Difference between revisions of "Eevee"

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{{UpToDate|0.47.1}}
{{PokémonV2| Version = 0.54.2| Evolution style = P3D
{{PokémonV2
<!--
<!--
For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs.
Define the Pokémon National ID.
-->
 
<!--
Define the Pokémon National ID without the extra zeros in front.
Syntax: ID = <ID>
-->
-->
| ID = 133
| ID = 133
| KantoDex =
| JohtoDex = 223
| SeviiDex =


<!--
<!--
Define the Pokémon Type.
Define the Pokémon Type.
For Pokémon with one type:
Syntax: Type 1 = <Type> | Type 2 =
For Pokémon with two type:
Syntax: Type 1 = <Type> | Type 2 = <Type>
-->
-->
| Type 1 = Normal
| Type 1 = Normal
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<!--
<!--
Define how many different evolution are there.
Define how many different evolution branch/lines are there.
For Pokémon that cannot evolve and have no related family chain:
Syntax: Number of DE = 0
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur.
Syntax: Number of DE = 1
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur and Bulbasaur => Venusaur.
Syntax: Number of DE = 2
-->
-->
| Number of DE = 8
| Number of DE = 8


<!--
<!--
Define how much Evolution Done to get this Pokémon.
Define how much Evolution Done in each branch.
For Pokémon that is belong to first stage:
Syntax: Number of ED = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
Syntax: Number of ED = 1
For Pokémon that is belong to third stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: Number of ED = 2
-->
-->
| Number of ED = 0
| Number of ED = 0


<!--
<!--
Define how much Evolution Left for the final stage.
Define how much Evolution Left for each branch.
For Pokémon that is already at final stage:
Syntax: Number of EL = 0
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur:
Syntax: Number of EL = 1
For Pokémon that is belong to first stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: Number of EL = 2
-->
-->
| Number of EL = 1
| Number of EL = 1
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<!--
<!--
Define the Evolution Condition for each stage in the same family.
Define the Evolution Condition for each stage in the same family.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
First Branch/line: EC 1 & EC 2
Syntax: EC 1 = <Condition> | EC 2 =
Each branch/line is indicated with a new line in between them.
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax:
Syntax: EC 1 = <Condition for Bulbasaur to Ivysaur> | EC 2 = <Condition for Ivysaur to Venusaur>
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->


For Second Branch => It uses EC 3 and EC 4. The syntax is the same as above.
| EC 1 = {{PokémonV2/EC|Item|Item=Water Stone}}
-->
| EC 1 = Item
| EC 2 =  
| EC 2 =  


| EC 3 = Item
| EC 3 = {{PokémonV2/EC|Item|Item=Thunder Stone}}
| EC 4 =
| EC 4 =  


| EC 5 = Item
| EC 5 = {{PokémonV2/EC|Item|Item=Fire Stone}}
| EC 6 =
| EC 6 =  


| EC 7 = Friendship
| EC 7 = {{PokémonV2/EC|Friendship / Time|Time=Day}}
| EC 8 =
| EC 8 =  


| EC 9 = Friendship
| EC 9 = {{PokémonV2/EC|Friendship / Time|Time=Night}}
| EC 10 =
| EC 10 =  


| EC 11 = Area
| EC 11 = {{PokémonV2/EC|Area|Area=Ilex Forest}}
| EC 12 =
| EC 12 =  


| EC 13 = Area
| EC 13 = {{PokémonV2/EC|Area|Area=Ice Path}}
| EC 14 =
| EC 14 =  


| EC 15 = ???
| EC 15 = At max friendship with a fairy-type Pokémon in the team.
| EC 16 =
| EC 16 =  


<!--
<!--
Define the Evolution Condition value for each stage in the same family.
Define the Evolution Condition category in general.
For Pokémon with a family chain like Bulbasaur => Ivysaur:
-->
Syntax: EL 1 = <Condition value> | EL 2 =
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Syntax: EL 1 = <Condition value for Bulbasaur to Ivysaur> | EL 2 = <Condition value for Ivysaur to Venusaur>


