Difference between revisions of "Azumarill"
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{{PokemonBox|184|Water|||Marill|Sudowoodo|047|037|100|50|80|50|80|50}} | {{UpToDate|0.32}}{{PokemonBox|184|Water|||Marill|Sudowoodo|047|037|100|50|80|50|80|50}} | ||
== Information == | == Information == | ||
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It evolves from {{Pokemon|Marill}} starting at level 18. | It evolves from {{Pokemon|Marill}} starting at level 18. | ||
== | == Pokédex Entry == | ||
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. | By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. | ||
Revision as of 22:25, 24 May 2013
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Azumarill
| |
Number: #184 | |
Abilities | |
Thick Fat | Huge Power |
Stats | |
HP | 100 |
Attack | 50 |
Defense | 80 |
Special Atk. | 50 |
Special Def. | 80 |
Speed | 50 |
Total | 410 |
Information
Azumarill is a Water type Pokémon.
Azumarill is a bipedal, blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red insides. Azumarill still possesses the wiry black tail and blue "bubble" it had in its pre-evolved forms, except the bubble is smaller. Its eyes are circular with blue irises.
It evolves from Marill starting at level 18.
Pokédex Entry
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Type | Height | Weight |
---|---|---|
Aqua Rabbit Pokémon | 0.8m | 28.5kg |
Location
Locations | Method |
---|---|
- | Evolved from Marill |
Moves
Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
---|---|---|---|---|---|---|---|
- | Tackle | A full-body charge attack. | 35 | 100% | 35 (max 56) | ||
- | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
- | Bubble | An attack that may reduce Speed. | 20 | 100% | 30 (max 48) | ||
- | Water Sport | The user becomes soaked to raise resistance to fire. | - | -% | 15 (max 24) | ||
2 | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
5 | Water Sport | The user becomes soaked to raise resistance to fire. | - | -% | 15 (max 24) | ||
7 | Water Gun | Squirts water to attack. | 40 | 100% | 25 (max 40) | ||
10 | Defense Curl | Heightens the user's Defense. | - | -% | 40 (max 64) | ||
10 | Rollout | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 30 | 90% | 20 (max 32) | ||
13 | BubbleBeam | An attack that may lower Speed. | 65 | 100% | 20 (max 32) | ||
16 | Helping Hand | A move that boosts the power of the ally’s attack in a battle. | - | -% | 20 (max 32) | ||
21 | Aqua Tail | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 90 | 90% | 10 (max 16) | ||
25 | Double Edge | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 120 | 100% | 15 (max 24) | ||
31 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP on every turn. | - | -% | 20 (max 32) | ||
35 | Rain Dance | A heavy rain falls for five turns, powering up Water-type moves. | - | -% | 5 (max 8) | ||
42 | Superpower | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | 120 | 100% | 5 (max 8) | ||
46 | Hydro Pump | A powerful water- type attack. | 120 | 80% | 5 (max 8) |