Mime Jr.

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Mime Jr.
Mime Jr..png
Number: #439

Type: PsychicType.pngFairyType.png
Evolution: Mr. Mime
438MS.png<---- Home ---->440MS.png

Abilities
Overgrow None
Stats
HP 20
Attack 25
Defense 45
Special Atk. 70
Special Def. 90
Speed 60
Total 310

Information

Mime Jr. is a Psychic type Pokémon.

Mime Jr. is a small pink Pokémon with a dark blue torso. Mime Jr. has a red bump on its stomach and a typical red clown nose on its face. Mime Jr. appears to be wearing a dark blue, crooked hat with a white ball on it.

It evolves into Mr. Mime when leveled up while knowing Mimic.

Pokédex Entry

In an attempt to confuse its enemy it mimics the enemy’s movements. Then it wastes no time in making itself scarce!

Type Height Weight
Mime Pokémon 0.6m 13.0kg

Location

Locations Method
- N/A

Moves

Lv. Move Type Cat. Description Power Acc. PP
- Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
- Tickle Type Normal.png OtherMove.png The user tickles the target into laughing, reducing its Attack and Defense stats. - 100% 20 (max 32)
- Barrier Type Psychic.png OtherMove.png The user throws up a sturdy wall that sharply raises its Defense stat. - -% 30 (max 48)
4 Copycat Type Normal.png OtherMove.png The user mimics the move used immediately before it. The move fails if no other move has been used yet. - -% 20 (max 32)
8 Meditate Type Psychic.png OtherMove.png Raises the user's Attack. - -% 40 (max 64)
11 Double Slap Type Normal.png PhysicalMove.png The target is slapped repeatedly, back and forth, two to five times in a row. 15 85% 10 (max 16)
15 Mimic Type Normal.png OtherMove.png Copies a move used by the foe. - -% 10 (max 16)
18 Encore Type Normal.png OtherMove.png The user compels the target to keep using only the move it last used for three turns. - 100% 5 (max 8)
22 Light Screen Type Psychic.png OtherMove.png A wall of light cuts damage from Sp. Atk attacks for five turns. - -% 30 (max 48)
22 Reflect Type Psychic.png OtherMove.png A wall of light cuts damage from physical attacks for five turns. - -% 20 (max 32)
25 Psybeam Type Psychic.png SpecialMove.png A peculiar ray is shot at the foe. It may leave the foe confused. 65 100% 20 (max 32)
29 Substitute Type Normal.png OtherMove.png The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. - -% 10 (max 16)
32 Recycle Type Normal.png OtherMove.png The user recycles a held item that has been used in battle so it can be used again. - -% 10 (max 16)
36 Trick Type Psychic.png OtherMove.png The user catches the target off guard and swaps its held item with its own. - 100% 10 (max 16)
39 Psychic Type Psychic.png SpecialMove.png An attack that may lower Spcl. Def. 90 100% 10 (max 16)
43 Role Play Type Psychic.png OtherMove.png The user mimics the target completely, copying the target's natural Ability. - -% 10 (max 16)
46 Baton Pass Type Normal.png OtherMove.png Switches out the user while keeping effects in play. - -% 40 (max 64)
50 Safeguard Type Normal.png OtherMove.png The user creates a protective field that prevents status problems for five turns. - -% 25 (max 40)

Version History

Version Changes
0.34 Introduced