Difference between revisions of "Pancham"

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{{PokémonV2
{{PokémonV2| Version = 0.52| Evolution style =
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Define the Pokémon National ID.
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| ID = 674
 
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| Type 1 = Fighting
| Type 2 =
 
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Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
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| ECC 1 =
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| ID = 674
| ECC 5 =
| ECC 6 =  


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| ECC 7 =
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| Type 1 = Fighting
| ECC 9 =
| ECC 10 =  


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| ECC 11 =
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| Number of DE = 1
| ECC 13 =
| ECC 14 =  


<!-- Number of Evolution Done at this stage -->
| ECC 15 =
| ECC 16 =


| Number of ED = 0
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.


<!-- Number of Evolution Left -->
Please do not insert extra zeros in front. Just the integer value will do.
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| EID 1 =
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| Number of EL = 1
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| EC 1 = {{PokémonV2/EC|Level|Level=32 with a Dark-type in the Party}}
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| EL 1 =
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<!-- Evolution ID #: Press preview to check if the automated data fails. If it fails, type the ID of the Pokemon that is evolve to. -->
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<!-- Pokémon Ability. Leave blank for Ability # if they do not have second ability. {{AbilityV2|Name|<ID>}} is supported too. -->
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Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
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| Current EB =


| Ability 1 = {{AbilityV2|Name|89}}
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| Ability 2 = {{AbilityV2|Name|104}}
Define how many different forms for this Pokémon.
Please Include the original form as well.
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| Number of DF =  


| Hidden Ability = Not shown yet.
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| Ability 1 = {{AbilityV2|Name|89}}
| Ability 2 = {{AbilityV2|Name|104}}
| Hidden Ability = {{AbilityV2|Name|113}}
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| HP = 67
| HP = 67
| Attack = 82
| Attack = 82
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| Speed = 43
| Speed = 43


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| HP1 =
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| Speed1 =


| Info = {{T|Pancham|Fighting||}}
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Define Additional Info about that Pokémon
 
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Pancham is a mammalian, bipedal Pokémon that resembles a young panda. Its head and short, puffy tail are white. There are tufts of fur on top of its head and on its cheeks. There are black circles around its eyes, and the ears are also black. The upper body and hind feet are black, while the lower body is a dark gray. It has dark brown eyes with no visible irises. There are small, dark brown circular pads on the soles of its three-toed feet. It carries a small, green leaf in its mouth. Pancham tries to make itself serious towards its foes, but its glare is not so intimidating. If patted on the head, it can't help grinning. Pancham and its evolution, Pangoro, are the only known Pokémon that can learn Parting Shot.
| Info =  
 
Pancham will evolve into [[Pangoro]] at level 32 with a Dark type in the party.
 
 
<!-- Pokédex Entry = Details | Species = Temporal | Height & Weight = Number only. -->


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| Pokédex Entry = It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
| Pokédex Entry = It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
| Species = Playful
| Species = Playful Pokémon
| Height = 0.6
| Height = 0.6
| Weight = 8.0
| Weight = 8.0


<!-- Locations {{LocationV2||Name of places|Method}} -->
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| Special Appearances =


| Locations = {{LocationV2||Route 26|Hidden Grotto}}
<!--
 
Define the Location that you can find this pokémon.
<!-- Moves: Do not require {{MoveTableV2|Level|<whatever>}} just {{MoveV2|Level|ID}} -->
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
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Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
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| Locations =


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Define the moves that the Pokémon Learn.
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| Moves =  
| Moves =  
{{MoveV2|-|33}}
{{MoveV2|-|33}}
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{{MoveV2|48|327}}
{{MoveV2|48|327}}


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Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
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| TM/HM Moves =
{{MoveV2|TM 53|14}}
{{MoveV2|HM 01|15}}
{{MoveV2|TM 5|46}}
{{MoveV2|HM 03|57}}
{{MoveV2|HM 04|70}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 85|157}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 36|188}}
{{MoveV2|TM 112|206}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 103|259}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 93|339}}
{{MoveV2|TM 137|365}}
{{MoveV2|TM 122|371}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 121|421}}
{{MoveV2|TM 127|444}}
{{MoveV2|TM 136|447}}
{{MoveV2|TM 148|490}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 157|514}}
{{MoveV2|TM 160|523}}
{{MoveV2|TM 170|590}}
{{MoveV2|TM 168|612}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
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| Breeding Moves =
{{MoveV2||492}}
{{MoveV2||382}}
{{MoveV2||511}}
{{MoveV2||501}}
{{MoveV2||480}}


| Version History =
<!--
{{VersionHistoryV2|0.45|Implemented}}
Define the Tutoring moves that the Pokémon Learn.
{{VersionHistoryV2|0.46.2|Page Created.}}
Syntax: Moves = {{MoveV2||<Move ID>}}
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| Tutoring Moves =


<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
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| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
}}

Revision as of 20:00, 13 November 2014



Information

Pancham is a Fighting type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.

Species Height Weight
Playful Pokémon 0.6 m 8.0 Kg


Locations / How to obtain

Edit
Region Location Method


Pancham
Pancham.png
National Dex: #674
Type: Fighting
Evolution:
Expression error: Unexpected = operator.
673MS.png
Home
675MS.png
Gogoat Pangoro
Ability
Iron Fist Mold Breaker
Scrappy
Hidden Ability
Stats
HP
67
Attack
82
Defense
62
Special Atk.
46
Special Def.
48
Speed
43
Total
348

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
7 Arm Thrust Fighting Physical Cool The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. 20 (Max: 32) 15 100 Yes
10 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
12 Karate Chop Fighting Physical Tough The target is attacked with a sharp chop. Critical hits land more easily. 25 (Max: 40) 50 100 Yes
15 Comet Punch Normal Physical Tough The target is hit with a flurry of punches that strike two to five times in a row. 15 (Max: 24) 18 85 Yes
20 Slash Normal Physical Cool The target is attacked with a slash of claws or blades. Critical hits land more easily. 20 (Max: 32) 70 100 Yes
25 Circle Throw Fighting Physical Cool The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Has a priority of -6 10 (Max: 16) 60 9 No
27 Vital Throw Fighting Physical Cool The user attacks last. In return, this throw move is guaranteed not to miss. Has a priority of -1 10 (Max: 16) 70 0 Yes
33 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
39 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
42 Entrainment Normal Status Beauty The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. 15 (Max: 24) 0 10 No
45 Parting Shot Dark Status Smart With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. 20 (Max: 32) 0 10 No
48 Sky Uppercut Fighting Physical Cool The user attacks the target with an uppercut thrown skyward with force. 15 (Max: 24) 85 90 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 112 False Swipe Normal Physical Cool A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (Max: 64) 40 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 103 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 93 Bulk Up Fighting Status Beauty The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
TM 137 Pluck Flying Physical Cute The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 121 Shadow Claw Ghost Physical Cute The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 148 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Foul Play Dark Physical Smart The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. 15 (Max: 24) 95 10 No
Me First Normal Status Cute The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. 20 (Max: 32) 0 0 No
Quash Dark Status Smart The user suppresses the target and makes its move go last. 15 (Max: 24) 0 10 No
Quick Guard Fighting Status Cool The user protects itself and its allies from priority moves. Has a priority of +3 15 (Max: 24) 0 0 No
Storm Throw Fighting Physical Cool - Blank Description - 10 (Max: 16) 60 100 No


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.