 60 100 Yes
33 Sky Uppercut Fighting Physical Cool The user attacks the target with an uppercut thrown skyward with force. 15 (Max: 24) 85 90 Yes
37 Mind Reader Normal Status Smart The user senses the target's movements with its mind to ensure its next attack does not miss the target. 5 (Max: 8) 0 0 Yes
41 Seed Bomb Grass Physical Smart The user slams a barrage of hard-shelled seeds on the target from above. 15 (Max: 24) 80 100 Yes
45 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 12 Sweet Scent Normal Status Cute A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. 20 (Max: 32) 0 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 68 Mega Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 15 (Max: 24) 40 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 93 Bulk Up Fighting Status Beauty The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
TM 94 Bullet Seed Grass Physical Cool The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. 30 (Max: 48) 10 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 107 Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 111 Energy Ball Grass Special Beauty The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
TM 112 False Swipe Normal Physical Cool A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (Max: 64) 40 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 117 Drain Punch Fighting Physical Beauty An energy-draining punch. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 148 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Bullet Seed Grass Physical Cool The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. 30 (Max: 48) 10 100 Yes
Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
Drain Punch Fighting Physical Beauty An energy-draining punch. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
Fake Tears Dark Status Smart The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. 20 (Max: 32) 0 100 Yes
Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
Helping Hand Normal Status Smart The user assists an ally by boosting the power of that ally's attack. Has a priority of +5 20 (Max: 32) 0 0 No
Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
Seed Bomb Grass Physical Smart The user slams a barrage of hard-shelled seeds on the target from above. 15 (Max: 24) 80 100 Yes
Wake-Up Slap Fighting Physical Smart This attack inflicts big damage on a sleeping target. It also wakes the target up, however. 10 (Max: 16) 70 100 Yes
Worry Seed Grass Status Beauty A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. 10 (Max: 16) 0 10 No
False Swipe Normal Physical Cool A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (Max: 64) 40 100 Yes
Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.