Learnset
By Leveling up
| Level
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
| -
|
Tackle
|
Normal
|
Physical
|
Tough
|
A physical attack in which the user charges and slams into the target with its whole body.
|
35 (Max: 56)
|
50
|
100
|
Yes
|
| 3
|
Growl
|
Normal
|
Status
|
Cute
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
|
40 (Max: 64)
|
0
|
100
|
Yes
|
| 7
|
Leech Seed
|
Grass
|
Status
|
Smart
|
A seed is planted on the target. It steals some HP from the target every turn.
|
10 (Max: 16)
|
0
|
90
|
Yes
|
| 9
|
Vine Whip
|
Grass
|
Physical
|
Cool
|
The target is struck with slender, whiplike vines to inflict damage.
|
25 (Max: 40)
|
45
|
100
|
Yes
|
| 13
|
Poison Powder
|
Poison
|
Status
|
Smart
|
The user scatters a cloud of poisonous dust on the target. It may poison the target.
|
35 (Max: 56)
|
0
|
75
|
Yes
|
| 13
|
Sleep Powder
|
Grass
|
Status
|
Smart
|
The user scatters a big cloud of sleep-inducing dust around the target.
|
15 (Max: 24)
|
0
|
75
|
Yes
|
| 15
|
Take Down
|
Normal
|
Physical
|
Tough
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
20 (Max: 32)
|
90
|
85
|
Yes
|
| 19
|
Razor Leaf
|
Grass
|
Physical
|
Cool
|
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
|
25 (Max: 40)
|
55
|
95
|
Yes
|
| 21
|
Sweet Scent
|
Normal
|
Status
|
Cute
|
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
| 25
|
Growth
|
Normal
|
Status
|
Beauty
|
The user's body grows all at once, raising the Attack and Sp. Atk stats.
|
40 (Max: 64)
|
0
|
0
|
Yes
|
| 27
|
Double-Edge
|
Normal
|
Physical
|
Tough
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
15 (Max: 24)
|
120
|
100
|
Yes
|
| 31
|
Worry Seed
|
Grass
|
Status
|
Beauty
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
|
10 (Max: 16)
|
0
|
10
|
No
|
| 33
|
Synthesis
|
Grass
|
Status
|
Smart
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
| 37
|
Seed Bomb
|
Grass
|
Physical
|
Smart
|
The user slams a barrage of hard-shelled seeds on the target from above.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
|
By TM/HM
| TM/HM
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
| Swords Dance
|
Normal
|
Status
|
Beauty
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
| Cut
|
Normal
|
Physical
|
Cool
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
30 (Max: 48)
|
50
|
95
|
Yes
|
| Headbutt
|
Normal
|
Physical
|
Tough
|
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
|
By Breeding
| Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
| 133
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 204
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 174
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 203
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 202
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 320
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 275
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 437
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 345
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 267
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 80
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 438
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 130
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 124
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
| 580
|
Moves Not Implemented
|
Normal
|
Physical
|
Tough
|
The target is physically pounded with a long tail or a foreleg, etc.
|
25 (Max: 40)
|
40
|
100%
|
No
|
|
Version history
| Version
|
Changes
|
| 0.49.1
|
Pokémon data is now updated.
|
|
|