Difference between revisions of "Mods/Pokémon Exp3D"
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JappaWakka (talk | contribs) (Added a page for my Pokémon 3D mod) |
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==What is Pokémon Exp3D?== | ==What is Pokémon Exp3D?== | ||
[[File:PokemonExp3DMainMenu.png|640px|thumb|right|The 3D Main Menu of Pokémon Exp3D]] | [[File:PokemonExp3DMainMenu.png|640px|thumb|right|The 3D Main Menu of Pokémon Exp3D]] | ||
Pokémon Exp3D | Pokémon Exp3D was a modified version of the Pokémon 3D engine, and was developed by JappaWakka#7735 on Discord, which aimed to add various features to enhance gameplay and to allow the development of the GameMode '''PkMnExp3D''', featuring a 3D recreation of the first couple of events from Hoenn! | ||
==Features== | ==Features== | ||
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**Improved pathfinding for the Movement Types "Straight" & "Walk" of NPCs | **Improved pathfinding for the Movement Types "Straight" & "Walk" of NPCs | ||
And much more | And much more was planned, though development stopped when JappaWakka was accepted into the development team of the official Pokémon 3D game. Many features were ported to the official Pokémon 3D engine. | ||
[[Category:Game Mods]] | |||
Latest revision as of 14:02, 10 May 2023
What is Pokémon Exp3D?
Pokémon Exp3D was a modified version of the Pokémon 3D engine, and was developed by JappaWakka#7735 on Discord, which aimed to add various features to enhance gameplay and to allow the development of the GameMode PkMnExp3D, featuring a 3D recreation of the first couple of events from Hoenn!
Features
- Content & Gameplay
- The previous 3D Main Menu is back, including the Content Pack Menu!
- Many of the previously editable menus have been brought back, including the Bag, Party and Options Interfaces
- PlayerSkins now also allow for additional variations which are used while Surfing, Using a Fishing Rod and Riding a Bicycle
- The bicycle item now works!
- Different sound effects that can be played when warping to a different map (instead of 1 sound effect for every door you enter)
- Functionality for including regional variants of the Surf & Ride/Bike music
- Pokémon overworld sprites can now have 2 to 4 frames of animation (which would make a Pokémon Mystery Dungeon replacement pack easier)
- Strafing and walking backwards in First Person is now possible! No more tank movement! If you still want tank movement, you can use the arrow keys though.
- Functionality for Battle Animations!!!
- Scripting & Map making
- Gender related commands (which can be used for things like dialogue variations)
- A command for setting the current Status Effect of a Pokémon in your party
- Scripting functionality for replacing dialogue and text with Localization tokens (so you don't have to modify map & script files to translate the game)
- Improved pathfinding for the Movement Types "Straight" & "Walk" of NPCs
And much more was planned, though development stopped when JappaWakka was accepted into the development team of the official Pokémon 3D game. Many features were ported to the official Pokémon 3D engine.