Mime Jr.
Revision as of 17:50, 14 May 2014 by FantaX1911 (talk | contribs) (Fantasticx.1991 moved page Pokémon List/Mime Jr. to Mime Jr. over redirect)
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Mime Jr.
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Number: #439 | |
Abilities | |
Overgrow | None |
Stats | |
HP | 20 |
Attack | 25 |
Defense | 45 |
Special Atk. | 70 |
Special Def. | 90 |
Speed | 60 |
Total | 310 |
Information
Mime Jr. is a Psychic type Pokémon.
Mime Jr. is a small pink Pokémon with a dark blue torso. Mime Jr. has a red bump on its stomach and a typical red clown nose on its face. Mime Jr. appears to be wearing a dark blue, crooked hat with a white ball on it.
It evolves into Mr. Mime when leveled up while knowing Mimic.
Pokédex Entry
In an attempt to confuse its enemy it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
Type | Height | Weight |
---|---|---|
Mime Pokémon | 0.6m | 13.0kg |
Location
Locations | Method |
---|---|
- | N/A |
Moves
Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
---|---|---|---|---|---|---|---|
- | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
- | Tickle | The user tickles the target into laughing, reducing its Attack and Defense stats. | - | 100% | 20 (max 32) | ||
- | Barrier | The user throws up a sturdy wall that sharply raises its Defense stat. | - | -% | 30 (max 48) | ||
4 | Copycat | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | - | -% | 20 (max 32) | ||
8 | Meditate | Raises the user's Attack. | - | -% | 40 (max 64) | ||
11 | Double Slap | The target is slapped repeatedly, back and forth, two to five times in a row. | 15 | 85% | 10 (max 16) | ||
15 | Mimic | Copies a move used by the foe. | - | -% | 10 (max 16) | ||
18 | Encore | The user compels the target to keep using only the move it last used for three turns. | - | 100% | 5 (max 8) | ||
22 | Light Screen | A wall of light cuts damage from Sp. Atk attacks for five turns. | - | -% | 30 (max 48) | ||
22 | Reflect | A wall of light cuts damage from physical attacks for five turns. | - | -% | 20 (max 32) | ||
25 | Psybeam | A peculiar ray is shot at the foe. It may leave the foe confused. | 65 | 100% | 20 (max 32) | ||
29 | Substitute | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | - | -% | 10 (max 16) | ||
32 | Recycle | The user recycles a held item that has been used in battle so it can be used again. | - | -% | 10 (max 16) | ||
36 | Trick | The user catches the target off guard and swaps its held item with its own. | - | 100% | 10 (max 16) | ||
39 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
43 | Role Play | The user mimics the target completely, copying the target's natural Ability. | - | -% | 10 (max 16) | ||
46 | Baton Pass | Switches out the user while keeping effects in play. | - | -% | 40 (max 64) | ||
50 | Safeguard | The user creates a protective field that prevents status problems for five turns. | - | -% | 25 (max 40) |
Version History
Version | Changes |
---|---|
0.34 | Introduced |