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Information
Electrode is a Electric type Pokémon.
Electrode are round Pokémon with no arms or legs. They resemble an upside-down Poké Ball. For this reason, many Trainers try to pick them up in the Power Plant, mistaking them for an item. Whereas their pre-evolution resembles a conventional Poké Ball in both shape and color, Electrode have the colors reversed (the red being on the bottom and white on top), and have a mouth.
Electrode evolves from Voltorb starting at level 30.
Pokédex Entry
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
| Type
|
Height
|
Weight
|
| Ball Pokémon
|
1.2m
|
66.6kg
|
Location
Special Appearances
Three level 23 Electrodes are powering the generator in the Team Rocket HQ.
Moves
| Lv.
|
Move
|
Type
|
Cat.
|
Description
|
Power
|
Acc.
|
PP
|
| -
|
Charge
|
|
|
Charges power to boost the electric move used next.
|
-
|
-%
|
20 (max 32)
|
| -
|
Tackle
|
|
|
A full-body charge attack.
|
35
|
100%
|
35 (max 56)
|
| -
|
SonicBoom
|
|
|
Always inflicts 20HP damage.
|
20 HP
|
90%
|
20 (max 32)
|
| -
|
Spark
|
|
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
|
65
|
100%
|
20 (max 32)
|
| 5
|
Tackle
|
|
|
A full-body charge attack.
|
35
|
100%
|
35 (max 56)
|
| 8
|
SonicBoom
|
|
|
Always inflicts 20HP damage.
|
20 HP
|
90%
|
20 (max 32)
|
| 12
|
Spark
|
|
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
|
65
|
100%
|
20 (max 32)
|
| 15
|
Rollout
|
|
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
30
|
90%
|
20 (max 32)
|
| 19
|
Screech
|
|
|
Emits a screech to sharply reduce the foe’s Defense.
|
-
|
85%
|
40 (max 64)
|
| 22
|
Charge Beam
|
|
|
Inflicts damage on the target. It may also boost the user's Special Attack by 1 level.
|
50
|
90%
|
10 (max 16)
|
| 26
|
Light Screen
|
|
|
A wall of light cuts damage from Sp. Atk attacks for five turns.
|
-
|
-%
|
30 (max 48)
|
| 29
|
Electro Ball
|
|
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
|
Varies
|
100%
|
10 (max 16)
|
| 35
|
Selfdestruct
|
|
|
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
200
|
100%
|
5 (max 8)
|
| 40
|
Swift
|
|
|
Sprays star-shaped rays that never miss.
|
60
|
-%
|
20 (max 32)
|
| 46
|
Magnet Rise
|
|
|
The user levitates using electrically generated magnetism for five turns.
|
-
|
-%
|
10 (max 16)
|
| 51
|
Gyro Ball
|
|
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
|
Varies
|
100%
|
5 (max 8)
|
| 57
|
Explosion
|
|
|
The user explodes to inflict damage on those around it. The user faints upon using this move.
|
250
|
100%
|
5 (max 8)
|
| 62
|
Mirror Coat
|
|
|
A retaliation move that counters any special attack, inflicting double the damage taken.
|
-
|
100%
|
20 (max 32)
|
Version history
| Version
|
Changes
|
| 0.19
|
Introduced
|