Karrablast

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Information

Karrablast is a Bug type Pokémon.

Karrablast evolves into Escavalier .

Pokédex Entry

For some reason they evolve when they receive electrical energy while they are attacking Shelmet.

Species Height Weight
Clamping Pokémon 0.5 m 5.9 Kg


Locations / How to obtain

Edit
Region Location Method


Karrablast
National Dex: #588
Sevii Dex: #076
Type: Bug
Evolution:
Karrablast
588MS.png
Escavalier
589MS.png
587MS.png
Home
589MS.png
Emolga Escavalier
Ability
Swarm Shed Skin
No Guard
Hidden Ability
Stats
HP
50
Attack
75
Defense
45
Special Atk.
40
Special Def.
45
Speed
60
Total
315

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Peck Flying Physical Cool The target is jabbed with a sharply pointed beak or horn. 35 (Max: 56) 35 100 Yes
4 Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
8 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
13 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
16 Fury Attack Normal Physical Cool The target is jabbed repeatedly with a horn or beak two to five times in a row. 20 (Max: 32) 15 85 Yes
20 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
25 False Swipe Normal Physical Cool A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (Max: 64) 40 100 Yes
28 Bug Buzz Bug Special Cute The user vibrates its wings to generate a damaging sound wave. This may also lower the target's Sp. Def stat. 10 (Max: 16) 90 100 Yes
32 Slash Normal Physical Cool The target is attacked with a slash of claws or blades. Critical hits land more easily. 20 (Max: 32) 70 100 Yes
37 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
40 Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
44 X-Scissor Bug Physical Beauty The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. 15 (Max: 24) 80 100 Yes
49 Flail Normal Physical Cute The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
52 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
56 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 19 Giga Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
TM 56 Horn Drill Normal Physical Cool The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. 5 (Max: 8) 0 0 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 68 Mega Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 15 (Max: 24) 40 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 77 Selfdestruct Normal Physical Beauty The user attacks everything around it by causing an explosion. The user faints upon using this move. 5 (Max: 8) 200 100 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 111 Energy Ball Grass Special Beauty The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
TM 112 False Swipe Normal Physical Cool A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (Max: 64) 40 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 133 X-Scissor Bug Physical Beauty The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. 15 (Max: 24) 80 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 135 Poison Jab Poison Physical Smart The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. 20 (Max: 32) 80 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 159 Struggle Bug Fighting Special Cool While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. 20 (Max: 32) 50 100 Yes
TM 166 Infestation Bug Special Cute - Blank Description - 20 (Max: 32) 20 100 No
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Bug Bite Bug Physical Tough The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
Drill Run Ground Physical Tough The user crashes into its target while rotating its body like a drill. Critical hits land more easily. 10 (Max: 16) 80 95 Yes
Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
Horn Attack Normal Physical Cool The target is jabbed with a sharply pointed horn to inflict damage. 25 (Max: 40) 65 100 Yes
Knock Off Dark Physical Smart The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. 25 (Max: 40) 65 100 Yes
Megahorn Bug Physical Cool Using its tough and impressive horn, the user rams into the target with no letup. 10 (Max: 16) 120 85 Yes
Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.