Difference between revisions of "Gengar"
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== Location == | == Location == | ||
{{Location|-|Evolves from {{Pokemon|Haunter}}}} | {{Location|-|Evolves from {{Pokemon|Haunter}}}} | ||
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{{TU|Ecruteak Gym|25|Morty|Morty|Gym Leader}} | {{TU|Ecruteak Gym|25|Morty|Morty|Gym Leader}} | ||
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== Moves == | == Moves == | ||
Revision as of 22:38, 25 May 2013
|
Gengar
| |
| Number: #094 | |
| Abilities | |
| Levitate | None |
| Stats | |
| HP | 60 |
| Attack | 65 |
| Defense | 60 |
| Special Atk. | 130 |
| Special Def. | 75 |
| Speed | 110 |
| Total | 500 |
Information
Gengar is a Ghost and Poison type Pokémon.
Gengar is dark purple in color and roundish in shape. Gengar's hands now connect to the rest of its body and it has a pair of legs and a short, pointed tail. Gengar's eyes are now red, its back has a spiny appearance, and its mouth is usually curled into a sinister grin.
Gengar evolves from Haunter when traded.
Pokédex Entry
It steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared.
| Type | Height | Weight |
|---|---|---|
| Shadow Pokémon | 1.5m | 40.5kg |
Location
| Locations | Method |
|---|---|
| - | Evolves from Haunter |
Trainer
| Location | Level | Trainer |
|---|---|---|
| Ecruteak Gym | Lv. 25 | Morty |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Hypnosis | May put the foe to sleep. | - | 60% | 20 (max 32) | ||
| - | Lick | Licks with a long tongue to injure. May also paralyze. | 20 | 100% | 30 (max 48) | ||
| - | Spite | Cuts the PP of the foe's last move. | - | 100% | 10 (max 16) | ||
| 5 | Spite | Cuts the PP of the foe's last move. | - | 100% | 10 (max 16) | ||
| 8 | Mean Look | Prevents fleeing or switching. | - | -% | 5 (max 8) | ||
| 12 | Curse | Works differently for ghost-types. | - | -% | 10 (max 16) | ||
| 15 | Night Shade | The user's level equals damage HP. | Varies | 100% | 15 (max 24) | ||
| 19 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | - | 100% | 10 (max 16) | ||
| 22 | Sucker Punch | This move enables the user to attack first. It fails if the target is not readying an attack, however. | 80 | 100% | 5 (max 8) | ||
| 25 | Shadow Punch | An unavoidable punch that is thrown from shadows. | 60 | -% | 20 (max 32) | ||
| 28 | Payback | The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. | 50 | 100% | 10 (max 16) | ||
| 33 | Shadow Ball | An attack that may lower Spcl. Def. | 80 | 100% | 15 (max 24) | ||
| 39 | Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 100 | 100% | 20 (max 32) | ||
| 44 | Dark Pulse | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 80 | 100% | 15 (max 24) | ||
| 50 | Destiny Bond | The foe faints if the user does. | - | -% | 5 (max 8) | ||
| 55 | Hex | This relentless attack does massive damage to a target affected by status problems. | 50 | 100% | 10 (max 16) | ||
| 61 | Nightmare | A sleeper loses 1/4 HP every turn | - | 100% | 15 (max 24)
}| |
