Girafarig
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Girafarig
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| Number: #203 | |
| Abilities | |
| Inner Focus | Early Bird |
| Stats | |
| HP | 70 |
| Attack | 80 |
| Defense | 65 |
| Special Atk. | 90 |
| Special Def. | 65 |
| Speed | 85 |
| Total | 455 |
Information
Girafarig is a Normal and Psychic type Pokémon.
Girafarig are hoofed, quadruped Pokémon that possess several unusual features. Their front halves are yellow with black spots while their back halves are black with yellow spots. In the front, they have a long neck used for browsing with pink spikes running down the back. Its tail end possesses a head of its own. However, this head is incapable of independent thinking but relies on outside stimuli such as smell to guide its actions. The tail often mimics the head during feeding and is able to warn the Pokémon of danger if it is sleeping.
It is not known to evolve into or from any other Pokémon.
Pokédex Entry
Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.
| Type | Height | Weight |
|---|---|---|
| Long Neck Pokémon | 1.5m | 41.5kg |
Location
| Locations | Method |
|---|---|
| - | N/A |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Tackle | A full-body charge attack. | 35 | 100% | 35 (max 56) | ||
| - | Growl | Reduces the foe's Attack. | - | 100% | 40 (max 64) | ||
| - | Power Swap | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | - | -% | 10 (max 16) | ||
| - | Guard Swap | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | - | -% | 10 (max 16) | ||
| - | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
| - | Astonish | An attack using a startling shout. It also may make the foe flinch. | 30 | 100% | 15 (max 24) | ||
| 5 | Odor Sleuth | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | - | -% | 40 (max 64) | ||
| 10 | Stomp | Stomps the enemy with a big foot. May cause flinching. | 65 | 100% | 20 (max 32) | ||
| 14 | Agility | Sharply increases the user's Speed. | - | -% | 30 (max 48) | ||
| 19 | Psybeam | A peculiar ray is shot at the foe. It may leave the foe confused. | 65 | 100% | 20 (max 32) | ||
| 23 | Baton Pass | Switches out the user while keeping effects in play. | - | -% | 40 (max 64) | ||
| 28 | Assurance | If the target has already taken some damage in the same turn, this attack's power is doubled. | 50 | 100% | 10 (max 16) | ||
| 32 | Double Hit | The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | 35 | 90% | 10 (max 16) | ||
| 37 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
| 41 | Zen Headbutt | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 80 | 90% | 15 (max 24) | ||
| 46 | Crunch | Crunches with sharp fangs. May lower Defense. | 80 | 100% | 15 (max 24) |