Difference between revisions of "Scripts"
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| Same as @Battle:Trainer. | | Same as @Battle:Trainer. | ||
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| @Achievement:text<nowiki|</nowiki>text | | @Achievement:text<nowiki>|</nowiki>text | ||
|- | |- | ||
| @Register:text | | @Register:text |
Revision as of 10:47, 22 March 2013
There are numerous scripts that can be used withing the Pokemon 3D game.
This is(will be) a full list of them, how to use them and what they do.
Commands
Commands often have a subcommand. All combinations will be listed below.
* unless otherwise specified a bool can bee either 1(on) or 0(off). ** Unless otherwise specified X,Y,Z is a three dimensional position.
Subcommand | Job | Inputs |
---|---|---|
@Player:wearskin(text) | Change the player's skin. | text - the name of a skin in /content/textures/NPC. |
@Player:move(#) | Move the player in a straight line | # - Number of step. |
@Player:turn(#) | Turns the player to the left | # - Amount of quarter turns. |
@Player:turnto(#) | Turns to a specific direction. | # - 0-3, specifies the direction to turn to. |
@Player:warp(X,Y,Z) | Warp to a specified place. | Position values. |
@Player:warp(text,X,Y,Z,R) | Warps to a different map. |
|
@Pokemon:remove(#) | Removes a Pokemon from the party. | # - 0-5, Party index of a Pokemon. |
@Pokemon:add(#1,#2,text1,#3,text2,bool,text3) | Adds a Pokemon to your party. |
|
@Pokemon:Setadditionalvalue(#,info) | Puts info into the AdditionalValue part of a pokemon's save. Example use: designate which Unown. |
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@Pokemon:setNickName(#,text) | Change a Pokemon's name. |
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@Pokemon:setStat(#1,text,#2) | Set a Pokemon's stat to a specific value. |
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@Pokemon:clear | hrm? | no value |
@Pokemon:clearattacks(#) | Removes all attacks from a specified pokemon. | # - 0-5, Party index of a Pokemon. |
@Pokemon:Addattack(#1,#2) | Adds an attack to a specific Pokemon. |
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@Pokemon:Removeattack(#1,#2) | Removes an attack from a Pokemon. |
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@Pokemon:setshiny(#,bool) | Make a Pokemon shiny or not. |
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@NPC:remove(#) | Removes an NPC from the map. | # - NPC ID. |
@NPC:Position(#,X,Y,Z) | Moves an NPC to a specific point. | # - NPC ID. |
@NPC:register(text) | ||
@NPC:unregiser(text) | ||
@NPC:wearskin(#,text) | Change the skin used on an NPC. Doesn't change until it is out of view. |
|
@Music:text | Plays designated music. | text - name of a file in /Content/Songs/. |
@Sound:text | Plays designated sound. | text - name of a file in /Content/Sounds/. |
@Options:text,text,... | Creates a menu with multiple options. Uses the :when construct(see below) | text - The options. Can be as many as you want. |
@Text:text | Displays text '~' breaks it to a new line, and '*' resets the text box. | text - the display text |
@Camera:set(X,Y,Z,#1,#2) | ||
@Camera:reset | ||
@Camera:yaw(#) | ||
@Camera:pitch(#) | ||
@Camera:position(X,Y,Z) | ||
@Camera:x(#) | ||
@Camera:y(#) | ||
@Camera:z(#) | ||
@Wait:# | ||
@Action:StorageSystem | Activates the storage system. | No input. |
@Action:ApricornKurt | Opens up the Appricorn menu to have 'Kurt' make you an appricorn. | No input. |
@Action:DayCare(#1,#2) | ||
@Action:Trade(#) | ||
@Action:getpokemon(see@Pokemon:add) | same as @Pokemon:add | |
@Action:townmap,text | Opens the town map. | text - region name. Only Johto is currently available. |
@Action:Network | ||
@Action:Opendonation | ||
@Action:RecievePokedex | Gives you the Pokedex. | No input. |
@Action:RenamePokemon(#) | Allows a player to rename a Pokemon. | # - Party index Number |
@Action:RenameRival | Rename your rival. | No input. |
@Action:PlayCry(#) | Plays the cry of the specified Pokemon | # - National Dex Number. |
@Action:Show0Pokemon(bool) | Turns Following Pokemon on or off. | |
@Action:ToggleThirdPerson | Change between third and first person. | No input. |
@Action:ActivateThirdPerson | Goto third person. | No input. |
@Action:DeactivateThirdPerson | Goto first person | No input. |
@Action:SetFont(text) | Change the font | text - Can be standard or Unown. |
@Action:SetRenderDistance(#) | Set the Renderdistance. | # - 0-4, A render distance option. |
@Action:wearskin(see @Player:wearskin) | see @Player:wearskin. | see @Player:wearskin. |
@Action:ToggleDarkness | Turn darkness on or off. | No input. |
@MessageBulb:#,X,Y,Z | ||
@Battle:Wild(#1,#2) | Start a wild pokemon battle |
|
@Battle:Trainer(text) | Battle a trainer | text - Trainer file in /Scripts/Trainer/. |
@Trainer:text | Same as @Battle:Trainer. | Same as @Battle:Trainer. |
@Achievement:text|text | ||
@Register:text | Adds text to Register.dat. | text - What to add. |
@Unregister:text | Removes text from Register.dat. | text - What to remove. |
@Script:text | Activates a script file. | text - Script in /Scripts/. |
@Heal | Heals all Pokemon | No input. |
Constructs
Constructs are functions in scripts that are not doing something in the game but rather with the script itself. Constructs start with a : at the beginning of the line and are case sensitive! Here's the list of constructs:
Construct | Use |
---|---|
:end | Ends the script. |
:if | See Below. |
:then | Follows an :if statement. Continues here if true. |
:else | Continues here when an :if statement if False. |
:endif | Ends an :if statement. |
:when | Works as a switch for the @options command. |
:endwhen | Ends a when statement |
:if statements
- if statements can be either 'if true' statements or 'if false' statements
'if true:'
:if:register(elm1)
'if false'
:if:not register(elm1)
- if statements can take a variety of conditions as the argument. Here is the full list.
Argument | Variable | Description |
---|---|---|
:register(text) | text - A register value in the register.dat file of the save folder. | Checks to see if the 'text' is in the register.dat file. Considered true if found. |
:daytime(#) | # - A time of day value. 0 = night, 1 = morning, 2 = Day, 3 = Evening. | Checks the time of day against the given value. |
:freeplaceinparty | no variable | Checks to see if your party is full. |
:nopokemon | No variable | Checks to see if you have any Pokemon. |
:day(#) | # - A 'day' code. (0-6) 0 = Sunday and goes from there. | Checks if the current weekday matches the code given. |
:aurora | no variable | Checks for the 'Aurora' effect? |
:random(#) | # - The max value. | Produces a Random integer? |
:position(#,X,Y,Z) |
|
Checks if the given NPC(or the player) is in the given place |
:weather(#) | # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | Checks the map weather against the given weather. This is not the random weather effect but rather permanent weather such as Route 33's eternal rain. |
:regionWeather(#) | # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | Checks to see if the random weather is the same as the given weather. |
:hasBadge(#) | # - the number of a gym badge. Remember Brock = 1, Falkner = 9. | Checks if you have the given badge. |
:hasItem(#) | # - An Item's ID number. | Checks if the given item is in your bag |