Difference between revisions of "Lanturn"

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(Created page with "{{UpToDate|0.32}}{{PokemonBox|171|Water|Electric||Chinchou|Pichu|010|035|125|58|58|76|76|67}} == Information == {{T|Lanturn|Water|Electric}} Lanturn are large, blue fish-lik...")
 
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{{UpToDate|0.32}}{{PokemonBox|171|Water|Electric||Chinchou|Pichu|010|035|125|58|58|76|76|67}}
{{UpToDate|0.34}}{{PokemonBox|171|Water|Electric||Chinchou|Pichu|010|035|125|58|58|76|76|67}}


== Information ==
== Information ==

Revision as of 02:19, 5 July 2013

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Lanturn
Lanturn.png
Number: #171

Type: WaterType.pngElectricType.png
170MS.png<---- Home ---->172MS.png

Abilities
Volt Absorb Illuminate
Stats
HP 125
Attack 58
Defense 58
Special Atk. 76
Special Def. 76
Speed 67
Total 460

Information

Lanturn is a Water and Electric type Pokémon.

Lanturn are large, blue fish-like Pokémon with a pair of small blue fins. They have a yellow "mask" over their eyes, which have red irises. The tip of the bottom of their oddly shaped tail is also colored yellow. Lanturn's yellow orbs come from a modification of its dorsal fin. These orbs contain a colony of bacteria that creates a chemical reaction that generates electricity in a similar fashion to that of a battery, and Lanturn can freely manipulate such electricity.

It evolves from Chinchou starting at level 27.

Pokédex Entry

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Type Height Weight
Light Pokémon 1.2m 22.5kg

Moves

Lv. Move Type Cat. Description Power Acc. PP
- Supersonic Type Normal.png OtherMove.png Sound waves that cause confusion. - 55% 20 (max 32)
- Thunder Wave Type Electric.png OtherMove.png A move that may cause paralysis. - 100% 20 (max 32)
- Bubble Type Water.png SpecialMove.png An attack that may reduce Speed. 20 100% 30 (max 48)
6 Thunder Wave Type Electric.png OtherMove.png A move that may cause paralysis. - 100% 20 (max 32)
9 Flail Type Normal.png PhysicalMove.png Stronger if the user's HP is low. Varies 100% 15 (max 24)
12 Water Gun Type Water.png SpecialMove.png Squirts water to attack. 40 100% 25 (max 40)
17 Confuse Ray Type Ghost.png OtherMove.png The target is exposed to a sinister ray that triggers confusion. - 100% 10 (max 16)
20 Spark Type Electric.png SpecialMove.png The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. 65 100% 20 (max 32)
23 Take Down Type Normal.png PhysicalMove.png A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 90 85% 20 (max 32)
27 Stockpile Type Normal.png OtherMove.png The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. - -% 20 (max 32)
27 Spit Up Type Normal.png SpecialMove.png Releases stockpiled power (the more the better). Varies 100% 10 (max 16)
27 Swallow Type Normal.png OtherMove.png Absorbs stockpiled power and restores HP. - -% 10 (max 16)
30 Electro Ball Type Electric.png SpecialMove.png The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. Varies 100% 10 (max 16)
35 BubbleBeam Type Water.png SpecialMove.png An attack that may lower Speed. 65 100% 20 (max 32)
40 Signal Beam Type Bug.png SpecialMove.png A strange beam attack that may confuse the foe. 75 100% 15 (max 24)
47 Discharge Type Electric.png SpecialMove.png A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. 80 100% 15 (max 24)
52 Aqua Ring Type Water.png OtherMove.png The user envelops itself in a veil made of water. It regains some HP on every turn. - -% 20 (max 32)
57 Hydro Pump Type Water.png SpecialMove.png A powerful water- type attack. 120 80% 5 (max 8)
64 Charge Type Electric.png OtherMove.png Charges power to boost the electric move used next. - -% 20 (max 32)

Version history

Version Changes
0.19 Implemented