Difference between revisions of "Scripts"
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| Line 131: | Line 131: | ||
| :weather(#) | | :weather(#) | ||
| # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | | # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | ||
| Checks the | | Checks the map weather against the given weather. This is not the random weather effect but rather permanent weather such as Route 33's eternal rain. | ||
|- | |- | ||
| :regionWeather(#) | | :regionWeather(#) | ||
| # - A weather ID. | | # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | ||
| Checks the | | Checks to see if the random weather is the same as the given weather. | ||
|- | |- | ||
| :hasBadge(#) | | :hasBadge(#) | ||
Revision as of 05:22, 22 March 2013
There are numerous scripts that can be used withing the Pokemon 3D game.
This is(will be) a full list of them, how to use them and what they do.
Commands
There are two types of commands: Commands(@Command) and subcommands(:subcommand(details))
The subcommands will be listed by command
| Subcommand | Job | Inputs |
|---|---|---|
| @Player | ||
| @Pokemon | ||
| @NPC | ||
| @Music | ||
| @Sound | ||
| @Options | ||
| @Text | ||
| @Camera | ||
| @Wait | ||
| @Action | ||
| @MessageBulb | ||
| @Battle | ||
| @Trainer | ||
| @Achievement | ||
| @Register | ||
| @Unregister | ||
| @Script | ||
Constructs
Constructs are functions in scripts that are not doing something in the game but rather with the script itself. Constructs start with a : at the beginning of the line and are case sensitive! Here's the list of constructs:
| Construct | Use |
|---|---|
| :end | Ends the script. |
| :if | [[[Scripts#:if|seebelow]]] |
| :then | Follows an :if statement. Continues here if true. |
| :else | Continues here when an :if statement if False. |
| :endif | Ends an :if statement. |
| :when | Works as a switch for the @options command. |
| :endwhen | Ends a when statement |
:if statements
- if statements can be either 'if true' statements or 'if false' statements
'if true:'
:if:register(elm1)
'if false'
:if:not register(elm1)
- if statements can take a variety of conditions as the argument. Here is the full list.
| Argument | Variable | Description |
|---|---|---|
| :register(text) | text - A register value in the register.dat file of the save folder. | Checks to see if the 'text' is in the register.dat file. Considered true if found. |
| :daytime(#) | # - A time of day value. 0 = night, 1 = morning, 2 = Day, 3 = Evening. | Checks the time of day against the given value. |
| :freeplaceinparty | no variable | Checks to see if your party is full. |
| :nopokemon | No variable | Checks to see if you have any Pokemon. |
| :day(#) | # - A 'day' code. (0-6) 0 = Sunday and goes from there. | Checks if the current weekday matches the code given. |
| :aurora | no variable | Checks for the 'Aurora' effect? |
| :random(#) | # - The max value. | Produces a Random integer? |
| :position(#,X,Y,Z) |
|
Checks if the given NPC(or the player) is in the given place |
| :weather(#) | # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | Checks the map weather against the given weather. This is not the random weather effect but rather permanent weather such as Route 33's eternal rain. |
| :regionWeather(#) | # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | Checks to see if the random weather is the same as the given weather. |
| :hasBadge(#) | # - the number of a gym badge. Remember Brock = 1, Falkner = 9. | Checks if you have the given badge. |
| :hasItem(#) | # - An Item's ID number. | Checks if the given item is in your bag |