Mr. Mime

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Mr. Mime
Mr. Mime.png
Number: #122

Type: PsychicType.pngType.png
121MS.png<---- Home ---->123MS.png

Abilities
Soundproof Filter
Stats
HP 40
Attack 45
Defense 65
Special Atk. 100
Special Def. 120
Speed 90
Total 460

Information

Mr. Mine is a Psychic type Pokémon.

Mr. Mime has a round, white body with a red spot in the middle. Its light pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and a pair of blue horns.

It evolves from Mime Jr. when leveled up while knowing Mimic.

Pokédex Entry

A skilled mime from birth it gains the ability to create invisible objects as it matures.

Type Height Weight
Barrier Pokémon 1.3m 54.5kg

Location

Wild

Locations Method
- N/A


Moves

Lv. Move Type Cat. Description Power Acc. PP
- Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
- Barrier Type Psychic.png OtherMove.png The user throws up a sturdy wall that sharply raises its Defense stat. - -% 30 (max 48)
- Magical Leaf Type Grass.png SpecialMove.png The user scatters curious leaves that chase the foe. This attack will not miss. 60 -% 20 (max 32)
- Power Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. - -% 10 (max 16)
- Guard Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. - -% 10 (max 16)
- Wide Guard Type Rock.png OtherMove.png The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises. - -% 10 (max 16)
- Quick Guard Type Fighting.png OtherMove.png The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. - -% 15 (max 24)
4 Copycat Type Normal.png OtherMove.png The user mimics the move used immediately before it. The move fails if no other move has been used yet. - -% 20 (max 32)
8 Meditate Type Psychic.png OtherMove.png Raises the user's Attack. - -% 40 (max 64)
11 Double Slap Type Normal.png PhysicalMove.png The target is slapped repeatedly, back and forth, two to five times in a row. 15 85% 10 (max 16)
15 Mimic Type Normal.png OtherMove.png Copies a move used by the foe. - -% 10 (max 16)
15 Psywave Type Psychic.png SpecialMove.png An attack with variable power. Varies 80% 15 (max 24)
18 Encore Type Normal.png OtherMove.png The user compels the target to keep using only the move it last used for three turns. - 100% 5 (max 8)
22 Light Screen Type Psychic.png OtherMove.png A wall of light cuts damage from Sp. Atk attacks for five turns. - -% 30 (max 48)
22 Reflect Type Psychic.png OtherMove.png A wall of light cuts damage from physical attacks for five turns. - -% 20 (max 32)
25 Psybeam Type Psychic.png SpecialMove.png A peculiar ray is shot at the foe. It may leave the foe confused. 65 100% 20 (max 32)
29 Substitute Type Normal.png OtherMove.png The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. - -% 10 (max 16)
32 Recycle Type Normal.png OtherMove.png The user recycles a held item that has been used in battle so it can be used again. - -% 10 (max 16)
36 Trick Type Psychic.png OtherMove.png The user catches the target off guard and swaps its held item with its own. - 100% 10 (max 16)
39 Psychic Type Psychic.png SpecialMove.png An attack that may lower Spcl. Def. 90 100% 10 (max 16)
43 Role Play Type Psychic.png OtherMove.png The user mimics the target completely, copying the target's natural Ability. - -% 10 (max 16)
46 Baton Pass Type Normal.png OtherMove.png Switches out the user while keeping effects in play. - -% 40 (max 64)
50 Safeguard Type Normal.png OtherMove.png The user creates a protective field that prevents status problems for five turns. - -% 25 (max 40)

Version history

Version Changes
0.19 Introduced
0.21 Obtainable