Difference between revisions of "Magmar"

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{{PokemonBox|Magmar|126|Fire|None|Magmortar|Electabuzz|Pinsir|125|127}}
{{PokémonV2| Version = 0.54.2| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 126
| KantoDex =
| JohtoDex =
| SeviiDex = 145


== Information ==
<!--
Magmar is a [[Fire]] type [[Pokemon]].
Define the Pokémon Type.
-->
| Type 1 = Fire
| Type 2 =  


Magmar is a tailed, bipedal Pokémon with a red body that has a yellow flame design on it. It has a yellow tail that has a flame on the tip. Magmar has yellow thighs, and red feet with two toes each. Magmar's arms are covered in red, rigid scales and it has red hands with five fingers. It has black, metal shackles on its neck and legs. Magmar has a row of red spikes running down its back, two lumps on its forehead with a flame on top of each one and a yellow beak. Its body temperature is nearly 2,200 degrees Fahrenheit.
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE = 1


Magmar evolves from {{Pokemon|Magby}} starting at level 30. Magmar doens't evolve in the actual version of the game.
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED = 1


== Pok&eacute;dex Entry ==
<!--
It dislikes cold places scorching flames to make the environment suitable for itself.
Define how much Evolution Left for each branch.
-->
| Number of EL = 1


{{Datatable|Spitfire|1.3|44.5}}
<!--
Define the Evolution Condition for each stage in the same family.


== Location ==
Syntax:
=== Wild ===
Level: {{PokémonV2/EC|Level|Level=##}}
{{Location|-|Evolves from {{Pokemon|Magby}}}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 = {{PokémonV2/EC|Level|Level=30}}
| EC 2 = through traded while holding Magmarizer.


=== Trainer ===
| EC 3 =  
{{TUT}}
| EC 4 =
{{TU|Route 35|LVL 11<br />LVL 16|Firebreather|Walt}}
|}


== Moves ==
| EC 5 =
{{Pokemove}}
| EC 6 =
{{Mop|1|43}}
{{Mop|1|52}}
{{Mop|1|123}}
{{Mop|5|52}}
{{Mop|8|108}}
{{Mop|12|185}}
{{Mop|15|83}}
{{Mop|19|499}}
{{Mop|22|481}}
{{Mop|26|109}}
{{Mop|29|7}}
{{Mop|36|436}}
{{Mop|42|241}}
{{Mop|49|53}}
{{Mop|55|126}}
|}


== Version history ==
| EC 7 =  
| EC 8 =  


{| class="wikitable"
| EC 9 =
|-
| EC 10 =
! Version
 
! Changes
| EC 11 =
|-
| EC 12 =
| 0.19
 
| Introduced
| EC 13 =
|}
| EC 14 =
 
| EC 15 =
| EC 16 =
 
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Define the Evolution Condition category in general.
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| ECC 1 =
| ECC 2 =
 
| ECC 3 =
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| ECC 5 =
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| ECC 8 =
 
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| ECC 13 =
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| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 = 240
| EID 2 = 126
| EID 3 = 467
 
| EID 4 =
| EID 5 =
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| EID 7 =
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| EID 19 =
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| EID 22 =
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| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
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Define the Pokémon Form Name for the Pokémon.
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| FID 1 =
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Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
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| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|49}}
| Ability 2 =  
| Hidden Ability = {{AbilityV2|Name|72}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 65
| Attack = 95
| Defense = 57
| Special Atk = 100
| Special Def = 85
| Speed = 93
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info = Magmar's body is designed to let it camouflage itself in fire, so it is mainly red and yellow all over. It has a flame pattern on its torso, and a fire on its tail, similar to Charmander and Chimchar (though Chimchar's fire actually is its tail). It has a large beak that can spit out fire, thus giving it the species name the 'Spitfire' Pokémon.
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It dislikes cold places, so it blows scorching flames to make the environment suitable for itself.
| Species = Spitfire Pokémon
| Height = 1.3
| Weight = 44.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
{{LocationV2||Safari Zone|[[Safari Zone#Abandoned Power Plant|Abandoned Power Plant]]}}
{{LocationV2||Safari Zone|[[Safari Zone#Volcano|Volcano]]}}
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|123}}
{{MoveV2|-|43}}
{{MoveV2|-|52}}
{{MoveV2|5|52}}
{{MoveV2|8|108}}
{{MoveV2|12|185}}
{{MoveV2|15|83}}
{{MoveV2|19|499}}
{{MoveV2|22|481}}
{{MoveV2|26|109}}
{{MoveV2|29|7}}
{{MoveV2|36|436}}
{{MoveV2|42|241}}
{{MoveV2|49|53}}
{{MoveV2|55|126}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 29|94}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 38|126}}
{{MoveV2|TM 41|9}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 48|7}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 72|100}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 76|118}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 83|149}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 100|53}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 118|261}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 147|488}}
{{MoveV2|TM 148|490}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 154|510}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 08|431}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||112}}
{{MoveV2||562}}
{{MoveV2||187}}
{{MoveV2||238}}
{{MoveV2||223}}
{{MoveV2||394}}
{{MoveV2||116}}
{{MoveV2||231}}
{{MoveV2||2}}
{{MoveV2||183}}
{{MoveV2||5}}
{{MoveV2||384}}
{{MoveV2||103}}
{{MoveV2||9}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 05:32, 12 May 2022



