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Information
Dusknoir is a Ghost type Pokémon.
??? evolves from Dusclops when exposed to a Trade while holding Reaper Cloth which evolves from Duskull starting at level 37.
Dusknoir is a Ghost type Pokémon.
Dusknoir is a primarily black Pokémon somewhat resembling a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped marking, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.
It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.
Pokédex Entry
It freezes prey by blowing its -58 degree F breath. It is said to then secretly display its prey.
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Height
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Weight
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| Gripper
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2.2 m
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106.6 Kg
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Locations / How to obtain
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| HP
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| Attack
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| Defense
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| Special Atk.
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| Special Def.
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| Speed
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Learnset
By Leveling up
| Level
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Name
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Type
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Category
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Contest
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Description
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PP
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Power
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Accuracy
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Implemented?
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| -
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Fire Punch
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Fire
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Physical
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Beauty
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The target is punched with a fiery fist. It may also leave the target with a burn.
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15 (Max: 24)
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75
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100
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Yes
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| -
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Ice Punch
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Ice
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Physical
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Beauty
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The target is punched with an icy fist. It may also leave the target frozen.
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15 (Max: 24)
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75
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100
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Yes
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| -
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Thunder Punch
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Electric
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Physical
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Cool
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The target is punched with an electrified fist. It may also leave the target with paralysis.
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15 (Max: 24)
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75
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100
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Yes
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| -
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Bind
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Normal
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Physical
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Tough
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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20 (Max: 32)
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15
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85
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Yes
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| -
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Leer
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Normal
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Status
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Cool
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The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.
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30 (Max: 48)
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0
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100
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Yes
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| -
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Disable
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Normal
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Status
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Smart
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For four turns target from using the move it last used.
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20 (Max: 32)
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0
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10
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No
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| -
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Night Shade
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Ghost
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Special
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Smart
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The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
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15 (Max: 24)
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0
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100
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Yes
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| -
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Gravity
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Psychic
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Status
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Beauty
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
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5 (Max: 8)
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0
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0
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Yes
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| 6
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Disable
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Normal
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Status
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Smart
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For four turns target from using the move it last used.
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20 (Max: 32)
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0
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10
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No
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| 9
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Foresight
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Normal
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Status
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Smart
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
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40 (Max: 64)
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0
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0
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Yes
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| 14
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Astonish
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Ghost
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Physical
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Smart
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The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
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15 (Max: 24)
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30
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100
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Yes
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| 17
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Confuse Ray
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Ghost
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Status
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Smart
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The target is exposed to a sinister ray that triggers confusion.
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10 (Max: 16)
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0
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100
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Yes
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| 22
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Shadow Sneak
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Ghost
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Physical
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Smart
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The user extends its shadow and attacks the target from behind. This move always goes first. Has a priority of +1
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30 (Max: 48)
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40
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100
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Yes
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| 25
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Pursuit
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Dark
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Physical
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Smart
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An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon
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20 (Max: 32)
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40
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100
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Yes
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| 30
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Curse
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None
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Status
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Tough
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A move that works differently for the Ghost type than for all other types.
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10 (Max: 16)
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0
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0
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Yes
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| 33
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Will-O-Wisp
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Fire
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Status
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Beauty
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The user shoots a sinister, bluish-white flame at the target to inflict a burn.
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15 (Max: 24)
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0
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85
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Yes
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| 37
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Shadow Punch
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Ghost
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Physical
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Cool
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The user throws a punch from the shadows. This attack never misses.
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20 (Max: 32)
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60
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0
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Yes
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| 42
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Hex
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Ghost
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Special
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Tough
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This relentless attack does massive damage to a target affected by status problems.
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10 (Max: 16)
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65
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100
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Yes
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| 49
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Mean Look
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Normal
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Status
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Beauty
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The user pins the target with a dark, arresting look. The target becomes unable to flee.
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5 (Max: 8)
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0
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0
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Yes
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| 58
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Payback
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Dark
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Physical
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Cool
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If the user moves after the target, this attack's power will be doubled
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10 (Max: 16)
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50
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100
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Yes
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| 61
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Future Sight
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Psychic
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Special
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Smart
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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10 (Max: 16)
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120
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100
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Yes
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Version history
| Version
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Changes
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| 0.47.2
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Page Created
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[[Category:{{{Type 2}}} Type Pokémon]]
[[Category:Evolution by {{{ECC 1}}}]]
[[Category:Evolution by {{{ECC 2}}}]]
[[Category:Evolution by {{{ECC 3}}}]]
[[Category:Evolution by {{{ECC 4}}}]]
[[Category:Evolution by {{{ECC 5}}}]]
[[Category:Evolution by {{{ECC 6}}}]]
[[Category:Evolution by {{{ECC 7}}}]]
[[Category:Evolution by {{{ECC 8}}}]]
[[Category:Evolution by {{{ECC 9}}}]]
[[Category:Evolution by {{{ECC 10}}}]]
[[Category:Evolution by {{{ECC 11}}}]]
[[Category:Evolution by {{{ECC 12}}}]]
[[Category:Evolution by {{{ECC 13}}}]]
[[Category:Evolution by {{{ECC 14}}}]]
[[Category:Evolution by {{{ECC 15}}}]]
[[Category:Evolution by {{{ECC 16}}}]]