Mr. Mime

From Pokémon 3D Wiki
Jump to navigation Jump to search
To convert this page to the new table format, you can get the newly documented template from: Bulbasaur
Warning: This page is not updated to the newest version of P3D. Some data here might be wrong. If you want to help out, proceed to http://pokemon3d.net/forum/threads/7391/
Mr. Mime
Mr. Mime.png
Number: #122

Type: PsychicType.pngFairyType.png
121MS.png<---- Home ---->123MS.png

Abilities
Soundproof Filter
Stats
HP 40
Attack 45
Defense 65
Special Atk. 100
Special Def. 120
Speed 90
Total 460

Information

Mr. Mine is a Psychic type Pokémon.

Mr. Mime has a round, white body with a red spot in the middle. Its light pink arms and legs are connected to its body by red spheres. Mr. Mime has white, five-fingered hands and black feet that curl upward at the end. Mr. Mime has a pink head with red cheeks and a pair of blue horns.

It evolves from Mime Jr. when leveled up while knowing Mimic.

Pokédex Entry

A skilled mime from birth it gains the ability to create invisible objects as it matures.

Type Height Weight
Barrier Pokémon 1.3m 54.5kg

Special Appearances

Mr. Mime is one of the Pokemon used by Gym Leader Sabrina.

Location Level Trainer
Saffron Gym Lv. 55
Sabrina.png
Gym Leader Sabrina

Location

Locations Method
- N/A

Moves

Lv. Move Type Cat. Description Power Acc. PP
- Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
- Barrier Type Psychic.png OtherMove.png The user throws up a sturdy wall that sharply raises its Defense stat. - -% 30 (max 48)
- Magical Leaf Type Grass.png SpecialMove.png The user scatters curious leaves that chase the foe. This attack will not miss. 60 -% 20 (max 32)
- Power Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. - -% 10 (max 16)
- Guard Swap Type Psychic.png OtherMove.png The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. - -% 10 (max 16)
- Wide Guard Type Rock.png OtherMove.png The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises. - -% 10 (max 16)
- Quick Guard Type Fighting.png OtherMove.png The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. - -% 15 (max 24)
4 Copycat Type Normal.png OtherMove.png The user mimics the move used immediately before it. The move fails if no other move has been used yet. - -% 20 (max 32)
8 Meditate Type Psychic.png OtherMove.png Raises the user's Attack. - -% 40 (max 64)
11 Double Slap Type Normal.png PhysicalMove.png The target is slapped repeatedly, back and forth, two to five times in a row. 15 85% 10 (max 16)
15 Mimic Type Normal.png OtherMove.png Copies a move used by the foe. - -% 10 (max 16)
15 Psywave Type Psychic.png SpecialMove.png An attack with variable power. Varies 80% 15 (max 24)
18 Encore Type Normal.png OtherMove.png The user compels the target to keep using only the move it last used for three turns. - 100% 5 (max 8)
22 Light Screen Type Psychic.png OtherMove.png A wall of light cuts damage from Sp. Atk attacks for five turns. - -% 30 (max 48)
22 Reflect Type Psychic.png OtherMove.png A wall of light cuts damage from physical attacks for five turns. - -% 20 (max 32)
25 Psybeam Type Psychic.png SpecialMove.png A peculiar ray is shot at the foe. It may leave the foe confused. 65 100% 20 (max 32)
29 Substitute Type Normal.png OtherMove.png The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. - -% 10 (max 16)
32 Recycle Type Normal.png OtherMove.png The user recycles a held item that has been used in battle so it can be used again. - -% 10 (max 16)
36 Trick Type Psychic.png OtherMove.png The user catches the target off guard and swaps its held item with its own. - 100% 10 (max 16)
39 Psychic Type Psychic.png SpecialMove.png An attack that may lower Spcl. Def. 90 100% 10 (max 16)
43 Role Play Type Psychic.png OtherMove.png The user mimics the target completely, copying the target's natural Ability. - -% 10 (max 16)
46 Baton Pass Type Normal.png OtherMove.png Switches out the user while keeping effects in play. - -% 40 (max 64)
50 Safeguard Type Normal.png OtherMove.png The user creates a protective field that prevents status problems for five turns. - -% 25 (max 40)

Version history

Version Changes
0.19 Introduced
0.21 Obtainable