Girafarig

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Girafarig
Girafarig.png
Number: #203

Type: NormalType.pngPsychicType.png
202MS.png<---- Home ---->204MS.png

Abilities
Inner Focus Early Bird
Stats
HP 70
Attack 80
Defense 65
Special Atk. 90
Special Def. 65
Speed 85
Total 455

Information

Girafarig is a Normal and Psychic type Pokémon.

Girafarig are hoofed, quadruped Pokémon that possess several unusual features. Their front halves are yellow with black spots while their back halves are black with yellow spots. In the front, they have a long neck used for browsing with pink spikes running down the back. Its tail end possesses a head of its own. However, this head is incapable of independent thinking but relies on outside stimuli such as smell to guide its actions. The tail often mimics the head during feeding and is able to warn the Pokémon of danger if it is sleeping.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.

Type Height Weight
Long Neck Pokémon 1.5m 41.5kg

Location

Locations Method
Route 48 Grass

Moves

Lv. Move Type Cat. Description Power Acc. PP
- Tackle Type Normal.png PhysicalMove.png A full-body charge attack. 35 100% 35 (max 56)
- Growl Type Normal.png OtherMove.png Reduces the foe's Attack. - 100% 40 (max 64)
- Power Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. - -% 10 (max 16)
- Guard Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. - -% 10 (max 16)
- Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
- Astonish Type Ghost.png PhysicalMove.png An attack using a startling shout. It also may make the foe flinch. 30 100% 15 (max 24)
5 Odor Sleuth Type Normal.png OtherMove.png Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. - -% 40 (max 64)
10 Stomp Type Normal.png PhysicalMove.png Stomps the enemy with a big foot. May cause flinching. 65 100% 20 (max 32)
14 Agility Type Psychic.png OtherMove.png Sharply increases the user's Speed. - -% 30 (max 48)
19 Psybeam Type Psychic.png SpecialMove.png A peculiar ray is shot at the foe. It may leave the foe confused. 65 100% 20 (max 32)
23 Baton Pass Type Normal.png OtherMove.png Switches out the user while keeping effects in play. - -% 40 (max 64)
28 Assurance Type Dark.png PhysicalMove.png If the target has already taken some damage in the same turn, this attack's power is doubled. 50 100% 10 (max 16)
32 Double Hit Type Normal.png PhysicalMove.png The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. 35 90% 10 (max 16)
37 Psychic Type Psychic.png SpecialMove.png An attack that may lower Spcl. Def. 90 100% 10 (max 16)
41 Zen Headbutt Type Psychic.png PhysicalMove.png The user focuses its willpower to its head and rams the foe. It may also make the target flinch. 80 90% 15 (max 24)
46 Crunch Type Dark.png PhysicalMove.png Crunches with sharp fangs. May lower Defense. 80 100% 15 (max 24)