Mr. Mime
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Mr. Mime
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Number: #122 | |
Abilities | |
Soundproof | Filter |
Stats | |
HP | 40 |
Attack | 45 |
Defense | 65 |
Special Atk. | 100 |
Special Def. | 120 |
Speed | 90 |
Total | 460 |
Information
Mr. Mine is a Psychic type Pokémon.
Mr. Mime has a round, white body with a red spot in the middle. Its light pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and a pair of blue horns.
It evolves from Mime Jr. when leveled up while knowing Mimic.
Pokédex Entry
A skilled mime from birth it gains the ability to create invisible objects as it matures.
Type | Height | Weight |
---|---|---|
Barrier Pokémon | 1.3m | 54.5kg |
Location
Wild
Locations | Method |
---|---|
- | N/A |
Moves
Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
---|---|---|---|---|---|---|---|
- | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
- | Barrier | The user throws up a sturdy wall that sharply raises its Defense stat. | - | -% | 30 (max 48) | ||
- | Magical Leaf | The user scatters curious leaves that chase the foe. This attack will not miss. | 60 | -% | 20 (max 32) | ||
- | Power Swap | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | - | -% | 10 (max 16) | ||
- | Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | - | -% | 10 (max 16) | ||
- | Wide Guard | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises. | - | -% | 10 (max 16) | ||
- | Quick Guard | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | - | -% | 15 (max 24) | ||
4 | Copycat | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | - | -% | 20 (max 32) | ||
8 | Meditate | Raises the user's Attack. | - | -% | 40 (max 64) | ||
11 | Double Slap | The target is slapped repeatedly, back and forth, two to five times in a row. | 15 | 85% | 10 (max 16) | ||
15 | Mimic | Copies a move used by the foe. | - | -% | 10 (max 16) | ||
15 | Psywave | An attack with variable power. | Varies | 80% | 15 (max 24) | ||
18 | Encore | The user compels the target to keep using only the move it last used for three turns. | - | 100% | 5 (max 8) | ||
22 | Light Screen | A wall of light cuts damage from Sp. Atk attacks for five turns. | - | -% | 30 (max 48) | ||
22 | Reflect | A wall of light cuts damage from physical attacks for five turns. | - | -% | 20 (max 32) | ||
25 | Psybeam | A peculiar ray is shot at the foe. It may leave the foe confused. | 65 | 100% | 20 (max 32) | ||
29 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | - | -% | 10 (max 16) | ||
32 | Recycle | The user recycles a held item that has been used in battle so it can be used again. | - | -% | 10 (max 16) | ||
36 | Trick | The user catches the target off guard and swaps its held item with its own. | - | 100% | 10 (max 16) | ||
39 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
43 | Role Play | The user mimics the target completely, copying the target's natural Ability. | - | -% | 10 (max 16) | ||
46 | Baton Pass | Switches out the user while keeping effects in play. | - | -% | 40 (max 64) | ||
50 | Safeguard | The user creates a protective field that prevents status problems for five turns. | - | -% | 25 (max 40) |
Version history
Version | Changes |
---|---|
0.19 | Introduced |
0.21 | Obtainable |