Difference between revisions of "Bulbasaur"

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m ({{MoveV2|-|45}} => {{MoveV2|3|45}})
m (Upgrade to v1.5 template)
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For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs.
For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs.
Please Ignore < > When typing, it is to indicate what to replace :)
Please Ignore < > when typing, the < > is to indicate what to replace :)
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Define the Pokémon National ID without the extra zeros in front.
Define the Pokémon National ID.
Syntax: ID = <Integer Number>
Syntax: ID = <Integer Number>
Note: Please make sure the number does not contain extra zeros infront. If you want to type number two, just type 2 will do.
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| ID = 1
| ID = 1
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Define the Pokémon Type.
Define the Pokémon Type.
For Pokémon with one type:
Syntax: Type # = <Type>
Syntax: Type 1 = <Type>
Note: The type is case sensitive, please make sure to type the first letter with caps.
For Pokémon with two type:
Syntax: Type 1 = <Type> | Type 2 = <Type>
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| Type 1 = Grass
| Type 1 = Grass
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Define how many different evolution branch are there.
Define how many different evolution branch/lines are there.
For Pokémon that cannot evolve and have no related family chain:
For Pokémon that cannot evolve and have no related family chain:
Syntax: Number of DE = 0
Syntax: Number of DE = 0
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur.
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur.
Syntax: Number of DE = 1
Syntax: Number of DE = 1
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur and Bulbasaur => Venusaur.
For Eevee, with have 8 different evolution:
Syntax: Number of DE = 2
For Eevee:
Syntax: Number of DE = 8
Syntax: Number of DE = 8
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Define how much Evolution Done to get this Pokémon.
Define how much Evolution Done in each branch.
For Pokémon that is belong to first stage:
For Basic Pokémon:
Syntax: Number of ED = 0
Syntax: Number of ED = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
For First Stage Pokémon:
Syntax: Number of ED = 1
Syntax: Number of ED = 1
For Pokémon that is belong to third stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
For Second Stage Pokémon:
Syntax: Number of ED = 2
Syntax: Number of ED = 2
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Define how much Evolution Left for each branch.
Define how much Evolution Left for each branch.
For Pokémon that is already at final stage:
For Pokémon that cannot evolve further:
Syntax: Number of EL = 0
Syntax: Number of EL = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
For Pokémon that can evolve 1 more time:
Syntax: Number of EL = 1
Syntax: Number of EL = 1
For Pokémon that is belong to first stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
For Pokémon that can evolve 2 more time:
Syntax: Number of EL = 2
Syntax: Number of EL = 2
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Define the Evolution Condition for each stage in the same family.
Define the Evolution Condition for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
First Branch/line: EC 1 & EC 2
Syntax: EC 1 = <Condition> | EC 2 =
Each branch/line is indicated with a space in between them.
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EC # = Level, Friendship, Item, Time, Area, ...
Syntax: EC 1 = <Condition for Bulbasaur to Ivysaur> | EC 2 = <Condition for Ivysaur to Venusaur>
Note: To be consistent, try to make the first letter caps.
 
For Second Branch => It uses EC 3 and EC 4. The syntax is the same as above.
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| EC 1 = Level
| EC 1 = Level
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Define the Evolution Condition value for each stage in the same family.
Define the Evolution Condition value for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
First Branch/line: EL 1 & EL 2
Syntax: EL 1 = <Condition value> | EL 2 =
Each branch/line is indicated with a space in between them.
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EL # = value
Syntax: EL 1 = <Condition value for Bulbasaur to Ivysaur> | EL 2 = <Condition value for Ivysaur to Venusaur>
Note: The value is depend on what the EC #. If it is level, type number. If it is item, specify what item...
 
For Second Branch => It uses EL 3 and EL 4. The syntax is the same as above.
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| EL 1 = 16
| EL 1 = 16
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Define the Evolution Pokémon ID for each stage in the same family.
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
** Press Show preview button on the bottom to check if the automated data is correct or not. **
For Pokémon with a family chain like Bulbasaur => Ivysaur:
If the automated data is wrong, please manually type the National ID for each Pokémon.
Syntax: EID 1 = <Pokémon ID for the evolved form> | EID 2 =
Each branch/line is indicated with a space in between them.
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Please do not insert extra zeros infront. Just the integer value will do.
Syntax: EID 1 = <Pokémon ID for the first stage to second stage> | EID 2 = <Pokémon ID for the second stage to third stage>
 
For First Branch => It uses EID 1, EID 2 and EID 3
For Second Branch => It uses EID 4, EID 5 and EID 6
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| EID 1 =  
| EID 1 =  
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| EID 23 =  
| EID 23 =  
| EID 24 =  
| EID 24 =  
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Define the current evolution branch/line for the pokémon.
Syntax: Current EB = <Integer Number>
This is to define which branch/line to get data for the category.
| Current EB =


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Define the Pokémon Ability
Define the Pokémon Ability
For Pokémon with only 1 Ability: ( * Change the ones that have <> )
Syntax: Ability # = {{AbilityV2|Name|<ID>}}  
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 =
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
For Pokémon with 2 Ability: ( * Change the ones that have <> )
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = {{AbilityV2|Name|<ID>}}
** If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
## Hidden Ability can be define with the same syntax above but it will not show right now.
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| Ability 1 = {{AbilityV2|Name|65}}
| Ability 1 = {{AbilityV2|Name|65}}
| Ability 2 =  
| Ability 2 =  
| Hidden Ability =  
| Hidden Ability = {{AbilityV2|Name|34}}


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| Info = {{T|Bulbasaur|Grass|Poison}}
| Info = {{T|Bulbasaur|Grass|Poison}}


Bulbasaur is a small, quadruped Pokémon with green or bluish-green skin and dark patches. Its thick legs each end with three sharp claws. Its eyes have red irises, while the sclera and pupils are white. Bulbasaur has a pair of small, pointed teeth visible when its mouth is open. It has a bulb on its back, grown from a seed planted there at birth. The bulb provides it with energy through photosynthesis as well as from the nutrient-rich seeds contained within.


