Difference between revisions of "Monferno"

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(Created page with "{{UpToDate|0.46.2}} {{PokemonBox|number=391|type1=Fire|type2=Fighting|Evolution=Infernape|P=Chimchar|N=Infernape|A1=066|A2=|HP=64|ATK=78|DEF=52|SPCA=78|SPCD=52|SPD=81}} == In...")
 
(added pokemon description, evolution,locations)
 
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{{UpToDate|0.46.2}}
{{PokémonV2| Version = 0.54.2| Evolution style =
{{PokemonBox|number=391|type1=Fire|type2=Fighting|Evolution=Infernape|P=Chimchar|N=Infernape|A1=066|A2=|HP=64|ATK=78|DEF=52|SPCA=78|SPCD=52|SPD=81}}
<!--
Define the Pokémon National ID.
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| ID = 391


== Information ==
<!--
{{T|Monferno|Fire|Fighting}}
Define the Pokémon Type.
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| Type 1 = Fire
| Type 2 = Fighting


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Define how many different evolution branch/lines are there.
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| Number of DE = 1


Monferno is a bipedal, primate-like Pokémon. Orange fur covers most of its body, except for its ears, muzzle, fingers, circular areas on its palms, feet, and chest, which are tan. A small tuft of fur extends from the top of Monferno's head, and it has oval, brown eyes. Its eyes have a thick blue marking above and a small, red marking in-between. Its muzzle is short and blunt, with two small, pointed teeth it its upper jaw. There is a white ruff of fur around its neck and gold bands around its arms near its shoulders. It has five fingers on each hand, but only three toes on each foot. Its long tail has a red ring around the base and a flame burning at the tip.
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Define how much Evolution Done in each branch.
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| Number of ED = 1


It evolves from {{Pokemon|Chimchar}} starting at level 14 and evolves into {{Pokemon|Infernape}} starting at level 36.
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL = 1


<!--
Define the Evolution Condition for each stage in the same family.


== Pokédex Entry ==
Syntax:
A bigger fire on its tail and a brighter blue pattern on its face means its rank in its pack is higher.
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 = {{PokémonV2/EC|Level|Level=14}}
| EC 2 = {{PokémonV2/EC|Level|Level=36}}


{{Datatable|Playful|0.9|22.0}}
| EC 3 =
| EC 4 =


== Locations ==
| EC 5 =  
{{Location|-|Evolves from {{Pokemon|Chimchar}}}}
| EC 6 =


== Moves ==
| EC 7 =
{{MoveTableV2|2|
| EC 8 =
 
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Define the Evolution Condition category in general.
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| ECC 1 = level
| ECC 2 = level
 
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Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
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<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
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Define the Pokémon Form Name for the Pokémon.
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| FID 1 =
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Define the Forms Condition for the Pokémon.
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| FC 1 =
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| FC 8 =  
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|66}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|89}}
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Define the Pokémon Basic Stats.
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| HP = 64
| Attack = 78
| Defense = 52
| Special Atk = 78
| Special Def = 52
| Speed = 81
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
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| Info = Monferno appears to be a chimpanzee with a flame at the tip of its tail much like Charmander and its evolutions. It also possesses beige coloring on its belly, hands, feet, mouth, and ears. Monferno also has blue and red markings on its face along with small fangs, and a patch of red at the base of it's tail.
<!--
Define Pokédex Entry about that Pokémon
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| Pokédex Entry = A bigger fire on its tail and a brighter blue pattern on its face means its rank in its pack is higher.
| Species = Playful Pokémon
| Height = 0.9
| Weight = 22
 
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Define Special Appearances.
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| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
{{LocationV2|Evolve||Chimchar}}
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|10}}
{{MoveV2|-|10}}
{{MoveV2|-|43}}
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{{MoveV2|49|303}}
{{MoveV2|49|303}}
{{MoveV2|56|394}}
{{MoveV2|56|394}}
}}


== Version history ==
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves = {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =  
{{MoveV2|TM 1|223}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 4|205}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 38|126}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 41|9}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 48|7}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 63|6}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 110|411}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 130|446}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 141|468}}
{{MoveV2|TM 147|488}}
{{MoveV2|TM 148|490}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 154|510}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 08|431}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves = {{MoveV2||<Move ID>}}
-->
| Breeding Moves =  
{{MoveV2||274}}
{{MoveV2||299}}
{{MoveV2||68}}
{{MoveV2||24}}
{{MoveV2||227}}
{{MoveV2||252}}
{{MoveV2||7}}
{{MoveV2||116}}
{{MoveV2||264}}
{{MoveV2||257}}
{{MoveV2||270}}
{{MoveV2||501}}
{{MoveV2||66}}
{{MoveV2||9}}


