Difference between revisions of "Marill"

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== Locations ==
== Locations ==
=== Wild ===
=== Wild ===
{{Location2|Route 42|Grass|Mt. Mortar|Cave Floor}}
{{Location2|Route 42|Grass|Mt. Mortar|Surf}}


=== Trainer ===
=== Trainer ===

Revision as of 21:43, 21 May 2013

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Marill
Marill.png
Number: #183

Type: WaterType.pngNoneType.png
Evolution: Azumarill
182MS.png<---- Home ---->184MS.png

Abilities
None None
Stats
HP HP
Attack ATK
Defense DEF
Special Atk. SPCA
Special Def. SPCD
Speed SPD
Total TOTAL

Information

Marill is a Water Pokémon

Marill is a small, bipedal, blue mammalian Pokémon. It has a nearly spherical shape with a white underside, and round ears with red insides. Its arms and feet are short and possess no visible digits. It also possesses a zigzagging black tail with a blue, bubble-like ball on the end of it. The tail's jagged appearance originally led people to believe that it was related to Pikachu. Marill's tail is flexible and configured to stretch.

It evolves from Azurill when leveled up with high friendship and evolves into Azumarill starting at level 18.

Pokédex Entry

The tip of its tail oil that is lighter than water, lets it swim without drowning.

Type Height Weight
Aqua Mouse Pokémon 0.4m 8.5kg

Locations

Wild

Locations Method
Route 42 Grass
Mt. Mortar Surf

Trainer

Location Level Trainer
Route 35 Lv. Lvl 13
Camper.png
Elliot

Moves

Lv. Move Type Cat. Description Power Acc. PP
1 Tackle Type Normal.png PhysicalMove.png A full-body charge attack. 35 100% 35 (max 56)
1 Bubble Type Water.png SpecialMove.png An attack that may reduce Speed. 20 100% 30 (max 48)
2 Tail Whip Type Normal.png OtherMove.png Lowers the foe's Defense. - 100% 30 (max 48)
5 Water Sport Type Water.png OtherMove.png The user becomes soaked to raise resistance to fire. - -% 15 (max 24)
7 Water Gun Type Water.png SpecialMove.png Squirts water to attack. 40 100% 25 (max 40)
10 Defense Curl Type Normal.png OtherMove.png Heightens the user's Defense. - -% 40 (max 64)
10 Rollout Type Rock.png PhysicalMove.png The user continually rolls into the target over five turns. It becomes stronger each time it hits. 30 90% 20 (max 32)
13 BubbleBeam Type Water.png SpecialMove.png An attack that may lower Speed. 65 100% 20 (max 32)
16 Helping Hand Type Normal.png OtherMove.png A move that boosts the power of the ally’s attack in a battle. - -% 20 (max 32)
20 Aqua Tail Type Water.png PhysicalMove.png The user attacks by swinging its tail as if it were a vicious wave in a raging storm. 90 90% 10 (max 16)
23 Double Edge Type Normal.png PhysicalMove.png A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 120 100% 15 (max 24)
28 Aqua Ring Type Water.png OtherMove.png The user envelops itself in a veil made of water. It regains some HP on every turn. - -% 20 (max 32)
31 Rain Dance Type Water.png OtherMove.png A heavy rain falls for five turns, powering up Water-type moves. - -% 5 (max 8)
37 Superpower Type Fighting.png PhysicalMove.png The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. 120 100% 5 (max 8)
40 Hydro Pump Type Water.png SpecialMove.png A powerful water- type attack. 120 80% 5 (max 8)

Version history

Version Changes
0.19 Introduced