Difference between revisions of "Future versions"

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! Target date
! Target date
! Planned content
! Planned content
|-
| 0.48
| XX.05.2014
|
====New Features:====
* The Conclusion of [[Team Rocket]]'s Story-line And the implementaion of [[Cerulean Cave]].
* Added Level-up information screen to the battle system. [https://twitter.com/nilllzz/status/467847201130315776 (Source)]
* Added new sound effects for Move hits and catching...etc. [https://twitter.com/nilllzz/status/467890973843148800 (Source)]
* Added new Icons to the different pockets in the [[bag]]. [https://twitter.com/nilllzz/status/467171264000688128 (Source)]
* Made the textbox-appearing-animation-speed faster. [https://twitter.com/nilllzz/status/467175915961585664 (Source)]
* Added Inverse Battles to the [[Battle Frontier]]. [https://twitter.com/nilllzz/status/467428469006422016 (Source)]
* Added a new Nationalpark battle map. [https://twitter.com/nilllzz/status/468703432178933760 (Source)]
* Made the Shop screen controllable with keyboard and controller. [https://twitter.com/nilllzz/status/468789270388686848 (Source)]
*Added scroll button to List menus. [https://twitter.com/nilllzz/status/468475081501708288 (Source)]
====Bug Fixes:====
*Fixed Poison Point Activating on a Non-Contact Move. [http://pokemon3d.net/forum/threads/7455/ (Source)]
*Fixed two Camera Bugs in [[Team Rocket]] warehouse. [http://pokemon3d.net/forum/threads/7457/ (Source)]
*Fixed a Crash While Reading The [[Player]]'s House's Sign. [http://pokemon3d.net/forum/threads/7480/ (Source)]
*Fixed the game accepting mouse clicks while unfocused. [http://pokemon3d.net/forum/threads/7481/ (Source)]
*Fixed a bug with the radio tower director. [http://pokemon3d.net/forum/threads/7462/ (Source)]
*Out of Bounds in the Battle Tower ( Due to camera Bug )
*Changed some wrong TM's (35/43/45)
*Fixed a bug in Glitter Lighthouse . [http://pokemon3d.net/forum/threads/7478/ (Source)]
*Fixed a typo in one of Oak's dialogues. [http://pokemon3d.net/forum/threads/7495/ (Source)]
*Fixed a bug that causes the game to go unresponsive. [http://pokemon3d.net/forum/threads/7456/ (Source)]
*Fixed a bug that Miracle seed has two IDs (109 and 117). [http://pokemon3d.net/forum/threads/7506/ (Source)]
====Dev Features:====
*Added a map preview mode for future tools that want to preview a map in the Pokémon3D engine directly [https://twitter.com/nilllzz/status/469171624730968064 (Source)]
*(:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. [https://twitter.com/nilllzz/status/468494292420669441 (Source)]
====Huge list of Major improvements====
{{SpoilerV2|Huge list of Major improvements|
*Added running sound
*Added new font to the game and replaced the textbox and choosebox fonts with this new font
*Added item bag icons to the font and messages
*Unified the receive item message
*Added specific triggers for TMs like “only learnable when fully evolved”
*Fixed Paralyze Heal’s text spacing
*Added a success sound: Receiving Pokégear, the Odd Egg, the Togepi egg in Violet, Pokédex, the Radio Quiz, the Starter Pokémon, Kenya on Route 35, receiving the GTS card, getting Shuckle in Cianwood
*Added Pokémon cries in battle
*Starter Pokémon’s first evolution can learn Ride now
*Correctly capitalized “Cut”
*Fixed “Pokemon” to “Pokémon” in trainer script in Whitney’s Gym
*Added Cry for Sudowoodo script
*Fixed “ROUTE 31” to “Route 31” in mail guy’s script on Route 35
*Fixed the volume of some early songs
*Fixed Stantler’s sprite
*Added “Confusion” move to Abra for Psychic Mark’s Abras
*Added tree walls around maps: Route 34, 35, 36, 37, 38, Goldenrod, default battle map
*Optimized Goldenrod City’s map by removing entities and faces
*Fixed some battle intros taking too long on larger screens
*Added a new National Park battle map and copied it over to the Bug-Catching-Contest as well
*Replaced the $ sign in the font with the Pokédollar sign ()
*Added a battle map for Route 34
*Updated the Item Shop screen to have keyboard and controller support
*Changed the text speed for the textbox as well as its appearing animation speed
*Added some “enter/exit” sound effects to early scripts
*Added damage sound effects in battle