For Second Branch => It uses EL 3 and EL 4. The syntax is the same as above.
| ECC 1 = Item
-->
| ECC 2 =  
| EL 1 = Water Stone
| EL 2 =  


| EL 3 = Thunder Stone
| ECC 3 = Item
| EL 4 =
| ECC 4 =


| EL 5 = Fire Stone
| ECC 5 = Item
| EL 6 =
| ECC 6 =


| EL 7 = During Day
| ECC 7 = Friendship / Time
| EL 8 =
| ECC 8 =


| EL 9 = During Night
| ECC 9 = Friendship / Time
| EL 10 =
| ECC 10 =


| EL 11 = Ilex Forest
| ECC 11 = Area
| EL 12 =
| ECC 12 =


| EL 13 = Ice Path
| ECC 13 = Area
| EL 14 =
| ECC 14 =


| EL 15 = ???
| ECC 15 =  
| EL 16 =
| ECC 16 =


<!--
<!--
Define the Evolution Pokémon ID for each stage in the same family.
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
** Press Show preview button on the bottom to check if the automated data is correct or not. **
For Pokémon with a family chain like Bulbasaur => Ivysaur:
If the automated data is wrong, please manually type the National ID for each Pokémon.
Syntax: EID 1 = <Pokémon ID for the evolved form> | EID 2 =
Each branch/line is indicated with a space in between them.
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur:
Please do not insert extra zeros in front. Just the integer value will do.
Syntax: EID 1 = <Pokémon ID for the first stage to second stage> | EID 2 = <Pokémon ID for the second stage to third stage>
 
For First Branch => It uses EID 1, EID 2 and EID 3
For Second Branch => It uses EID 4, EID 5 and EID 6
-->
-->
| EID 1 = 133
| EID 1 = 133
| EID 2 = 134
| EID 2 = 134
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| EID 23 = 700
| EID 23 = 700
| EID 24 =  
| EID 24 =  
<!--
Define the current evolution branch/line for the pokémon.
Syntax: Current EB = <Integer Number>
This is to define which branch/line to get data for the category.
-->
| Current EB =


<!--
<!--
Define the Pokémon Ability
Define the Pokémon Ability
For Pokémon with only 1 Ability: ( * Change the ones that have <> )
Syntax: Ability # = {{AbilityV2|Name|<ID>}}  
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 =
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
For Pokémon with 2 Ability: ( * Change the ones that have <> )
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = {{AbilityV2|Name|<ID>}}
** If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
## Hidden Ability can be define with the same syntax above but it will not show right now.
-->
-->
| Ability 1 = {{AbilityV2|Name|50}}
| Ability 1 = {{AbilityV2|Name|50}}
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<!--
<!--
Define the Pokémon Basic Stats.
Define the Pokémon Basic Stats.
Syntax: HP = <Integer Value> | Attack = <Integer Value> | Defense = <Integer Value> | Special Atk = <Integer Value> | Special Def = <Integer Value> | Speed = <Integer Value>
-->
-->
| HP = 55
| HP = 55
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<!--
<!--
Define Additional Info about that Pokémon
Define Additional Info about that Pokémon
Syntax: Info = <Whatever Info that you want to show>
-->
-->
| Info = {{T|Eevee|Normal||}}
| Info = Eevee is a mammalian creature with brown fur, a bushy tail that has a cream-colored tip, and a large furry collar that is also cream-colored. It has four short, feline-like legs with three small toes on each foot. Eevee has brown eyes, long pointed ears, and pink paw pads. It has traits of rabbits, Miacids, foxes, dogs, and cats.
 
Eevee is a mammalian creature with brown fur, a bushy tail that has a cream-colored tip, and a large furry collar that is also cream-colored. It has four short, feline-like legs with three small toes on each foot. Eevee has brown eyes, long pointed ears, and pink paw pads. It has traits of rabbits, Miacids, foxes, dogs, and cats.
 
Eevee is unique in that it, under a  variety of conditions, can evolve into one of EIGHT different Pokemon:
*{{Pokemon|Vaporeon}} by [[Water Stone]],
*{{Pokemon|Jolteon}} by [[Thunder Stone]],
*{{Pokemon|Flareon}} by [[Fire Stone]],
*{{Pokemon|Espeon}} during the [[day]] when [[happiness]] is high,
*{{Pokemon|Umbreon}} during the [[night]] when [[happiness]] is high,
*{{Pokemon|Leafeon}} in {{SS|Ilex Forest}},
*{{Pokemon|Glaceon}} in {{SS|Ice Path}}, or
*{{Pokemon|Sylveon}} Currently is not obtainable/Evolve-able to it.