Information

Magmar is a Fire type Pokémon.

Magmar evolves from Magby starting at level 30 and evolves into Magmortar through traded while holding Magmarizer..

Magmar's body is designed to let it camouflage itself in fire, so it is mainly red and yellow all over. It has a flame pattern on its torso, and a fire on its tail, similar to Charmander and Chimchar (though Chimchar's fire actually is its tail). It has a large beak that can spit out fire, thus giving it the species name the 'Spitfire' Pokémon.

Pokédex Entry

It dislikes cold places, so it blows scorching flames to make the environment suitable for itself.

Species Height Weight
Spitfire Pokémon 1.3 m 44.5 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Safari Zone [[Abandoned Power Plant]]
Johto Safari Zone [[Volcano]]


Magmar
Magmar.png
National Dex: #126
Sevii Dex: #145
Type: Fire
Evolution:
Magby
240MS.png
Magmar
126MS.png
Magmortar
467MS.png
125MS.png
Home
127MS.png
Electabuzz Pinsir
Ability
Flame Body
Vital Spirit
Hidden Ability
Stats
HP
65
Attack
95
Defense
57
Special Atk.
100
Special Def.
85
Speed
93
Total
495

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Smog Poison Special Tough The target is attacked with a discharge of filthy gases. It may also poison the target. 20 (Max: 32) 30 70 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
- Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
5 Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
8 Smoke Screen Normal Status Smart The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. 20 (Max: 32) 0 100 Yes
12 Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
15 Fire Spin Fire Special Beauty The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 15 (Max: 24) 35 85 Yes
19 Clear Smog Poison Special Beauty The user attacks by throwing a clump of special mud. All stat changes are returned to normal. 15 (Max: 24) 50 0 Yes
22 Flame Burst Fire Special Beauty The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. 15 (Max: 24) 70 100 Yes
26 Confuse Ray Ghost Status Smart The target is exposed to a sinister ray that triggers confusion. 10 (Max: 16) 0 100 Yes
29 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
36 Lava Plume Fire Special Tough An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. 15 (Max: 24) 80 100 Yes
42 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
49 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
55 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 29 Psychic Psychic Special Smart The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat. 10 (Max: 16) 90 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 72 Teleport Psychic Status Cool Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. 20 (Max: 32) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 76 Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 83 Psywave Psychic Special Smart The target is attacked with an odd psychic wave. The attack varies in intensity. 15 (Max: 24) 0 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 118 Will-O-Wisp Fire Status Beauty The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (Max: 24) 0 85 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 147 Flame Charge Fire Physical Beauty The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 20 (Max: 32) 50 100 Yes
TM 148 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Barrier Psychic Status Cool The user throws up a sturdy wall that sharply raises its Defense stat. 20 (Max: 32) 0 0 Yes
Belch Poison Special Tough - Blank Description - 10 (Max: 16) 120 90 No
Belly Drum Normal Status Cute The user maximizes its Attack stat in exchange for HP equal to half its max HP. 10 (Max: 16) 0 0 Yes
Cross Chop Fighting Physical Cool The user delivers a double chop with its forearms crossed. Critical hits land more easily. 5 (Max: 8) 100 80 Yes
Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
Flare Blitz Fire Physical Smart The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. 15 (Max: 24) 120 100 Yes
Focus Energy Normal Status Cool The user takes a deep breath and focuses so that critical hits land more easily. 30 (Max: 48) 0 0 Yes
Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
Karate Chop Fighting Physical Tough The target is attacked with a sharp chop. Critical hits land more easily. 25 (Max: 40) 50 100 Yes
Mach Punch Fighting Physical Cool The user throws a punch at blinding speed. It is certain to strike first. 30 (Max: 48) 40 100 Yes
Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
Power Swap Psychic Status Beauty The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. 10 (Max: 16) 0 0 Yes
Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes
Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.