*Added a level up screen in battle
*Changed Slowpoke and Sudowoodo overworld sprites
*Fixed Bill’s text running out of the textbox and added a sound for exiting
*Added a sound for learning a move
*Fixed moves without effectiveness (for example SonicBoom) having a “not very effective” message
*Added the Pokémon’s cry at the start of an evolution
*Fixed the rival start battle music when battling him in Burned Tower
*Fixed every Gym Leader having an intro music when they shouldn’t
*Added sound effect when landing in the Burned Tower’s basement
*Fixed Script Blocks acting weird after walking up/down stairs
*Added a missing apricorn tree on Route 38
*Fixed spelling error in Miltank’s script on Route 38
*Fixed the Full Heal sprite being one pixel off compared to stuff like Antidote and Ice Heal
*Fixed “Pokemon” to “Pokémon” on PokéFan on Route 39
*Added “enter/exit” sound for Rival in Olivine
*Added a screen fade effect for Ecruteak’s gym floor
*Fixed the gender indicator for trainers in Ecruteak’s gym
*Fixed Morty’s text running out of the textbox
*Fixed Lass Dana on Route 38 always running up to the player
*Added lantern objects outside of the Dance theater
*Added generic battle map for cities: Cherrygrove, Violet, Azalea, Ecruteak, Olivine
*Added sound and punctuation for ingame NPC trades
*Fixed the wrong battle map getting used for trainers while surfing
*Added a Repel sound effect
*Fixed capitalization for Safari Guard NPC
*Adjusted the name length for duo VS battle intro
*Added default berries for Safari Gate (only for new save files)
*Fixed “Pokemon” to “Pokémon” in the description of all abilities
*Fixed grammar in a Safari Zone shop script
*Added Pokémon cries for Pokémon in the Safari Zone
*Added a “buy” sound for paying $500 in the Safari Zone
*Added Pokéball break sound when Pokémon breaks out, and shake + throw sounds for catching
*Fixed “STRENGTH” to “Strength” in the strength rock scripts
*Added a Pokémon cry when using Strength
*Fixed the rock moving animation for Chuck
*Fixed “L70” to “level 70” in Chuck’s script
*Fixed “FLY” to “Fly” in the woman giving the Fly HM
*Changed the Pokécenter sign to enable the player to walk past it easier in Olivine City
*Fixed “Pokemon” to “Pokémon” in Olivine Lighthouse, first NPC
*Added cry for Amphy
*Added correct punctuation for pharmacist in Cianwood
*Fixed “AMPHY” to “Amphy” in Jasmine’s script
*Added a screen fade and sound effect when using Fly
*Fixed an open wall in Olivine City gym Battle Map
*Added a “map view” mode. Start the Pokémon.exe file with the parameter “MAP:mappath,x,y,z” to enable this mode.
*Fixed script blocks targeting player wrongly
*Added trees and wooden fence around safari zone areas
*Added NPCs in the Safari Zone Pokécenter
*Capitalized “surf” to “Surf” in the script
*Added Cry to Suicune on Route 42
*Fixed the poll script on Route 43 for players who don’t have $1000.
*Fixed the IDs for NPCs on Route 43 so they walk towards the player.
*Fixed scripted wild encounters having the correct battle map background when surfing
*Fixed “Lake’S” to “Lake’s” in Lance script at the Lake of Rage
*Added animation for Lance flying away
*Added obtain message for the Red Scale
*Added “shutter” sound for finding the stairs
*Added “enter/exit” sound for lance leaving
*Fixed the Dragonite attack animation in the Mahogany Shop
*Fixed that moves like “Minimize” can fail if the other Pokémon is flying/diving etc
*Changed the Rocket intro music for the traps in Mahogany
*Fixed a few pixels in the male Rocket sprite
*Added sound effect for the secret switch in Mahogany base
*Added screen fade effect when Lance heals your Pokémon
*Added “Team Rocket HQ” to localization list
*Fixed camera rotation when Lance walks away in 3F of the rocket base
*Fixed the script for the computers in the lower levels of Mahogany base
*Fixed warps directing the player to Y <nowiki>=</nowiki> 0 instead of Y <nowiki>=</nowiki> 0.1
*Added cry to Murkrow
*Added “shutter” sound when opening the doors in the rocket base with passwords
*Fixed camera turn after talking to Petrel
*Added Dragonite attack animation when Lance attacks Ariana
*Added screen fade effect when Team Rocket disappears from the base
