Difference between revisions of "Marill"
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== Locations == | == Locations == | ||
=== Wild === | === Wild === | ||
{{Location2|Route 42|Grass|Mt. Mortar| | {{Location2|Route 42|Grass|Mt. Mortar|Surf}} | ||
=== Trainer === | === Trainer === | ||
Revision as of 21:43, 21 May 2013
|
Marill
| |
| Number: #183 | |
| Abilities | |
| None | None |
| Stats | |
| HP | HP |
| Attack | ATK |
| Defense | DEF |
| Special Atk. | SPCA |
| Special Def. | SPCD |
| Speed | SPD |
| Total | TOTAL |
Information
Marill is a Water Pokémon
Marill is a small, bipedal, blue mammalian Pokémon. It has a nearly spherical shape with a white underside, and round ears with red insides. Its arms and feet are short and possess no visible digits. It also possesses a zigzagging black tail with a blue, bubble-like ball on the end of it. The tail's jagged appearance originally led people to believe that it was related to Pikachu. Marill's tail is flexible and configured to stretch.
It evolves from Azurill when leveled up with high friendship and evolves into Azumarill starting at level 18.
Pokédex Entry
The tip of its tail oil that is lighter than water, lets it swim without drowning.
| Type | Height | Weight |
|---|---|---|
| Aqua Mouse Pokémon | 0.4m | 8.5kg |
Locations
Wild
| Locations | Method |
|---|---|
| Route 42 | Grass |
| Mt. Mortar | Surf |
Trainer
| Location | Level | Trainer |
|---|---|---|
| Route 35 | Lv. Lvl 13 | Elliot |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | A full-body charge attack. | 35 | 100% | 35 (max 56) | ||
| 1 | Bubble | An attack that may reduce Speed. | 20 | 100% | 30 (max 48) | ||
| 2 | Tail Whip | Lowers the foe's Defense. | - | 100% | 30 (max 48) | ||
| 5 | Water Sport | The user becomes soaked to raise resistance to fire. | - | -% | 15 (max 24) | ||
| 7 | Water Gun | Squirts water to attack. | 40 | 100% | 25 (max 40) | ||
| 10 | Defense Curl | Heightens the user's Defense. | - | -% | 40 (max 64) | ||
| 10 | Rollout | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 30 | 90% | 20 (max 32) | ||
| 13 | BubbleBeam | An attack that may lower Speed. | 65 | 100% | 20 (max 32) | ||
| 16 | Helping Hand | A move that boosts the power of the ally’s attack in a battle. | - | -% | 20 (max 32) | ||
| 20 | Aqua Tail | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 90 | 90% | 10 (max 16) | ||
| 23 | Double Edge | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 120 | 100% | 15 (max 24) | ||
| 28 | Aqua Ring | The user envelops itself in a veil made of water. It regains some HP on every turn. | - | -% | 20 (max 32) | ||
| 31 | Rain Dance | A heavy rain falls for five turns, powering up Water-type moves. | - | -% | 5 (max 8) | ||
| 37 | Superpower | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. | 120 | 100% | 5 (max 8) | ||
| 40 | Hydro Pump | A powerful water- type attack. | 120 | 80% | 5 (max 8) |
Version history
| Version | Changes |
|---|---|
| 0.19 | Introduced |