<!--
<!--
Define Pokédex Entry about that Pokémon
Define Pokédex Entry about that Pokémon
Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units>
-->
-->
| Pokédex Entry = Thanks to its unstable genetic makeup, this special Pokémon conceals many different possible evolutions.
| Pokédex Entry = Thanks to its unstable genetic makeup, this special Pokémon conceals many different possible evolutions.
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Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
-->
| Locations =
| Locations = {{LocationV2||Goldenrod City|Gift}}
{{LocationV2||Goldenrod City|Gift}}
 
<!--
<!--
Define the moves that the Pokémon Learn.
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
-->
| Moves =  
| Moves =
{{MoveV2|-|33}}
{{MoveV2|-|33}}
{{MoveV2|-|39}}
{{MoveV2|-|39}}
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{{MoveV2|41|387}}
{{MoveV2|41|387}}
{{MoveV2|45|376}}
{{MoveV2|45|376}}
<!--
<!--
Define the Version History of the Pokémon.
Define the TM/HM moves that the Pokémon Learn.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
Syntax: Moves = {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|"|<Move ID>}}
-->
-->
| Version History =  
| Breeding Moves =  
}}


<!--
<!--
This is using v1.1 of the template.
Define the Tutoring moves that the Pokémon Learn.
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =  


If you encounter any bugs that you can't get it fix, please report those bug over here: http://pokemon3d.net/forum/threads/7391/
<!--
If the bug is an easy fix, any user including Moderator from the forum might fix them asap.
Define the Version History of the Pokémon.
Anything that is due to hard code issue, then only jianmingyong and some other Moderator ( If they know ) can fix it.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
-->
| Version History =
{{VersionHistoryV2|0.49.1|Pokémon data is now updated.}}
}}

Latest revision as of 05:35, 12 May 2022



Information

Eevee is a Normal type Pokémon.

Eevee evolves into Vaporeon when exposed to a Water Stone.
Eevee evolves into Jolteon when exposed to a Thunder Stone.
Eevee evolves into Flareon when exposed to a Fire Stone.
Eevee evolves into Espeon when leveled up with high friendship during the Day.
Eevee evolves into Umbreon when leveled up with high friendship during the Night.
Eevee evolves into Leafeon when leveled up in Ilex Forest.
Eevee evolves into Glaceon when leveled up in Ice Path.
Eevee evolves into Sylveon At max friendship with a fairy-type Pokémon in the team..

Eevee is a mammalian creature with brown fur, a bushy tail that has a cream-colored tip, and a large furry collar that is also cream-colored. It has four short, feline-like legs with three small toes on each foot. Eevee has brown eyes, long pointed ears, and pink paw pads. It has traits of rabbits, Miacids, foxes, dogs, and cats.

Pokédex Entry

Thanks to its unstable genetic makeup, this special Pokémon conceals many different possible evolutions.

Species Height Weight
Evolution 0.3 m 6.5 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Goldenrod City Gift


Eevee
Eevee.png
National Dex: #133
Johto Dex: #223
Type: Normal
Evolution:
Eevee
133MS.png
Vaporeon
when exposed to a Water Stone
Jolteon
when exposed to a Thunder Stone
Flareon
when exposed to a Fire Stone
Espeon
when leveled up with high friendship during the Day
Umbreon
when leveled up with high friendship during the Night
Leafeon
when leveled up in Ilex Forest
Glaceon
when leveled up in Ice Path
Sylveon
At max friendship with a fairy-type Pokémon in the team.
132MS.png
Home
134MS.png
Ditto Vaporeon
Ability
Run Away Adaptability
Anticipation
Hidden Ability
Stats
HP
55
Attack
55
Defense
50
Special Atk.
45
Special Def.
65
Speed
55
Total
325

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
- Helping Hand Normal Status Smart The user assists an ally by boosting the power of that ally's attack. Has a priority of +5 20 (Max: 32) 0 0 No
5 Sand-Attack Ground Status Cute Sand is hurled in the target's face, reducing its accuracy. 15 (Max: 24) 0 100 Yes
9 Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
13 Quick Attack Normal Physical Cool The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. Has a priority of +1 30 (Max: 48) 40 100 Yes
17 Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
21 Covet Normal Physical Cute The user endearingly approaches the target, then steals the target's held item. 25 (Max: 40) 60 100 Yes
25 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
29 Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
33 Baton Pass Normal Status Cute The user switches places with a party Pokémon in waiting and passes along any stat changes. 40 (Max: 64) 0 0 Yes
37 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
41 Last Resort Normal Physical Cute This move can be used only after the user has used all the other moves it knows in the battle. 5 (Max: 8) 140 100 Yes
45 Trump Card Normal Special Cool The fewer PP this move has, the greater its attack power. 5 (Max: 8) 0 0 Yes



Version history

Version Changes
0.49.1 Pokémon data is now updated.