*Fixed a delay in the Mahogany Base being too long
*Added a camera turn after lance’s speech after defeated Electrodes
*Fixed Pryce’s text running out of the box.
*Added two new TMs and two incense items
*Added missing Rocket Alarm sound effect
*Added Teleport, Transform, Whirlwind, Roar and Sketch to the game.
*Updated item description to Gen V/VI
*Made trainer AI stronger
*Fixed the battle focussing on the wrong Pokémon on some occasions
*Added the Radio Tower to the localization file and changed it from “Goldenrod RadioTower” to “Radio Tower”
*Added a sound to the Petrel reveal script
*Fixed Petrel not changing skin when exiting and reentering the map
*Fixed the volume for the Rocket Invasion theme
*Fixed the screen shaking when proceeding a dialogue box with the B button on a controller.
*Added a script to the Ticket Machines in the Goldenrod Train station
*Animated the text on the learn attack screen
*Fixed the Director sprite being off center
*Added a sound when opening the door with the Basement key
*Fixed the rival walking into the stairs and added “enter/exit” sounds
*Fixed some script paths having / instead of \
*Added shutter sound for pressing switches in the underground
*Fixed a rocket having a text running out of the textbox
*Added a warp sound and screen fade effect and fixed a 0 instead of 0.1 warp target for the Emergency Evacuation Device in the underground
*Fixed parts of the Underground not being dark
*Added shutter sound when using the Key Card
*Smoothened the evolution background image
*Added a sub plot for the Kimono Girls and moving the questions over from the director to there.
*Changed the Potion/Super potion pick up from following Pokémon to give better potions as the game progresses
*Added cries for: Jigglypuff and Meowth (radiotower) and Machoke (mart basement)
*Added sign text for one sign on Radiotower 3F
*Removed “Route 38” sign from the Mahogany Gate
*Added Eusine exit sound in Burned Tower and improved the delay of the script.
*Fixed sprites: Koffing, Cloyster, Sudowoodo
*Added landing sound for Boulders in Boulder Puzzles
*Added falling animation and sound when falling through holes
*Fixed “DRAGONAIR” to “Dragonair” in Blackthorn City NPC trade
*Added cry to Dratini in Blackthorn City
*Improved efficiency of the Move Deleter and Move Relearner scripts
*Animated the lava in Blackthorn Cty’s gym
*Moved the Pokecenter sign back a little in Blackthorn city
*Added more moves: Dragon Tail, Mimic, Conversion, Baton Pass, U-turn, Assist, Water Sport, Mud Sport, Snatch, Ice Ball, Skill Swap, Assist, Knock Off, Aromatherapy, Odor Sleuth, Sand Tomb, Block, Bounce, Covet, Roost, Gravity
*Added better Boulder texture for the sides of the boulders in Blackthorn City
*Fixed the weird looking Dragon’s Den ladder
*Added camera movement to see Clair coming in and leaving the shrine
*Fixed “Master Ball” to “Masterball” in Elm’s speech
*Made the tunnel to the Tin Tower darker
*Added teleport sound to the warps in the Tin Tower
*Reduced the vertex count of the Tin Tower top.
*Added “Apply” sound for feathers (wing items) and vitamins
*Added correct items, moves and abilities to gym leader’s Pokémon
*Fixed Yawn
*Fixed <system.insightscript> construct
*Added battle maps for Route 44, 45, 46, 26 and 27
*Fixed wrong Pokémon addressing when using a trapping move
*Fixed camera in battle when using Fly
*Added the Pokémon’s cry when using waterfall outside of battle
*Corrected “FLASH” to “Flash”
*Added the missing Apricorn tree to Route 45
*Fixed “darktypes” to “dark-types” in the Black Glasses script
*Fixed battle camera change for the Work Up move
*Fixed Pokémon Interactions not giving item when Egg is in first place of the party.
}}
|-
|-
| 0.49
| 0.49

Revision as of 09:08, 9 June 2014

Navigation: Version history | Future versions

Here is a list of potential upcoming features to Pokémon 3D's new versions.

  • - finished feature/known fix
Version Target date Planned content
0.49 XX.XX.2014

New Map:

  • Saffron City

Fixed in next version:

0.XX XX.XX.2014

New Features:

  • A new map format and entity handling system that will be based on XML

Development cycle | Version history | Future versions


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