Azumarill
Revision as of 19:20, 17 May 2013 by ExLightning (talk | contribs) (Created page with "{{PokemonBox|184|Water|||Marill|Sudowoodo|047|037|100|50|80|50|80|50}} == Information == {{T|Azumarill|Water|}} Azumarill is a bipedal, blue mammalian Pokémon. It has a nea...")
|
Azumarill
| |
| Number: #184 | |
| Abilities | |
| Thick Fat | Huge Power |
| Stats | |
| HP | 100 |
| Attack | 50 |
| Defense | 80 |
| Special Atk. | 50 |
| Special Def. | 80 |
| Speed | 50 |
| Total | 410 |
Information
Azumarill is a Water and [[]] type Pokémon.
Azumarill is a bipedal, blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red insides. Azumarill still possesses the wiry black tail and blue "bubble" it had in its pre-evolved forms, except the bubble is smaller. Its eyes are circular with blue irises.
It evolves from Marill starting at level 18. It is the final form of Azurill .
Pokédex Entry
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
| Type | Height | Weight |
|---|---|---|
| Aqua Rabbit Pokémon | 0.8m | 28.5kg |
Location
| Locations | Method |
|---|---|
| - | Evolved from Marill |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Tackle | A full-body charge attack. | 35 | 100% | 35 (max 56) | ||
| - | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
| - | Bubble | An attack that may reduce Speed. | 20 | 100% | 30 (max 48) | ||
| - | Water Sport | The user becomes soaked to raise resistance to fire. | - | -% | 15 (max 24) | ||
| 2 | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
| 5 | Water Sport | The user becomes soaked to raise resistance to fire. | - | -% | 15 (max 24) | ||
| 7 | Water Gun | Squirts water to attack. | 40 | 100% | 25 (max 40) | ||
| 10 | Defense Curl | Heightens the user's Defense. | - | -% | 40 (max 64) | ||
| 10 | Rollout | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 30 | 90% | 20 (max 32) | ||
| 13 | BubbleBeam | An attack that may lower Speed. | 65 | 100% | 20 (max 32) | ||
| 16 | Helping Hand | A move that boosts the power of the ally’s attack in a battle. | - | -% | 20 (max 32) | ||
| 21 | Aqua Tail | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 90 | 90% | 10 (max 16) | ||
| 25 | Double Edge | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 120 | 100% | 15 (max 24) | ||
| 31 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP on every turn. | - | -% | 20 (max 32) | ||
| 35 | Rain Dance | A heavy rain falls for five turns, powering up Water-type moves. | - | -% | 5 (max 8) | ||
| 42 | Superpower | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | 120 | 100% | 5 (max 8) | ||
| 46 | Hydro Pump | A powerful water- type attack. | 120 | 80% | 5 (max 8) |