Difference between revisions of "Tyrogue"
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== Location == | == Location == | ||
{{Location|-| | {{Location|-|N/A}} | ||
== Moves == | == Moves == | ||
Revision as of 04:01, 31 May 2013
Tyrogue
| |
| Number: #236 Type: | |
| Abilities | |
| Guts | Steadfast |
| Stats | |
| HP | 35 |
| Attack | 35 |
| Defence | 35 |
| Special Atk. | 35 |
| Special Def. | 35 |
| Speed | 35 |
| Total | 210 |
Information
Tyrogue is a Fighting type Pokémon.
Tyrogue are medium-sized Pokémon that resemble humans in general shape. However, he is predominantly purple in color with a brown bottom and feet which resemble short pants and shoes. There are white lines on his torso which resemble bandages. He also has these bandages on his wrists. He has three spikes on top of his head which resembles a crest, yellow irises, and circular sections on the sides of his head like protective padding.
He evolves into one of the following three different Pokémon starting at level 20:
- Hitmonlee if his Attack is higher than his Defense.
- Hitmonchan if his Defense is higher than his Attack.
- Hitmontop if his Attack and Defense are the same.
Pokédex Entry
It is always bursting with energy. To make itself stronger, it keeps on fighting even if it loses.
| Type | Height | Weight |
|---|---|---|
| Scuffle Pokémon | 0.7m | 21.0kg |
Location
| Locations | Method |
|---|---|
| - | N/A |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Tackle | A full-body charge attack. | 35 | 100% | 35 (max 56) | ||
| - | Defense Curl | Heightens the user's Defense. | - | -% | 40 (max 64) | ||
| - | Conversion | The user changes its type to become the same type as one of its moves. | - | -% | 30 (max 48) | ||
| - | Conversion 2 | The user changes its type to make itself resistant to the type of the attack the opponent used last. | - | -% | 30 (max 48) | ||
| 7 | Psybeam | A peculiar ray is shot at the foe. It may leave the foe confused. | 65 | 100% | 20 (max 32) | ||
| 12 | Agility | Sharply increases the user's Speed. | - | -% | 30 (max 48) | ||
| 18 | Recover | Restores HP by 1/2 the max HP. | - | -% | 10 (max 16) | ||
| 23 | Magnet Rise | The user levitates using electrically generated magnetism for five turns. | - | -% | 10 (max 16) | ||
| 29 | Signal Beam | A strange beam attack that may confuse the foe. | 75 | 100% | 15 (max 24) | ||
| 34 | Recycle | The user recycles a held item that has been used in battle so it can be used again. | - | -% | 10 (max 16) | ||
| 40 | Discharge | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | 80 | 100% | 15 (max 24) | ||
| 45 | Lock-On | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | - | -% | 5 (max 8) | ||
| 51 | Tri Attack | Fires three beams. May cause BRN, FRZ, or PAR. | 80 | 100% | 10 (max 16) | ||
| 56 | Magic Coat | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | - | -% | 15 (max 24) | ||
| 62 | Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 120 | 50% | 5 (max 8) | ||
| 67 | Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 150 | 90% | 5 (max 8) |
Version history
| 0.19 | Implemented |