{| class="wikitable"
<!--
|-
Define the Tutoring moves that the Pokémon Learn.
! Version
Syntax: Moves =  {{MoveV2||<Move ID>}}
! Changes
-->
|-
| Tutoring Moves =
| 0.46.2
| Page Created
|}


[[Category:Pokémon]]
<!--
[[Category:Fire Type Pokémon]]
Define the Version History of the Pokémon.
[[Category:Fighting Type Pokémon]]
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
[[Category:Stage 1 Pokémon]]
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 09:13, 27 March 2018



Information

Monferno is a Fire and Fighting type Pokémon.

Monferno evolves from Chimchar starting at level 14 and evolves into Infernape starting at level 36.

Monferno appears to be a chimpanzee with a flame at the tip of its tail much like Charmander and its evolutions. It also possesses beige coloring on its belly, hands, feet, mouth, and ears. Monferno also has blue and red markings on its face along with small fangs, and a patch of red at the base of it's tail.

Pokédex Entry

A bigger fire on its tail and a brighter blue pattern on its face means its rank in its pack is higher.

Species Height Weight
Playful Pokémon 0.9 m 22 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Chimchar


Monferno
Monferno.png
National Dex: #391
Type: Fire Fighting
Evolution:
Chimchar
390MS.png
Monferno
391MS.png
Infernape
392MS.png
390MS.png
Home
392MS.png
Chimchar Infernape
Ability
Blaze
Iron Fist
Hidden Ability
Stats
HP
64
Attack
78
Defense
52
Special Atk.
78
Special Def.
52
Speed
81
Total
405

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Scratch Normal Physical Tough Hard, pointed, and sharp claws rake the target to inflict damage. 35 (Max: 56) 40 100 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
- Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
7 Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
9 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
14 Mach Punch Fighting Physical Cool The user throws a punch at blinding speed. It is certain to strike first. 30 (Max: 48) 40 100 Yes
16 Fury Swipes Normal Physical Tough The target is raked with sharp claws or scythes for two to five times in quick succession. 15 (Max: 24) 18 80 Yes
19 Flame Wheel Fire Physical Beauty The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. 25 (Max: 40) 60 100 Yes
26 Feint Normal Physical Beauty An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. Has a priority of +2 10 (Max: 16) 30 100 Yes
29 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
36 Close Combat Fighting Physical Smart The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. 5 (Max: 8) 120 100 Yes
39 Fire Spin Fire Special Beauty The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 15 (Max: 24) 35 85 Yes
46 Acrobatics Flying Physical Smart The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. 15 (Max: 24) 55 100 Yes
49 Slack Off Normal Status Cute The user slacks off, restoring its own HP by up to half of its maximum HP. 10 (Max: 16) 0 0 Yes
56 Flare Blitz Fire Physical Smart The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. 15 (Max: 24) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 130 Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 141 Hone Claws Dark Status Smart The user sharpens its claws to boost its Attack stat and accuracy. 15 (Max: 24) 0 0 Yes
TM 147 Flame Charge Fire Physical Beauty The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 20 (Max: 32) 50 100 Yes
TM 148 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Assist Normal Status Cute The user hurriedly and randomly uses a move among those known by other Pokémon in the party. 20 (Max: 32) 0 0 Has issues
Blaze Kick Fire Physical Beauty The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. 10 (Max: 16) 85 90 Yes
Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
Double Kick Fighting Physical Cool The target is quickly kicked twice in succession using both feet. 30 (Max: 48) 30 100 Yes
Encore Normal Status Cute The user compels the target to keep using only the move it last used for three turns. 5 (Max: 8) 0 100 Yes
Fake Out Normal Physical Cute An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. 10 (Max: 16) 40 100 Yes
Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
Focus Energy Normal Status Cool The user takes a deep breath and focuses so that critical hits land more easily. 30 (Max: 48) 0 0 Yes
Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
Heat Wave Fire Special Beauty The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. 10 (Max: 16) 95 90 Yes
Helping Hand Normal Status Smart The user assists an ally by boosting the power of that ally's attack. Has a priority of +5 20 (Max: 32) 0 0 No
Quick Guard Fighting Status Cool The user protects itself and its allies from priority moves. Has a priority of +3 15 (Max: 24) 0 0 No
Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.