Bulbasaur is a quadruped, reptilian creature that somewhat resembles a toad or a young dinosaur with a spotted blue-green hide. It has three white toes or claws growing out of its four legs, and its eyes are a bright red. The most notable feature of this Pokémon is the onion-like bulb on its back, which grows from a seed planted on its back by its mother at birth.
Bulbasaur will evolve into [[Ivysaur]] starting at level 16.
 
Bulbasaur will evolve into {{Pokemon|Ivysaur}} starting at level 16.
 


As of Version 0.47.1, It can only be obtained by trading with other players.
As of Version 0.47.1, It can only be obtained by trading with other players.
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Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units>
Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units>
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| Pokédex Entry = The seed on it's back is filled with nutrients. The seeds grows steadily larger as its body grows.
| Pokédex Entry = The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.
| Species = Seed
| Species = Seed
| Height = 0.7
| Height = 0.7
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Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
Same as above but just change the Evolve to breed.
For Places:
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
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| Locations = {{LocationV2||Pallet Town|Prof. Oak}}
| Locations =


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Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
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| Moves =  
| Moves = {{MoveV2|-|33}}
{{MoveV2|-|33}}
{{MoveV2|3|45}}
{{MoveV2|3|45}}
{{MoveV2|7|73}}
{{MoveV2|7|73}}
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Define the TM/HM moves that the Pokémon Learn.
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM>|<ID>}}
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
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| TM/HM Moves =  
| TM/HM Moves =  
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Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
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| Version History =  
| Version History = {{VersionHistoryV2|0.47.2|Pokémon data is now updated.}}
{{VersionHistoryV2|0.01a|Introduced}}
{{VersionHistoryV2|0.18|Can learn [[Pokémon Move/Vine Whip|Vine Whip]] and [[Pokémon Move/Growth|Growth]] now.}}
{{VersionHistoryV2|0.19|Isn't a starter any more}}
{{VersionHistoryV2|0.46.2|Added in more detail for moves}}
}}
}}


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This is using v1.2 of the template.
This is using v1.5 of the template.
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload



Revision as of 19:40, 22 May 2014

Error: This page may be outdated. Current version: {{{Version}}} Expected value: version


Information

Bulbasaur is a Grass and Poison type Pokémon.

Bulbasaur evolves into Ivysaur Level and evolves into Venusaur Level.

Bulbasaur is a Grass and Poison type Pokémon. Bulbasaur is a small, quadruped Pokémon with green or bluish-green skin and dark patches. Its thick legs each end with three sharp claws. Its eyes have red irises, while the sclera and pupils are white. Bulbasaur has a pair of small, pointed teeth visible when its mouth is open. It has a bulb on its back, grown from a seed planted there at birth. The bulb provides it with energy through photosynthesis as well as from the nutrient-rich seeds contained within. Bulbasaur will evolve into Ivysaur starting at level 16. As of Version 0.47.1, It can only be obtained by trading with other players.

Pokédex Entry

The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.

Species Height Weight
Seed 0.7 m 6.9 Kg


Locations / How to obtain

Edit
Region Location Method


Bulbasaur
Bulbasaur.png
National Dex: #001
Type: Grass Poison
Evolution:
Bulbasaur
001MS.png
Ivysaur
002MS.png
Venusaur
003MS.png
Home
002MS.png
Enamorus Ivysaur
Ability
Overgrow
Chlorophyll
Hidden Ability
Stats
HP
45
Attack
49
Defense
49
Special Atk.
65
Special Def.
65
Speed
45
Total
318

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
3 Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
7 Leech Seed Grass Status Smart A seed is planted on the target. It steals some HP from the target every turn. 10 (Max: 16) 0 90 Yes
9 Vine Whip Grass Physical Cool The target is struck with slender, whiplike vines to inflict damage. 25 (Max: 40) 45 100 Yes
13 Poison Powder Poison Status Smart The user scatters a cloud of poisonous dust on the target. It may poison the target. 35 (Max: 56) 0 75 Yes
13 Sleep Powder Grass Status Smart The user scatters a big cloud of sleep-inducing dust around the target. 15 (Max: 24) 0 75 Yes
15 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
19 Razor Leaf Grass Physical Cool Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. 25 (Max: 40) 55 95 Yes
21 Sweet Scent Normal Status Cute A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. 20 (Max: 32) 0 100 Yes
25 Growth Normal Status Beauty The user's body grows all at once, raising the Attack and Sp. Atk stats. 40 (Max: 64) 0 0 Yes
27 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
31 Worry Seed Grass Status Beauty A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. 10 (Max: 16) 0 10 No
33 Synthesis Grass Status Smart The user restores its own HP. The amount of HP regained varies with the weather. 5 (Max: 8) 0 0 Yes
37 Seed Bomb Grass Physical Smart The user slams a barrage of hard-shelled seeds on the target from above. 15 (Max: 24) 80 100 Yes



Version history

Version Changes
0.47.2 Pokémon data is now updated.

[[Category:Evolution by {{{ECC 1}}}]] [[Category:Evolution by {{{ECC 2}}}]]