Difference between revisions of "Togetic"

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Togetic
Togetic.png
Number: #176

Type: FairyType.pngFlyingType.png
Evolution: Togekiss
175MS.png<---- Home ---->177MS.png

Abilities
Hustle Serene Grace
Stats
HP 55
Attack 40
Defense 85
Special Atk. 80
Special Def. 105
Speed 40
Total 405

Information

Togetic is a Fairy and Flying type Pokémon.

Togetic are dainty, bipedal Pokémon that are small in stature. The eggshell they had as a Togepi is now gone and they are now white instead of light yellow, but they still bear a red and blue triangular ring pattern on their bodies. They also now have a relatively long neck and long legs and a pair of wings on their backs, giving them a vaguely angelic appearance.

It evolves from Togepi when leveled up with high friendship and evolves into Togekiss when exposed to a Shiny Stone.

Pokédex Entry

They say that it will appear before kind hearted, caring people and shower them with happiness.

Type Height Weight
Happiness Pokémon 0.6m 3.2kg

Location

Locations Method
- Evolves from Togepi





Moves

Lv. Move Type Cat. Description Power Acc. PP
- Growl Type Normal.png OtherMove.png Reduces the foe's Attack. - 100% 40 (max 64)
- Metronome Type Normal.png OtherMove.png The user waggles a finger and stimulates its brain into randomly using nearly any move. - -% 10 (max 16)
- Sweet Kiss Type Normal.png OtherMove.png The user kisses the target with a sweet, angelic cuteness that causes confusion. - 75% 10 (max 16)
- Charm Type Normal.png OtherMove.png Sharply lowers the foe's Attack. - 100% 20 (max 32)
- Magical Leaf Type Grass.png SpecialMove.png The user scatters curious leaves that chase the foe. This attack will not miss. 60 -% 20 (max 32)
5 Metronome Type Normal.png OtherMove.png The user waggles a finger and stimulates its brain into randomly using nearly any move. - -% 10 (max 16)
9 Sweet Kiss Type Normal.png OtherMove.png The user kisses the target with a sweet, angelic cuteness that causes confusion. - 75% 10 (max 16)
13 Yawn Type Normal.png OtherMove.png A huge yawn lulls the foe into falling asleep on the next turn. - -% 10 (max 16)
17 Encore Type Normal.png OtherMove.png The user compels the target to keep using only the move it last used for three turns. - 100% 5 (max 8)
21 Follow Me Type Normal.png OtherMove.png The user draws attention to itself, making foes attack only the user. - -% 20 (max 32)
25 Bestow Type Normal.png OtherMove.png The user passes its held item to the target when the target isn't holding an item. - -% 15 (max 24)
29 Wish Type Psychic.png OtherMove.png One turn after this move is used, the target's HP is restored by half the user's maximum HP. - -% 10 (max 16)
33 Ancient Power Type Rock.png SpecialMove.png The user attacks with a prehistoric power. It may also raise all the user's stats at once. 60 100% 5 (max 8)
37 Safeguard Type Normal.png OtherMove.png The user creates a protective field that prevents status problems for five turns. - -% 25 (max 40)
41 Baton Pass Type Normal.png OtherMove.png Switches out the user while keeping effects in play. - -% 40 (max 64)
45 Double Edge Type Normal.png PhysicalMove.png A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 120 100% 15 (max 24)
49 Last Resort Type Normal.png PhysicalMove.png This move can be used only after the user has used all the other moves it knows in the battle. 140 100% 5 (max 8)
53 After You Type Normal.png OtherMove.png The user helps the target and makes it use its move right after the user. - -% 15 (max 24)