Difference between revisions of "Bulbasaur"
Jianmingyong (talk | contribs) m ({{MoveV2|-|45}} => {{MoveV2|3|45}}) |
Jianmingyong (talk | contribs) m (Upgrade to v1.5 template) |
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For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs. | For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs. | ||
Please Ignore < > | Please Ignore < > when typing, the < > is to indicate what to replace :) | ||
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Define the Pokémon National ID | Define the Pokémon National ID. | ||
Syntax: ID = <Integer Number> | Syntax: ID = <Integer Number> | ||
Note: Please make sure the number does not contain extra zeros infront. If you want to type number two, just type 2 will do. | |||
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| ID = 1 | | ID = 1 | ||
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Define the Pokémon Type. | Define the Pokémon Type. | ||
Syntax: Type # = <Type> | |||
Syntax: Type | Note: The type is case sensitive, please make sure to type the first letter with caps. | ||
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| Type 1 = Grass | | Type 1 = Grass | ||
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Define how many different evolution branch are there. | Define how many different evolution branch/lines are there. | ||
For Pokémon that cannot evolve and have no related family chain: | For Pokémon that cannot evolve and have no related family chain: | ||
Syntax: Number of DE = 0 | Syntax: Number of DE = 0 | ||
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur. | For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur. | ||
Syntax: Number of DE = 1 | Syntax: Number of DE = 1 | ||
For | For Eevee, with have 8 different evolution: | ||
Syntax: Number of DE = 8 | Syntax: Number of DE = 8 | ||
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Define how much Evolution Done | Define how much Evolution Done in each branch. | ||
For Pokémon | For Basic Pokémon: | ||
Syntax: Number of ED = 0 | Syntax: Number of ED = 0 | ||
For Pokémon | For First Stage Pokémon: | ||
Syntax: Number of ED = 1 | Syntax: Number of ED = 1 | ||
For Pokémon | For Second Stage Pokémon: | ||
Syntax: Number of ED = 2 | Syntax: Number of ED = 2 | ||
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Define how much Evolution Left for each branch. | Define how much Evolution Left for each branch. | ||
For Pokémon that | For Pokémon that cannot evolve further: | ||
Syntax: Number of EL = 0 | Syntax: Number of EL = 0 | ||
For Pokémon that | For Pokémon that can evolve 1 more time: | ||
Syntax: Number of EL = 1 | Syntax: Number of EL = 1 | ||
For Pokémon that | For Pokémon that can evolve 2 more time: | ||
Syntax: Number of EL = 2 | Syntax: Number of EL = 2 | ||
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Define the Evolution Condition for each stage in the same family. | Define the Evolution Condition for each stage in the same family. | ||
First Branch/line: EC 1 & EC 2 | |||
Each branch/line is indicated with a space in between them. | |||
Syntax: EC # = Level, Friendship, Item, Time, Area, ... | |||
Syntax: EC | Note: To be consistent, try to make the first letter caps. | ||
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| EC 1 = Level | | EC 1 = Level | ||
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Define the Evolution Condition value for each stage in the same family. | Define the Evolution Condition value for each stage in the same family. | ||
First Branch/line: EL 1 & EL 2 | |||
Each branch/line is indicated with a space in between them. | |||
Syntax: EL # = value | |||
Syntax: EL | Note: The value is depend on what the EC #. If it is level, type number. If it is item, specify what item... | ||
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| EL 1 = 16 | | EL 1 = 16 | ||
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Define the Evolution Pokémon ID for each stage in the same family. | Define the Evolution Pokémon ID for each stage in the same family. | ||
** Press Show preview button on the bottom to check if the automated data is correct or not. ** | ** Press Show preview button on the bottom to check if the automated data is correct or not. ** | ||
If the automated data is wrong, please manually type the National ID for each Pokémon. | |||
Each branch/line is indicated with a space in between them. | |||
Please do not insert extra zeros infront. Just the integer value will do. | |||
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| EID 1 = | | EID 1 = | ||
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| EID 23 = | | EID 23 = | ||
| EID 24 = | | EID 24 = | ||
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Define the current evolution branch/line for the pokémon. | |||
Syntax: Current EB = <Integer Number> | |||
This is to define which branch/line to get data for the category. | |||
| Current EB = | |||
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Define the Pokémon Ability | Define the Pokémon Ability | ||
Syntax: Ability # = {{AbilityV2|Name|<ID>}} | |||
Syntax: Ability | If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}. | ||
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| Ability 1 = {{AbilityV2|Name|65}} | | Ability 1 = {{AbilityV2|Name|65}} | ||
| Ability 2 = | | Ability 2 = | ||
| Hidden Ability = | | Hidden Ability = {{AbilityV2|Name|34}} | ||
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| Info = {{T|Bulbasaur|Grass|Poison}} | | Info = {{T|Bulbasaur|Grass|Poison}} | ||
Bulbasaur is a small, quadruped Pokémon with green or bluish-green skin and dark patches. Its thick legs each end with three sharp claws. Its eyes have red irises, while the sclera and pupils are white. Bulbasaur has a pair of small, pointed teeth visible when its mouth is open. It has a bulb on its back, grown from a seed planted there at birth. The bulb provides it with energy through photosynthesis as well as from the nutrient-rich seeds contained within. | |||
Bulbasaur will evolve into [[Ivysaur]] starting at level 16. | |||
Bulbasaur will evolve into | |||
As of Version 0.47.1, It can only be obtained by trading with other players. | As of Version 0.47.1, It can only be obtained by trading with other players. | ||
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Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units> | Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units> | ||
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| Pokédex Entry = The seed on | | Pokédex Entry = The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows. | ||
| Species = Seed | | Species = Seed | ||
| Height = 0.7 | | Height = 0.7 | ||
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Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}} | Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}} | ||
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}} | Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}} | ||
For Breeding Pokémon only: | |||
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}} | |||
Same as above but just change the Evolve to breed. | |||
For Places: | For Places: | ||
Syntax: Locations = {{LocationV2||<Places>|<Method>}} | Syntax: Locations = {{LocationV2||<Places>|<Method>}} | ||
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| Locations = | | Locations = | ||
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Syntax: Moves = {{MoveV2|<Level>|<ID>}} | Syntax: Moves = {{MoveV2|<Level>|<ID>}} | ||
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| Moves = | | Moves = {{MoveV2|-|33}} | ||
{{MoveV2|-|33}} | |||
{{MoveV2|3|45}} | {{MoveV2|3|45}} | ||
{{MoveV2|7|73}} | {{MoveV2|7|73}} | ||
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Define the TM/HM moves that the Pokémon Learn. | Define the TM/HM moves that the Pokémon Learn. | ||
Syntax: Moves = {{MoveV2|<TM>|<ID>}} | Syntax: Moves = {{MoveV2|<TM/HM Number>|<Move ID>}} | ||
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| TM/HM Moves = | | TM/HM Moves = | ||
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Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}} | Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}} | ||
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| Version History = | | Version History = {{VersionHistoryV2|0.47.2|Pokémon data is now updated.}} | ||
{{VersionHistoryV2|0. | |||
}} | }} | ||
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This is using v1. | This is using v1.5 of the template. | ||
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload | To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload | ||
Revision as of 19:40, 22 May 2014
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LearnsetBy Leveling up
Version history
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[[Category:Evolution by {{{ECC 1}}}]] [[Category:Evolution by {{{ECC 2}}}]]
