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Information
Pangoro is a Fighting and Dark type Pokémon.
Pangoro is a large bipedal Pokémon, resembling a humanoid panda bear. It has a stocky build with a round belly, short legs and long arms with large paws, which are often balled into fists. Its head and belly are covered in thick white fur, while its lower body, chest, arms, and back are covered in equally thick but dark grey fur. A long fringe of this dark grey fur hangs down behind its back that, in combination with the rest of the dark-furred pattern, gives the impression that Pangoro is wearing a longcoat and trousers. Pangoro's three-fingered paws have shorter fur a darker shade of grey than the overcoat and are tipped with vicious black claws. Its face tapers down to a snout and its white color contrasts with its black ears and nose as well as the two semi-circles of black fur under its brow that render Pangoro's eyes indistinguishable. Pangoro likes to carry a thin leaved shoot in its mouth, which has prominent lower fangs.
Despite its cantankerous demeanor, Pangoro is not one to tolerate those who pick on the weak. With arms powerful enough to snap a telephone pole, it charges into battle like a berserker, heedless of any damage it might suffer as it bashes its opponents. It can use the leaf in its mouth to sense the movements of those around it. Pangoro and its pre-evolution, Pancham, are the only known Pokémon that can learn Parting Shot.
Pangoro evolves from Pancham at level 32 with a Dark type in the party.
Pokédex Entry
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
| Type
|
Height
|
Weight
|
| Daunting Pokémon
|
2.1m
|
136kg
|
Locations
| Locations
|
Method
|
| -
|
Evolves from Pancham.
|
Moves
| Level
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
| -
|
Entrainment
|
Normal
|
Status
|
Beauty
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
|
15 (Max: 24)
|
0
|
10
|
No
|
| -
|
Hammer Arm
|
Fighting
|
Physical
|
Cool
|
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
|
10 (Max: 16)
|
100
|
90
|
Yes
|
| -
|
Tackle
|
Normal
|
Physical
|
Tough
|
A physical attack in which the user charges and slams into the target with its whole body.
|
35 (Max: 56)
|
50
|
100
|
Yes
|
| -
|
Leer
|
Normal
|
Status
|
Cool
|
The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.
|
30 (Max: 48)
|
0
|
100
|
Yes
|
| 7
|
Arm Thrust
|
Fighting
|
Physical
|
Cool
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
20 (Max: 32)
|
15
|
100
|
Yes
|
| 10
|
Karate Chop
|
Fighting
|
Physical
|
Tough
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
25 (Max: 40)
|
50
|
100
|
Yes
|
| 12
|
Work Up
|
Normal
|
Status
|
Tough
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
30 (Max: 48)
|
0
|
0
|
Yes
|
| 15
|
Comet Punch
|
Normal
|
Physical
|
Tough
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
15 (Max: 24)
|
18
|
85
|
Yes
|
| 20
|
Slash
|
Normal
|
Physical
|
Cool
|
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
20 (Max: 32)
|
70
|
100
|
Yes
|
| 25
|
Circle Throw
|
Fighting
|
Physical
|
Cool
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Has a priority of -6
|
10 (Max: 16)
|
60
|
9
|
No
|
| 27
|
Vital Throw
|
Fighting
|
Physical
|
Cool
|
The user attacks last. In return, this throw move is guaranteed not to miss. Has a priority of -1
|
10 (Max: 16)
|
70
|
0
|
Yes
|
| 35
|
Body Slam
|
Normal
|
Physical
|
Tough
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
|
15 (Max: 24)
|
85
|
100
|
Yes
|
| 42
|
Crunch
|
Dark
|
Physical
|
Tough
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
| 45
|
Entrainment
|
Normal
|
Status
|
Beauty
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
|
15 (Max: 24)
|
0
|
10
|
No
|
| 48
|
Parting Shot
|
Dark
|
Status
|
Smart
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
|
20 (Max: 32)
|
0
|
10
|
No
|
| 52
|
Sky Uppercut
|
Fighting
|
Physical
|
Cool
|
The user attacks the target with an uppercut thrown skyward with force.
|
15 (Max: 24)
|
85
|
90
|
Yes
|
| 57
|
Hammer Arm
|
Fighting
|
Physical
|
Cool
|
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
|
10 (Max: 16)
|
100
|
90
|
Yes
|
| 65
|
Taunt
|
Dark
|
Status
|
Smart
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
| 70
|
Low Sweep
|
Fighting
|
Physical
|
Smart
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
20 (Max: 32)
|
65
|
100
|
Yes
|
|