Difference between revisions of "Dusknoir"

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| EID 1 = 355
| EID 1 = 355
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| EID 2 = 356
| EID 3 = 447
| EID 3 = 477





Revision as of 19:42, 17 May 2014

Error: This page may be outdated. Current version: {{{Version}}} Expected value: version


Information

Dusknoir is a Ghost type Pokémon.

Dusknoir evolves from Dusclops Trade which evolves from Duskull Level.

Dusknoir is a Ghost type Pokémon. Dusknoir is a primarily black Pokémon somewhat resembling a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped marking, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet. It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.

Pokédex Entry

It freezes prey by blowing its -58 degree F breath. It is said to then secretly display its prey.

Species Height Weight
Gripper 2.2 m 106.6 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Dusclops


Dusknoir
Dusknoir.png
National Dex: #477
Type: Ghost
Evolution:
Duskull
355MS.png
Dusclops
356MS.png
Dusknoir
477MS.png
476MS.png
Home
478MS.png
Probopass Froslass
Ability
Pressure
Not shown yet.
Hidden Ability
Stats
HP
45
Attack
100
Defense
135
Special Atk.
65
Special Def.
135
Speed
45
Total
525

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
- Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
- Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
- Bind Normal Physical Tough Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. 20 (Max: 32) 15 85 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
- Disable Normal Status Smart For four turns target from using the move it last used. 20 (Max: 32) 0 10 No
- Night Shade Ghost Special Smart The user makes the target see a frightening mirage. It inflicts damage matching the user's level. 15 (Max: 24) 0 100 Yes
- Gravity Psychic Status Beauty Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. 5 (Max: 8) 0 0 Yes
6 Disable Normal Status Smart For four turns target from using the move it last used. 20 (Max: 32) 0 10 No
9 Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
14 Astonish Ghost Physical Smart The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (Max: 24) 30 100 Yes
17 Confuse Ray Ghost Status Smart The target is exposed to a sinister ray that triggers confusion. 10 (Max: 16) 0 100 Yes
22 Shadow Sneak Ghost Physical Smart The user extends its shadow and attacks the target from behind. This move always goes first. Has a priority of +1 30 (Max: 48) 40 100 Yes
25 Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
30 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
33 Will-O-Wisp Fire Status Beauty The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (Max: 24) 0 85 Yes
37 Shadow Punch Ghost Physical Cool The user throws a punch from the shadows. This attack never misses. 20 (Max: 32) 60 0 Yes
42 Hex Ghost Special Tough This relentless attack does massive damage to a target affected by status problems. 10 (Max: 16) 65 100 Yes
49 Mean Look Normal Status Beauty The user pins the target with a dark, arresting look. The target becomes unable to flee. 5 (Max: 8) 0 0 Yes
58 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
61 Future Sight Psychic Special Smart Two turns after this move is used, a hunk of psychic energy attacks the target. 10 (Max: 16) 120 100 Yes



Version history

Version Changes
0.47.2 Page Created

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