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Information
Mewtwo is a Psychic type Pokémon.
Mewtwo is one of the first Pokémon created by science. The scientists who created it dreamed of creating the world's strongest Pokémon. It is widely considered unique, because only one survived the cloning process before the facility in which it was created was destroyed. However, this has yet to be fully confirmed.
Mewtwo is a creature with a humanoid posture, but has a few feline features. Mewtwo's body is grayish-purple with a purple underside and a long, purple tail. Mewtwo has three circular digits on each appendage. It has an opposible toe on the inside of each foot, like many real-world primates, as well as two others that face forward. It has purple eyes (sometimes blue when attacking) and two short ears.
One of Mewtwo's most notable features is the tube extending from the back of its skull to its spine. It is most likely a secondary spinal cord, or a system of nerves, allowing for an increased amount of blood and sensory transmission to the brain, heightening its psychic powers.
It is not known to evolve to or from any other Pokémon. However, it does have an alternate form with an unknown name and the method by which it changes forms is unknown.
It is among the most well-known Pokémon, being the star of the first movie and, in Generation I, the most powerful Pokémon in regards to its total base stats. It is a member of the Mew duo along with Mew.
Pokédex Entry
Because its battle abilities were raised to the ultimate level, it thinks only of defeating its foes.
| Type
|
Height
|
Weight
|
| Genetic Pokémon
|
2.0m
|
122.0kg
|
Location
Moves
| Lv.
|
Move
|
Type
|
Cat.
|
Description
|
Power
|
Acc.
|
PP
|
| -
|
Disable
|
|
|
Disables the foe's most recent move.
|
-
|
100%
|
20 (max 32)
|
| -
|
Confusion
|
|
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
|
50
|
100%
|
25 (max 40)
|
| -
|
Barrier
|
|
|
The user throws up a sturdy wall that sharply raises its Defense stat.
|
-
|
-%
|
30 (max 48)
|
| 8
|
Swift
|
|
|
Sprays star-shaped rays that never miss.
|
60
|
-%
|
20 (max 32)
|
| 15
|
Future Sight
|
|
|
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
100
|
100%
|
10 (max 16)
|
| 22
|
Psych Up
|
|
|
Copies the foe's stat changes.
|
-
|
-%
|
10 (max 16)
|
| 29
|
Miracle Eye
|
|
|
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
|
-
|
-%
|
40 (max 64)
|
| 36
|
Mist
|
|
|
Prevents stat reduction.
|
-
|
-%
|
30 (max 48)
|
| 43
|
Psycho Cut
|
|
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
70
|
100%
|
20 (max 32)
|
| 50
|
Amnesia
|
|
|
Sharply raises the user's Sp. Def.
|
-
|
-%
|
20 (max 32)
|
| 57
|
Power Swap
|
|
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
|
-
|
-%
|
10 (max 16)
|
| 57
|
Guard Swap
|
|
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
|
-
|
-%
|
10 (max 16)
|
| 64
|
Psychic
|
|
|
An attack that may lower Spcl. Def.
|
90
|
100%
|
10 (max 16)
|
| 71
|
Me First
|
|
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
|
-
|
-%
|
20 (max 32)
|
| 79
|
Recover
|
|
|
Restores HP by 1/2 the max HP.
|
-
|
-%
|
10 (max 16)
|
| 86
|
Safeguard
|
|
|
The user creates a protective field that prevents status problems for five turns.
|
-
|
-%
|
25 (max 40)
|
| 93
|
Aura Sphere
|
|
|
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
|
90
|
-%
|
20 (max 32)
|
| 100
|
Psystrike
|
|
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
100
|
100%
|
10 (max 16)
|
Version History
| Version
|
Changes
|
| 0.19
|
Implemented
|